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  1. #1
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nezea View Post
    Sure, then. The tl;dr version is:

    1. Separate the "actions started on/by a group" chat filter into the distinct chat filters "actions started on a group" and "actions started by a group."
    I would even go a step further and say: Please give us 3 separate windows.

    1) a chat window for conversations - Allow us to set different colors for ls / shout / yell / talk etc. complete with filters.

    2) a log window for damage dealt / taken - different font colors for damage taken / dealt / party / alliance / outside alliance complete with filters.

    3) a log window for actions / status effects / game messages. - again, different colors to differentiate between party / alliance / outside party / alliance.
    (8)

  2. #2
    Player tia's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Tiarnia
    World
    Bismarck
    Main Class
    PLD Lv 90
    Quote Originally Posted by FrankReynolds View Post
    I would even go a step further and say: Please give us 3 separate windows.

    1) a chat window for conversations - Allow us to set different colors for ls / shout / yell / talk etc. complete with filters.

    2) a log window for damage dealt / taken - different font colors for damage taken / dealt / party / alliance / outside alliance complete with filters.

    3) a log window for actions / status effects / game messages. - again, different colors to differentiate between party / alliance / outside party / alliance.
    where in the world would you put that many windows and still be able to see what your doing >.<
    (1)

  3. #3
    Player Kimjongil's Avatar
    Join Date
    Aug 2011
    Posts
    63
    Character
    Presidentobama
    World
    Ragnarok
    Main Class
    DRK Lv 99
    A few things that would be nice.

    Translated words.
    All spells and job abilities are in auto translate. Nothing like farming a blue spell and you can't translate it.

    Monster drops.
    As it stands, if I killa monster in aby I get three things.
    1. Exp
    2. Treasure off monsters.
    3. Crour

    Outside aby
    1. Exp
    2. treasure

    Crour or equivalent
    My point all monsters in game should drop gil or some new item that players can use. Their is little point to exp or to some extent skill up outside aby if I get very little for my effort. Can you make "crour" or some item like it drop off all monsters in game?

    Fire weather
    Make a new zone that always have fire weather. This could be a new area.

    Jobs:

    Give every job one unique weapon skill beyond emp. When one leveled up Puppet master, Blue mage, Scholar, Dancer, Cor, people leveled these jobs 1-70 and they had no unique weaponskill. Everything was recycled. Now think of white mage.

    Whm = hexa strike
    Pld, swift blade.
    BsL calamity
    Drk Shadow of Death.

    My point is the first five jobs had no unique weapon skill 1-70. Rune fencer and geomancer should have a unique weaponskill. So should all jobs who don't have one.

    If you gave hexa strike to pld, whms would fume as an example. So the five jobs I mentioned get no relic weaponskill and they get no unique leveling weapon skill. So this is not balanced.

    Bring scholar with option to melee better. More club and staff weapon skills.
    (3)

  4. #4
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Kimjongil View Post
    A few things that would be nice.
    Crour or equivalent
    My point all monsters in game should drop gil or some new item that players can use. Their is little point to exp or to some extent skill up outside aby if I get very little for my effort. Can you make "crour" or some item like it drop off all monsters in game?
    We already have this. It's called conquest points and imperial standing. However, there's not many nice things to buy with these anymore. It would be better if they just added more items to buy with these points. The rate at which we gain CP and IS could be looked into too, I guess.
    (10)

  5. #5
    Player tia's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Tiarnia
    World
    Bismarck
    Main Class
    PLD Lv 90
    I would love to see more FFXI FFXIV cross linking at least on a website. There are several websites like guildwork and others that track your characters stats etc. and you can have characters on each game there

    why can't we have a site that has full FFXI-XIV cross talk some sort of LS site that uses your SE account to access LS info and maybe even the ability to chat WITH LS's in both games even if your not logged in to both games or ether game and maybe you could add a message system into this website as well and maybee even an Iphone/android app that allows you to see LS chat on the go, and chat back using your phone or tablet

    second if it is not possible to add more lines to a macro then make a new command that would allow you to activate anothe macro from a macro {e.g /activate macrobook2,page 3,macro 4} something like that would at least be easy to do if its a "PS2 can't handle more lines in a macro" issue for only having 6 lines

    I would love to have some sort of craft book that has lists of things you have crafted and what ingredients they require

    and last I have to agree with STORAGE space it has become a great issue with seal collection and different items for trials staking up i have no room to synth. anymore and more gear from VW or some other event i can get it I have no room I have 80x4 and I have full inventory most of the time. Mulling is not fun to do JUST to change jobs its slow and annoying and I have to do this with ONLY 8 pieces at a time and then log back and forth like 4 times. Wouldn't bigger storage be easier ?
    (0)

  6. #6
    Player Sekhmet's Avatar
    Join Date
    Sep 2011
    Location
    Windurst
    Posts
    31
    Character
    Sekhmet
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by tia View Post
    second if it is not possible to add more lines to a macro then make a new command that would allow you to activate anothe macro from a macro {e.g /activate macrobook2,page 3,macro 4} something like that would at least be easy to do if its a "PS2 can't handle more lines in a macro" issue for only having 6 lines


    there already is a command like this, or at least links you to other macro books and sets. In fact, I wrote a whole guide about it here: http://wiki.ffxiclopedia.org/wiki/Th...ide_by_Sekhmet
    (2)
    Last edited by Sekhmet; 08-22-2012 at 01:21 AM.

  7. #7
    Player tia's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Tiarnia
    World
    Bismarck
    Main Class
    PLD Lv 90
    Quote Originally Posted by Sekhmet View Post
    there already is a command like this, or at least links you to other macro books and sets. In fact, I wrote a whole guide about it here: http://wiki.ffxiclopedia.org/wiki/Th...ide_by_Sekhmet
    but it dosen't actually activate it it just sends you to that page in that book if you could actually activate a macro then 1 macro could in turn activate another and another and another thus giving you 1 press unlimited macro lines (sorta) for all your gear and maybe some ability
    (2)

  8. #8
    Player Sekhmet's Avatar
    Join Date
    Sep 2011
    Location
    Windurst
    Posts
    31
    Character
    Sekhmet
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by tia View Post
    but it dosen't actually activate it it just sends you to that page in that book if you could actually activate a macro then 1 macro could in turn activate another and another and another thus giving you 1 press unlimited macro lines (sorta) for all your gear and maybe some ability
    That is true, and I see what you are saying. However, the devs have said that reworking the whole macro system would be a major undertaking, and while they still support the ps2, it simply isn't doable at the current time. The new expansion is dropping support for ps2 in NA, which suggests they may drop support for ps2 totally in the future. Until that happens, the /macro book # and /macro set # commands are the best we're going to get. In fact, I wrote that guide because a lot of people I talked to didn't even know those commands existed. While It may not be the best possible fix to the equipment switch macro woes, it's at least a workable solution until another potential answer comes along.
    (0)

  9. #9
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Sekhmet View Post
    That is true, and I see what you are saying. However, the devs have said that reworking the whole macro system would be a major undertaking, and while they still support the ps2, it simply isn't doable at the current time. The new expansion is dropping support for ps2 in NA, which suggests they may drop support for ps2 totally in the future. Until that happens, the /macro book # and /macro set # commands are the best we're going to get. In fact, I wrote that guide because a lot of people I talked to didn't even know those commands existed. While It may not be the best possible fix to the equipment switch macro woes, it's at least a workable solution until another potential answer comes along.
    They said no to this because it could be used as a type of botting.

    For example.

    <macro1>
    /ma "Haste" <name> <wait 60>
    /call macro2

    <macro2>
    /ma "Haste" <name> <wait 60>
    /call macro1

    Done infinite loop.

    ------

    Personally I'd prefer something like:

    Equip gear you want
    type command: /gearset create before_Cast
    Recieve message: Gearset before_Cast created

    Then in the macro

    /gearset equip before_Cast
    /ma "Stoneskin" <me> <wait 1>
    /gearset equip Default

    This way when you create the gearset it in turn creates a file on your computer containing all the code like

    /equip head "Warlock's Chapeau"
    /equip body "Duelist's Tabard"

    which is loaded with: /gearset equip before_Cast
    (8)
    Last edited by Daniel_Hatcher; 08-22-2012 at 05:55 AM.

  10. #10
    Player Densetsu's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Densetsu
    World
    Ragnarok
    Main Class
    SAM Lv 99

    I didn't want to write so much but the post says to be specific so.....

    I checked most of this thread and I didn't read one on this content, exscuse me if i missed it,

    Create new Skill Chain Effects and increase the utility of the old ones. Do I wanna be like Tenzen? Yes! One of the biggest things that sets this game out side the MMORPG box is that you can chain Weaponskills together and make elemental effects, big flashy ones. I was hoping SE was going to move this exact system to 14 but sadly it didn't happen. It seems today everything is just zerg fest 2012.There isn't any room for the Skill chain/ magic burst setup these days. I know I'm not the only person who misses the 2xDD, BLM, buffer, healer, tank setup. The problem is this is not practical or anymore (maybe legion?), but I miss the corny macro calls, the "Obama Smash!!" and we just melted a mob with 3k light x2 and a 4k Magic Burst thunder.

    Now I am not saying revamp the game again, but certain Content could be tailored/ added later on. Even just boosting chains or adding new ones with higher damage or properties/ effects concurrent to their elements.

    For instance; Skill Chain with benefits by stacking, it already does, but scaling for today's content. If you chained 5 weapon skills and you make Cosmic Elucidation (using as a mock level 4 chain skill) on the fifth Weapon skill, it can take the random property of ice and do an additional 4x damage if the monster is weak to ice, or you magic burst on the fifth which is Cosmic with Comet and it causes Slight Gravity/ lowers resistance to grav or comet does an additional 2.5 times more damage if the monster is weak to darkness (not exact number figures but just an example) or causes the mobs resistance to a certain alternate (Light, fire, thunder, aero) to be extremely low. the higher the chain the stronger the chain effects scales up and the element Damage scales or resistance lowers drastically. The level 4 and 5 don't have to be elemental, they can be enders, like after melt, fire, light, light then new chain holy sword could be the level 4 where a huge sword comes crashing down on the monster. Maybe not those exact names, figure, math, but this idea helps incorporate other spells and even old weapon skills as starters, no one uses anymore because they are extremely weak. Setting up chains of 4-5 weaponskills and having a BLM nuke would be a nice throw back especially if we could get some new level 4 and 5 Skill chains.

    Could go with the catch 22 effect where you give up using maybe 12 weapon skills to one 5 weapon skill chain with 1-2 nukes on mid tier content mobs. I don't know, there are some brianiacs on here that can math it out to what damage you would actually need to substitute 10 sams/mnks/wars and make room for sam/mnk/war/drg and some scholars/blms/rdms. I just hate to see what brought and keeps some of us playing this game get utilized less and less.
    (6)
    I play FFXI because of weapon skills, magic burst, and skill chains. Seriously, just ask Bob!!

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