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  1. #341
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    A lot of Notorious Monsters, possibly all Notorious Monsters added from Abyssea onward, have a fair amount of Breath Damage Taken -%. I have no idea why, but this sucks for Blue Mage and it sucks even more for Dragoon.

    If nothing else, Wyvern breaths should be separated from the pool of stuff affected by Breath Damage Taken -% because using a breath is a Wyvern's only option. Wyverns are just too T-Rex-like to hold a Chatoyant Staff in those little claws, and even if they could, I've never been able to teach any of my bros' Wyvern-bros Charged Whisker no matter how many times I use it.

    Normally, Dragoon only loses out on a little added damage because of this. During the new two-hour ability or a highly questionable attempt to use Deep Breathing offensively, the loss is more pronounced. Still, this is the only offensive action Wyverns undertake other than auto-attacking, so every little bit matters.

    Blue Mage...doesn't lose out on much because other available options are already better options. This is part of what makes the Breath Damage Taken -% of many Notorious Monsters confusing to me.
    (24)
    Last edited by SpankWustler; 08-19-2012 at 12:43 AM. Reason: Cleaned it up a bit.

  2. #342
    Player Kimjongil's Avatar
    Join Date
    Aug 2011
    Posts
    63
    Character
    Presidentobama
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Someone mentioned getting rid of embrava and perfect defense. But they failed to realize the real issue of enmity and strategy fights. Both of these JA and spells are fine. What I want gone from end game events is:

    TEMPS:
    Start with primal Brew. Fine 200k item is fine, but if its going to be used it should only be able to be used on one fight. There also was absolutely no reason for it in WoE. This promotes a zerg fight and to an extent solo players.

    When I play healer I get bored, Everyone has fnastic and fools drinks up. Again this promotes a zerg non challenging fight.

    How can people test their skill and play a game with SE, your company giving us temps on every fight and event. If we get them for events.

    WoE once per real life day would be fine.
    Void Watch: again once per fight, not real life day.
    Primal brew: Once it is used and a monster is engaged, it can't be used on a second monster. Get rid of it in WoE. I don't like the event to be over in two minutes after starting.

    Nysle isle: This is fine with temps, as you buy them. I have no issue.
    Salvage temps were ok as well.
    Besieged and Campaign temps were ok. But again if you put a primal brew in there a lvl 8 besieged would be over in five minutes.

    We never had temps in sky, sea, dynamics and those events were fun. No temps in KC 30 550 BCNM KCNM and again these were fun. If someone did do a perfect defense it lasted one round out of six fights. So SE why do you take away the challenge and give us temps on every event? Please stop it

    People zerg because its easy and requires little strategy and works in most cases. But results in little satasication and achievement. Especially if you do the same type of zerg over and over.
    (0)

  3. #343
    Player sc4500's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Adjust easy prey mobs to stop aggro's when at lv99 when walking buy them, NM's still fine, it stupid when can kill them in a few, and You guys only change it outside of abyssea ,dynamis or event type areas. Exp is no longer a issue anyways.

    If want those easy prey to aggro adjust them to decent challenge.

    I know you need easy prey for the weapon trials that ok, also if there easy prey then they can aggro all they want to if fighting them.
    (8)
    A Mind that has been stretched will Never Return to its original Dimension....
    (author unknown)

  4. #344
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Please adjust FoV Augments so that while they can not be removed, you can overwrite the augments with new ones (similar to Synergy augments)
    (15)

  5. #345
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by Trisscar View Post
    I would like to suggest something so monumental for a future expansion it will blow everyone's minds and cause long time players to sing praises. You should be really be writing this down, because this will be the single greatest thing you can implement... Ready?

    Access to the Near East.
    ToAU was the near east, do you mean the far east?
    (0)

  6. #346
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Okipuit View Post
    In order for us to properly communicate your ideas, we need specific information, such as how we should fix it and what we should do.
    There is no need to write a book either. Brevity is just fine!
    Give Tarutaru's Stools!

    The End.


    Cant even see over his own counter.. /cry
    (20)

  7. #347
    Player Arciel's Avatar
    Join Date
    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    1) Allow us to replay mission battlefields.

    A lot of us like to play FFXI for the missions and story, but once we clear the battlefields we cannot attempt them again unless we tag along with someone else who needs to clear it. Please allow us the option to revisit these battlefields so that we may enjoy them again. At the moment, it is only possible to re-attempt add-on scenario missions because they have rewards. I hope that we can replay missions easily. No rewards are necessary either.

    2) Implement an achievement system.

    It would be nice for FFXI to have an official achievement scoreboard for players to keep track of their progress in the game. At the moment, the game already records achievements such as clearing events and killing NMs (and uses this for synthetic atma in Abyssea), so I hope a similar system is introduced to cover the entire game.
    I would like to see achievements for mission completion, HNM kills by category, and event clears. I also understand that titles do something like this, but they are not centralized and don't cover every aspect of the game.

    3) Introduce a bestiary.

    Ok, maybe a bestiary is unrealistic because of how many monsters FFXI has. But a lot of players are interested in the enemy's max HP and level statistics. Could you introduce a way for players to find out about this? It would be best if this was an ability in game. Alternatively, it would be nice if you had an article every week or 2 weeks about special monsters in FFXI and some information about them.. maybe a secret about some NMs that have not been discovered by players. I think players would be very interested to know how rich the game really is.
    (19)

  8. #348
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Nala View Post
    ToAU was the near east, do you mean the far east?
    Yeah, I did. Changed it. Thanks for the correction.
    (1)

  9. #349
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by SpankWustler View Post
    In honor of Producer Matsui's efforts, I would like to present this poorly edited image that is probably offensive to the entire nation of Japan for some reason I don't understand:



    Somehow, Charlie Brown just felt like the most appropriate base.
    I approve of this message
    (6)

  10. #350
    Player Shibayama's Avatar
    Join Date
    Mar 2011
    Location
    Bastok for life baby.
    Posts
    142
    Character
    Shibayama
    World
    Bismarck
    Main Class
    BLM Lv 99
    I want dancer to be made useful for more than just soloing in abyssea. I want there to more emphasis on making dancer a desirable front-line supporter. Please no more useless combat related flourishes on a 3 minute timer. Please give dancer some abilities that can really help turn the tides of a fight - some better, more potent steps (because yes, they can stack with other jobs debuffs but it's just not a big enough boost to make people want to give up an empyrean DD job slot to a dancer) and some really good, unique sambas.

    And please... lets fix waltzes. I understand that the mentality behind the shared timer is "No cast time in exchange for long cooldowns) but that pretty much makes waltzes useless when you can't cure at all for 20 seconds. Keep the timers in place for each waltz but please... lets split up the timers finally. I understand that all of a dancer's abilities in the same category are on a shared timer but for waltzes it just makes them unusable, which is one less thing we can entice people into inviting us for in a party - waltzes just need to be revamped in general.
    (9)

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