Fixes I feel need a look at:
1. Blue Mage - Many spells are either labeled wrong or just do not work properly. Tourbillion and Barbed Crescent are examples I can think of. Unbridled Learning spells are not remarkable enough to warrant a 5 minute recast time. I feel that charges would fix this problem. Also, too many spells to have to proc in Voidwatch. Reduce the number if possible.
2. Red Mage - Definitely, there needs something done on this job. New spells or abilities would help. An ability that gives AoE capabilities for refresh II or temper, or an ability like x-magic used by red mages in other ff games. A spell like Faith would be interesting.
3. Summoner also has some issues that need tweaked. There should be a new bloodpact ability for all summons, or an ability that resets all bloodpact timers to 0:00.
4. I also feel like Dark Knight needs better survivability, and Dragoon's wyvern needs more survivability.
That's all I can think of right now. Tired....
Please fix Bastion.
I want the enemies to stay until we win or die trying, rather than sneaking by you to instantly steal the core and run 95% of the time.
General things that need fixing:
- Enmity system: The enmity System was build for up to lvl 50. The system itself is now at lvl 99 flawed, which makes it i think harder for the developers to implement challenging fights that dont require zerging or perfect defense. The Revamp of the Enmity system would benefit not only PLD and NIN as tank (also RNF the new job), but it would also benefit the Jobs that have Enmity Control Abilitys like DRG and THF.
Possibility 1: uncapp the Enmity for all jobs
Possibility 2: lower the amount of enmity gained via physical dmg dealt.
- Auction House: Revamp the amount of items you can put up on the Action House, as it stands you can only put up 7 items on the AH. Many people just sell items to the NPC, because its tedious to sit on 20 items to wait until the 7 others sold. Those are potential crafting ingridients lost and it would ease up alot of things for players.
Allow players to put up 15 items on the AH.
- Lag: Currently alot of players suffer significant Lag when the encounter obstacles like: Avatars, Confluxes, Maws, to some point even the new WSs. Pls try to fix those Lag-Spikes CPUs get. It really is not enjoyable to be lagged out of events or to die to somethign due to lag. I think most players agree that glowing avatars, maws etc. are not needed, when it comes to makeing the gameplay experience better.
The same can be applied to the new Macro icons, there is a huge delay before macros show up. This issue is present since the Revamp of the UI happened.
Battlefield adjustments:
- Einherjar: Reduce the wait timer from 72 hours to 24 hours. People shouldnt be restricted to do events they want, because SE thinks they want to be "dicks" and just lengthen somethign by restricting entrance. People would enjoy the game more, if they could do anything they want when they want.
Additionaly abolish the minimum requirement form 6 persons to 1 person.
- Limbus: The same problem here as with Einherjar. Reduce the entrance time from 72 hours to 24 hours. People shouldnt shedule their RL around the game. The game should offer to freedome to do things WHEN YOU THE PLAYER wants it.
- Salvage/Assault/Nyzul Isle: Abolish the minimum requirements of entrance from 3 persons to 1 person. People should be allowed to do old content solo.
- Voidwatch: The greatest thing Voidwatch ever brought to FFXI was easier transporation means. But I dont think players should be left out of Transportation because they didnt clear Voidwatch. Pls allow players that didnt yet clear the VW path, to have the same teleportation service other people have. This would help all participating players immensly and reduce wait time. People sometimes get excluded because they dont have a Teleportation to a VW camp. It would be a step into the right direction of makeing voidwatch more accessable.
- Legion: This event is as it stands atm a total zerg fest. Reasons: HNMs are insanely overpowered, some of them can only be touched with Perfect defense on. Fighting the HNMs in the tradional way means you will time out definitly. pls consider those changes:
lenghten the event time from 30min to 1 hour. Consider some changes to some of the NMs that can basicly dickmove a whole alliance. I dont care if they still hit like a truck, thats ok, but Ability moves that wipe out a whole alliance with no chance of recovery are garbage.
- Treasure: This is in General for the new Producer. Please restraint from adding such LOW doprates as we have seen in Voidwatch, there is nothing more discouraging for Players to go fight somethign 50 times and get out with NOTHING in your hands. It makes people leave the game.
I would like something done about Assaults. Its very difficult to find people to do all of the Assault mission; those new to the game have an even tougher time---not to mention if you are working on or would like to work on a Mythic Weapon, the requirements require going through Assaults twice.
I can somewhat appreciate how this system was established initially, but times have changed and getting through all of the Assault missions (not only once but TWICE) is daunting and poses quite a challenge. Is there nothing that can be done to alleviate this or make it less cumbersome?
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I think old nyzul and assaults shouldn't require tags, letting us retry as many times as we want each day. Either that, or make another type of tags that work for old nyzul and assault, but regenerates much faster than the tags for new nyzul. Perhaps 2-3 times faster, and/or let us save up much more than 4 of these at a time.
This would help players that weren't active during the ToAU days get through the old content faster. Currently, it is pretty hard to find people to help you do this old content, because helping people with old nyzul means you have to spend the tags you were planning on spending on new nyzul, where the rewards are much better.
Additionally, the few times you actually manage to get help with old nyzul and assaults, it is pretty annoying that you can't do more than 4 in a row. Who knows how long it will be until next time you find someone to help you?
This is old content where very few of the rewards are relevant anymore. There is no harm in letting people get through it quickly anymore. It's not making the event harder or easier, it's just making it less time consuming.
I could take myself as an example, but I doubt I am the only one this is true for. I haven't done more than like two assaults ever (excluding nyzul), and the rewards from it means I would never spend my tags on them, but rather save them for old/new Nyzul. If I could do the assaults freely, I would probably do them, just for the sake of having finished them. This makes the game more fun for me, because there is more variety in things I can do. At the same time it doesn't unbalance things or make certain good items too easy to get, because whatever I can get from those assault points aren't exactly in high demand anymore.
Last edited by Mirage; 08-19-2012 at 11:34 PM.
Not that I am not in support of this the idea, I just wanted to point out a small flaw, Nyzul tokens would become insanely easy to obtain, not that mythics do not deserve to be ever slightly easier to obtain especially considering they were meant to be the poor mans relic (yeah you really failed on that one SE)
Moblin Maze Monger's weather should count towards trials.
We should be able to get skill ups in Campaign.
Reward items (like Tamas Ring, Rajas Ring, etc.) need to be upgrade or be upgradeable.
I think something I would personally like is much more regular follow-ups from the producer, like they have going on over at XIV. I think that the way how Yoshi-P interacts with the community really unites them, and they feel like they know him and that he is reachable and listening to their comments. I think the devs here on the forums have gone MALMS to improve this and I think they are doing a great job. I think just a little more from the big man himself would be very welcome, and topics such as these where he is reaching out are great.
In terms of specific changes that I would like to see... I'm a big fan of content in the past that no one seems to do anymore and with the trend that the game is taking, people just don't do these events anymore and I'd like to do them, just for... the experience of them. I think they also would be attractive in bringing in more players if such events were easily accessible and didn't require an army of players which you just aren't going to get. So specifically, remove caps from things like,
Garrison, Eco-Warrior, Expeditionary Force
These days, the above events are outdated, but I dunno, for completions sake I know of a few people who'd like to do them. It doesn't seem like uncapping/making these easier to initiate on your own should be all that difficult or unreasonable; its not like you get anything game changing from these.
Leveling
I think the current burn style of leveling makes a lot of the game, zones, irrelevant. SE has shown resistance to placing a cap on Abyssea. Rather than place a cap which I feel would generate a lot of rage, perhaps give more incentives/rewards/cash out for grounds of valor pages. Just something to boost the attraction of traditional exp parties to make it alluring. Truth is, exping is a LOT faster even outside Abyssea, but many just opt to sit in Abyssea and let their characters get burned up. I think a lot of this has to do with that there just isn't much incentive in the game to level any other way, and perhaps with more gil, more conquest points, etc, being given to players for leveling in a traditional way may go far in changing that. This would also help new players get into the swing of things as well, especially if you were to award more cash for completing regime pages.
Conquest Points / Sanction rewards / etc...
I think these need some new, good gear to be updated with the times. Doesn't need to be the best stuff of course, but I think that adding some new, decent gear options as rewards for Conquest points and whatnot would bring more action into those areas. Something decent but not better than anything requiring significant challenge.
Old Long Spawn NMs
There are tons of NMs out there, such as King Vinegarroon, Biast, etc... that just aren't camped anymore because they are outdated. I'd like to see these NMs which aren't really in competition anymore pop significantly more frequently and not under such stringent conditions such as weather.
Crafting (and Inventory)
I think crafting needs to be improved and made easier. The days where it was highly advantageous to have are long gone. People do it now for the novelty of it or to get an item no one makes anymore. Just increase the skill up rate. With regards to inventory, these sorta go hand in hand. Make more items stackable to 99. Make items that aren't currently stackable, stackable to 99, such are ore, logs, etc. If you actually do decide to go out and harvest for a change you are going to get shot down quickly as your inventory piles up. Yeah, you can send all your battle gear to yourself through your dbox and have to deal with that nightmare later, but that isn't a fun process and its very time consuming. One thing I have enjoyed about the crafting system in my little stint on FFXIV is that it has a setup like this. Ores stack to 99, so I can run around and play the game and have fun, and check back later and wow, I have 58 ores or so from leves, mobs, etc, just chilling in my inventory. Then I can craft them up and put them to use. It makes crafting both appealing and easy to do, as opposed to having to specific decide to go out and farm these things.
If the GAIN was there, like, if there were godly rewards to getting your craft to 110 still like there were in the old days, I can understand making the climb arduous. There just isn't anymore with so much compareable gear coming 'free' from doing endgame.
Menu consistency is a small fix that would make this game much more playable.
Why is it that when you want to say yes to something, sometimes the option is defaulted to yes, and sometimes no or sometimes the option is on the top instead of the bottom? Staging point warps, conquest warps, confirmation screens... There are so many variations.
I'd also love a little HUD when doing synergy that displayed elemental levels, pressure and such rather than getting spammed with chatlog notifications.
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