Firstly, thank you for taking the time to do this. As you have probably realised by now, this means alot to the ffxi community as a whole.
What I would like to see:
1) The enmity system repaired.
My thoughts on this: Increasing the enmity cap significantly, and scaling tanking abilities enmity generation to make it more realistic for a tank to hold hate from DDs with sufficient effort.
2) customisable equipment sets that can be called by a single line command in a macro.
My thoughts on this: Creating a form of data that would be stored on the client machine thereby only being limited on the number of sets by size of the client computers hard drive or other storage medium. The file should be able to change every piece of gear in one macroline. A macro for the job ability rampart would look like this for example
line1: /equipset equipsetname <wait 1>
line2: /ja "rampart" <me> <wait 1>
line3: /equipset tpgain
The alternative would be to allow infinite lines for writing macros, but limiting certain things from multiple repeats. So for example, only allowing 2 instances of /shout or /yell in a macro, allowing only 1 instance of /fish and so on. Where as you would be allowed an infinite number of lines for /equip, /ja, /ws. /ma is more difficult to cope with, perhaps allowing only 3 instances of /ma in a single macro?
3) Either a)the ability to equip armour from a mog satchel and mog sack, b) a significant increase in the ammount of carryable inventory a player can hold and directly access, or c) a second tier of items such as items2.
my thoughts on a): This would presumably be possible to implement cross platform due to the fact it's essentially recycling the items code for 2 additional locations, I cannot imagine it being a hugely difficult adjustment to implement.
my thoughts on b): This would certainly be a more popular option, I understand there are limitations upon the playstation 2 console, however offering a version for the playstation 3 would take minimal effort to release on the playstation network as a port of the playstation 2 version, but with minor adjustments removing limitations of being a playstation 2 game, perhaps the pc version would be easier to port accross to the playstation 3 platform?
my thoughts on c): in this scenario it should be as simple as adding in the mog sack feature was but with the code differing to work in the way that the items inventory does. I would suggest having ctrl+I bringing up one form of inventory and alt+I bringing up the other form of inventory for keyboard users. Since I understand that customisable configurations are in the works, it shouldn't be too much of a stretch to allow the method to call this via a button press for gamepad/console users without a keyboard connected.
4) correction of the minor bugs in the game.
My thoughts on this: Throughout the world of vana d'iel, there are certain areas where it appears as though you have run into an invisible object that stops your character dead in it's tracks where there is no visible reason for it. I made a report under in game bugs and no action has been taken to my knowledge.
There are some points in sea where ul'phaubo and om'phaubo beneath the surface of the water are able to pass through what players perceive solid impassable objects, I would call this a collision detection error. The number of steps in the game that are needlessly difficult to climb also requires some attention, a player can find it impossible to go up steps that wouldn't cause problems for a small vole to climb, and this cannot be working as intended.
There is also a moogle that appears to be identical to the one inside my mog house that spawns in a few random places and despawns when approached, however if you can converse with it before it despawns it behaves like the moogle inside the mog house.
All issues from 4) have been reported under the in-game bugs section and have not been addressed.
5) I would really like to see improvents via trials of magian for mission/quest reward items.
My thoughts on this: chains of promathia rings gaining an extra point to each stat per trial. I suggest +8 being the final number on the stats to be applied if the job it is worn on is 99. The ethereal earring could go up to 11 attack and 11 evasion with 6% of damage taken being converted to mp. I won't list every item in existence that it can be applied to individually, but I would suggest applying it to any mission reward item.
6) I would like to see paladin's damage potential whilest using a great sword increased to bring it to a point where it can act as a damage dealer comparable to other damage dealers that currently exist. The paladin would still not be able to tank in this scenario, however it would allow for a paladin to fullfill a role in a "zerg" situation whilest not augmenting it's damage dealing ability whilest fullfilling a tanking role.
This is purely a selfish request, however I feel it would be worthwhile to implement since most jobs are capable of behaving defensively and aggresively to suite a situation.
I hope I have given enough detail to work with should my ideas be taken into consideration. Thankyou for your time.












