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  1. #61
    Player renasci's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Renasci
    World
    Bismarck
    Main Class
    BLU Lv 99
    I'd like BLU to be able to target Alliance members with healing spells

    I'd like for the number of Spell slots on BLU to be expanded. As the level cap raised from 75, BLU received additional set points, but no additional spell slots.

    I would like to see the "newer" jobs (BLU, COR, PUP, DNC, SCH) have their weapon proficiencies expanded. The first 15 have a far, far wider array of weapons they have native skills in.

    In that vein, it'd be nice to be able to equip a 2 handed weapon as BLU

    I'd like for the dev team to take a 2nd look at the BLU spell list, and consider revamping the ones that have never seen the light of day due to their not being worth the mp to cast, even situationally.

    Edit: Oh, and I absolutely -hate- how BLU enfeebles are given the absolute LOWEST priority, even if the effect is stronger that the one currently on the mob, or how a stronger BLU enfeeble can be overwritten by a weaker non-blu enfeeble.
    (11)
    Last edited by renasci; 08-16-2012 at 08:05 AM.

  2. #62
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    Quote Originally Posted by Lexxuk View Post
    Fishing - Remove the silly 250 daily cap or at least increase it to 500, it makes no sense what-so-ever that as a fisherman I'm "tired" after bringing in 250 fish, then go off and kill 500 mobs, a dragon, a god and Bubbly Bernie as well as soloing Dynamis. The restrictions in place are no longer valid as there are easier and quicker ways to earn gil than fishing.
    It is an anti-botting mechanism. I would be glad they even raised it from 200 in the first place.
    (1)

  3. #63
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    1. Make all non-stacking items(except for armor, weapons, and furniture) stack to at least 12.

    2. Add spawn leashing to normal monsters, so that they won't chase you beyond a certain distance from their normal range. For that matter slow them down a little too, if I can't follow a mob that's walking and hit it then they shouldn't be able to keep smacking me while I run from them. The only exceptions should be monsters that have a natural speed boost trait, like raptors.

    3. Keep the Lv20 requirement for doing the chocobo license quest, but after that remove the level requirement for rentals, lower the equip level of the whistle to 1. Remove all the level requirements from outpost warps, Ease of Exploration warps, reduce the level of equipped transportation items like the town earrings and Warp Cudgel to 1.

    4. Add a new, home city-specific storage category that holds only furniture. Let the players use that for items they want to have displayed instead.

    5. Have the national Aketons give a 100% speed boost in the appropriate city. Maybe add a synergy recipe to merge the three and get one that works in any city.

    6. Set the use speed of all medicine-type items to one second, remove the hidden item use cooldown from everything. Remove the medicated effect from everything except TP wings.

    7. Put a new AH in Windurst Waters right where the campaign ops counter is in the past.

    8. Give RNG a specialized -enmity trait that only affects normal ranged attacks, so that by 99 they could pew pew pew forever with relative impunity but if they fire off a big WS still risk taking hate off the melees.

    9. Remove the caps from merits.

    10. Add a more reliable source of dragon meat somewhere. It doesn't have to be a common drop, or drop off monsters you can 1-shot, but some way of getting it that isn't a random pyxide or NM.

    11. Remove the hours of operation and guild holidays from guild shops entirely, making normal stores of them. Add a guild representative NPC to every city where you can trade in your GP items no matter which guild you're attached to.

    12. Add synths that allow you to merge ingots to get their composites. I.e. three brass ingots and one zinc ingot to get four brass ingots(though you'd have to add zinc ingots too, heh). Change cloth and ingot recipes to give two items for HQ2 and HQ3 instead of all results only giving one.

    Silly/bonus: Let WHM equip Corselet and Corselet +1.
    (13)

  4. #64
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    Quote Originally Posted by Limecat View Post
    10. Add a more reliable source of dragon meat somewhere. It doesn't have to be a common drop, or drop off monsters you can 1-shot, but some way of getting it that isn't a random pyxide or NM.
    It is easy to get dragon meat from all the random sources it comes from.

    It is not supposed to be an easy drop.
    (3)

  5. #65
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Slycer View Post
    Stop making events with exceptionally lengthy retry restrictions. Legion was a huge step in the right direction as far as retrying is concerned, as it allows you to retry it repeatedly as long as you have the gil to pay for it.

    Meeble Burrows, contrarily, is going to be an enormous step backwards as far as I'm concerned. New content that is good for 15 minutes (maximum) of playtime every 20 hours is borderline absurd. Of course, this could be nipped in the bud if the time restriction is reconsidered before the event is actually added....

    Other events that fall under this category would be Limbus and Einherjar, both with insane three day repeat restrictions. If the repeat restrictions are for the sake of balance, please find a different way to balance events without putting insanely long retry timers on them. If there are retry timers on the events, they should be commensurate with the length of the event. For example, a one day retry timer on Dynamis, as a two hour event, is reasonable. A 20 hour retry timer for 15 minute Meeble Burrows, or a 72 hour retry timer for a 30 minute Einherjar, is ridiculous.

    I believe content is developed and added to the game with the purpose of the players enjoying said content. It's difficult to enjoy the content that you come up with when you are locked out of it 95% (or more) of the time.
    This is the reason FFXI can be so boring at times. You spend AGES to get people together for an event, but the event takes no time at all.

    I MUCH prefer events where you can keep going.
    Would be nice to see old events like Einherjar doable more often, maybe with less rewards?
    Getting smaller amounts of Ichor would be totally worth it to be able to do a couple runs in one day. >_>
    (11)
    /人 ‿‿ 人\


  6. #66
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Fov/GoV
    your not done yet, there are still plenty of zones ToaU, WotG and beastmen strongholds that can use it and plenty more items to add (craft necks come to mind)
    let us buy prowess or special temp keys that open up brown caskets with merits or tabs nothing worse then capping merits while hunting in GoV for that Craft item you want and not being able to leave because you'll lose your prowess.

    VWNM
    it's nice you added pulse cells and weakness items. Can we use them in final VW now against PW. I dont like spending 2-4 hours just to get to a Zerg fight and lose 50% of the time. It shouldn't be a Zerg Fight. and for all of VWNM change it so more then just the first Treasure slot is the rare item. People would be way happier if they had 3+ chances to get a rare item per fight then just 1.

    Mog Houses, Mannequins and Statues
    this is a big one, for something so small. For almost ever story or event we get atleast 1 furnishing. Their are also tons of different furnishings that can be made, offering a complete customization of your tiny mog houses are now too small. I saved my nation and the world many times from complete destruction. I've earned a bigger house. Give me a Mog Manor or Mog Mansion, Bigger main room with 2 or 3 side rooms. let me pick what room my moogle hangs out in

    Mannequins are wonderful it took me awhile to finally make mine. it lets me show of my gear and weapons I worked so hard to get. but more can be done. We can equip a range weapon to our mannequin, But can we show it off? can you let us change the face of our beloved mannequins to let them look more like a character of of our choice. The Necromancer said he had the feeling that we'd meet again. don't let him down. Let us have more of the same type. If i want to have a army of taru in my Mog house I should be able to.

    Statues are nice to have. but some should be alittle easier to get. Now that mog bonanza is finished we need new ways to get some of these items. Let the Odin and Alexander statues be in the list of rewards for beating them. Let us pick a AA statue we want after DM. Have the Baby HNM 50% chance to drop their statue. and I do mean baby. It's a Fafnir statue not a Nidhogg. as for the Nomad moogle statue. nothing is worse than tracking down a tablet and getting a log instead of getting a nomad moogle. have it be a basic reward like the Exp ring. Or if you want to do even more, change them all to Rare as well and let us sell and trade them.

    Evoliths
    Dont let these die under a pile of bad ideas, I was glad when it was mentioned that they will be redone. Dont let us down

    Revamps and gear
    the dynamis and Limbus Revamps were done right. you rewarded people who had the old gear. Messed up big time with Neo Nyzul. you made it so all the people that worked so hard to get all the gear from Classic Nyzul and climbed all the way to the top got spit on by any DD with a Sch. Please dont make the Same mistake with Salvage. Some people went out of their way to get the old gear, and really did the old content. Reward them.
    (30)
    Quote Originally Posted by Camate View Post
    Quote Originally Posted by Akihiko_Matsui
    This goes the same for extremely difficult content. (Naturally it’s not easy since it’s extremely difficult…)
    Quote Originally Posted by Camate View Post
    as long as you don’t have severely bad luck.

  7. #67
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Things I would like to see:
    The ability to store gear sets. If adding macro lines isn't a possibility, maybe add in the ability to store gear sets to memory. That would help greatly in stopping pressing 3 or 4 macros for a single action.

    Content finder. Not all of us are social butterflies, and maybe a party finder or content finder for certain content with an auto-party function.

    More general functions for Summoner. For example, I would love to see a magic stance to give an avatar increased magic attack, enspells, and a TP bonus while a physical stance would give an avatar increased physical attack, double attack, and haste. Basically, I would like more control over my avatar in between pacts.

    Finally, I would like to make things a bit easier to get a mythic weapon. The only place I see them is on the Test server.

    And to add in one more thing, I would like to see a series of quests that would directly reference the other Final Fantasies.
    (6)
    Last edited by Keyln; 08-16-2012 at 08:54 AM.

  8. #68
    Player Shadax's Avatar
    Join Date
    Oct 2011
    Location
    Sandy
    Posts
    92
    Character
    Shadaax
    World
    Shiva
    Main Class
    BST Lv 99
    Hello, Matsui-san. Thank you for giving us the opportunity to communicate directly to you through the forums. As you can see from all the responses so far, there are still quite a few passionate people who still love FFXI and the potential that it still possesses.

    I think my biggest criticism of many of the battle systems in place right now is that there is very little reward for the effort. For example, I would love to be able to gather some friends together and burn though the hundreds of Kindred Crests I have stored, but the reward pools for most of these battlefields are really horrible. Adding a mixture of better equipment and upgrade items like heavy metal plates to the treasure pools of these battlefields will greatly increase the interest in doing these things.

    Other battle systems in place have virtually useless point systems that could be used for something. For example, there's not much motivation for doing Nyzul Isle once you have gotten the gear that you want. If there were a system in place that allowed you to spend your tokens more than just temporary items, like voiddust or items to augment Nyzul gear, there would be a motivation to help other people farm the gear that they need.

    In conclusion, for better or for worse, post-Abyssea FFXI is a much different creature than the game we all played three years ago. The attitude of the players has shifted to wanting something to show for their accomplishments and I think a lot of the older content can be fixed by simply making it worth the effort.

    Thank you for the chance to communicate with you and going forward into Seekers of Adoulin, I hope that you and the development team are able to create fun, challenging, and rewarding content.
    (9)
    I reject your reality and substitute my own...
    - Adam Savage



  9. #69
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    For what it's worth:

    1. Fix the Macro/Gear Swapping issues - either give us additional lines (16+ would be ideal) for the current macros or give us an ability to define various gear sets so that we can use a single line to completely swap into these pre-defined gear set. To be realistic, the number of these pre-defined gear sets will probably have to be limited but please make it so that it is more than 5-6 so that we can always have at least 2 jobs worth of gear set predefined since most people has more than 1 job finished by now.

    2. We want events that have progression and reward based on efforts and skills. We do not want events such as the re-ramped Nyzul Isle where your chance of getting to the boss is based more on LUCK then on skill or effort. One should never have jumped 19 times and still ended in the mid-80's floors that include floors with lamps/kill all/leader.

    3. Many jobs need fixing due to over negate in the past few years. Many of these gives the feeling that the developer are clueless to these jobs. Some of them are:

    - RDM - there's really no role for RDM in many of today's activities. Please fix it so that there will be a role for RDM.
    - SMN - our last real useful BPs across all the avatars are the ones from level 72. Please give us new BPs that are more useful across the board and not 1 or 2 BPs that is situational use at best.
    - BST - you have taken away the bread and butter of this job. Charm is basically useless right now for anything that is meaningful. Either remove Charm and gives us a replacement Job Ability or give us content where Charm will and can be featured or at least useful. We are called Beastmaster and not Jugmaster.
    - BLU - we need more slots to set magic and we need more set points to use them.

    4. Inventory - not only do we need new inventory but we also need to be able to store the UNAUGMENTED AF2+2 (Relics +2). There's absolutely no reason to force us to augment them if we do not want or desire the augment stats. The only reason most people augment them now are so that they can store it. The only reason why not more people have AF2+2s are because they cannot be stored once they have upgraded to +2 and not augmented.

    5. Please listen and value the NA/EU playerbase's feedback as much as the JP playerbase and treat all of us consistently with respect. All of us are your loyal customers and all of us and we all deserved to be treated in an unbiased manners. Any information that is only related to one playerbase but not to the other is biased. Any feedback from 1 region that was ignored or was told cannot be done should not be then 'made to happen' because it was then given from another region.

    6. Please give us a way to display hidden stats. Sure, we can calculate/estimate them but why not give us a visual confirmation as to what we 'thinks' we have.

    7. Some specific event related issues I like to see:
    - WoE - give us a way to convert from 1 coin type to another coin type. Similar to how we can convert from 1 seal/crest type to another. Make it an exchange ratio of 3-to-1 or something reasonable.
    - WoE - either really fixed the drop rate of the Residues or Dies or give us a way to convert coins into Dies or Residues. Maybe something like 5 coins to 1 dies and 10 coins to 1 residues.
    - VW - Yes, you give us the mechanism where the people who has already received one of the ra/ex item can get their corresponding pulse cell. This is great to those people who are lucky to keep getting the item to drop to them because now they can make millions off these pulse cells. What you forget to do is that this DOES NOT fix the issues for the ppl who just have poor luck in getting an item. I know someone who was 1/700 on Toci from Pil and I myself is in the 0/450 range. Give those of us that just have no luck some mechanism to get these items. For example, after completing maybe 200 or 250 Pils, or any other NM, we should be able to say pick that NM's ra/ex item (not pulse cells) and be done with. There's absolutely no joy in repeating and repeating the same NM over and over again and just watch the same people who gets the pulse cells when all you got to show for is some Logs and Ores. If 200 or 250 repeat wins is not enough, pick a number, at least it would be achievable then.
    - Nyzul Isle v2. - This almost pure LUCK based system needs a complete overhaul in my opinion. I would suggest going back to the drawing board with this. Maybe really take a look at the various feedback that people have already given regarding this topic as well as looking at what made the original version a success.

    8. Let us merit more than just 3 weapon merits.

    9. Let us merit more different magic combinations. Also give us more chance to merit other attributes (cap them individually so we wont be too powerful if you want).

    That's all for now. Will add later if I can think of anything else.
    (38)
    Last edited by Dreamin; 08-16-2012 at 09:08 AM.

  10. #70
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Alot has been covered already

    I'd like

    Solo entry to Salvage and Assaults

    Basically so it's easier to do some salvage and assasult w/out forcing 2 other friends who don't want to be there just so you can enter.
    (64)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

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