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  1. #51
    Player Gippo's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Gippo
    World
    Sylph
    Main Class
    BLM Lv 99
    I want more than anything concrete evidence that you do/will read and or get translated copies of the NA side of the FFXI official forums.

    That is all.
    (32)

  2. #52
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Random number generator based progression is bad game design and should be discouraged.
    (49)

  3. #53
    Player
    Join Date
    Oct 2011
    Posts
    50
    I hope there are more attempts to better communicate with the playerbase like this, and that they actually lead to something.

    Here is my wishlist:

    Gameplay:
    -Make it possible to skill up in campaign.
    -Raise XP/AN caps in campaign so it is more difficult for a player to hit the cap in a single battle, without negatively impact the rewards for those who cannot.
    -Alter lamps in Nyzul Isle so it is possible for any player to tell lamp order by examining the lamp. Remove the guesswork from this aspect of Nyzul.
    -Expand the set of unique abilities and spells available to Red Mage.
    -Allow Red Mage to better utilize it's existing unique high level abilities in a group setting by making more of them function with accession and manifestation.
    -Increase the number of merits available to all jobs group 2 merit categories.
    -Add new frame and head parts for puppetmaster to allow the puppet to fill additional roles not currently possible.


    Usability:
    -Expand the number of available macro books to equal the number of available jobs when the new expansion hits.
    -Expand macro functionality so everyone can make better use of highly situational gear. Whether this comes in the form of more macro lines, or something else, players should be able to swap out every available slot and perform an action in the context of a single macro.
    -I would like to be able to take advantage of any aesthetic or functionality benefits of the new UI while still using a controller on PC.
    -Add timestamps to the chat window.
    -Allow the client to write a chatlog.
    -Allow macros to contain "commands" like "ctrl+m" so it would be possible to use a macro to access the spell, ws, or ja list.
    -Expand the amount of inventory space available to players. Whether this inventory is accessible on the field is irrelevant.
    -Create a separate inventory area for furnishings. Allow players to explore the decorative aspects of the mog house system without penalizing them for doing so.
    (13)
    Last edited by pancakesandsx; 08-16-2012 at 07:32 AM.

  4. #54
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by Helel View Post
    This probably won't receive many likes since most people are too cheap to play RNG in the first place, but the prices of bullets need to be seriously looked into. Adaman ores/ingots need to be made more readily available (voidwatch?) or the number of the bullets synergized needs to be increased. Currently RNGs have to pay 200-300k per event . . . just to play the job.
    Or the general recipe concept revamped, arrow/bolt heads (base material + base material yeilds 6-12) shaft (relatively cheap) + fletchings (2x wings/feathers yeilds 6-12 relatively cheap) yields 33-99 (or 99-297 for higher tier synergy recipes)

    Bullets Ingot (base material) + fire sand (relatively cheap) yields 33-99 (99-297)

    So in the case of adaman bullets beyond the fact that they are needed for high level smithing there is also a yield inequality or imbalance, generally with bolt/arrow heads they use 1/2 expensive/rare base materials but an intermediate syth stretches them out to 6 more syths as opposed to the 1 syth you get from bullets.

    So to put that into perspective arrows can be produced at a 6:1 ratio by comparison using the recipes alone, now this doesnt even take into consideration that adaman ingots are already more expensive then most arrow/bolt recipe components (well even if you are talking about adaman bolts still 6:1)

    My solution introduce shell casing's (shaft type intermediate and generic go between for all bullet recopies = arrow wood, perhaps add an alternate type cannon shell for use with a neo culverin type weapon and syth able cannon shells!) add an intermediate bullet/slug syth that stretches ingots out for bullet syths, could have a lower overall yield to keep bullets more expensive (nq yields 3 vice 6 or recipe requires 2 ingots but still yields 6)

    Also considering that adaman is in high demand for crafters as well perhaps ontop of this add more sources of adaman.
    (6)

  5. #55
    Player Bureikun's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria Windurst
    Posts
    28
    Character
    Bureikun
    World
    Lakshmi
    Main Class
    SCH Lv 99
    More inventory space. I have so much equipment and quest items that I am unable to store. And it feels like every update I have more stuff to get - that I also can't store!
    (44)

  6. #56
    Player Lastranger's Avatar
    Join Date
    Aug 2011
    Location
    Basty
    Posts
    40
    Character
    Lastknight
    World
    Fenrir
    Main Class
    RDM Lv 1
    One more sugestion i forgot in original post.

    7. Merits system on mage jobs could use a revamp after level cap raise.

    having single element acc boost on rdm merit group 1 was a waste of merit room this should just be one merit for all element's, same goes for blm group 1 element potency, have these cropped into 1 merit and give new usefull aditional merits.
    It is odd that Rdm being a mix of 3 job's have no relfection of this in merits.

    In tier 2 on sevral jobs including nin there are spell's that unlock instead of having merits that do potency for said type spell, this limit's some stuff after level cap was raised such as getting higher tiers of said spells.
    Just like in tier one these just feel like filler done rappidly just have evry job getting merit's instead of focusing on aspects of the job like some Job's merits do.

    Example : blm could be changed to get the spells curently from merit as scrolls in shop, and merit group could be :

    Ancient Magic Potency +
    Ancient Magic Cast/recast +
    Mp efficency +
    Fast cast
    Occ Doubles Spell potency+
    Increased duration on enfeebles.

    These are just examples, but i feel many merits where just thrown toghether hastily to have full groups when they where implemented instead of properly giving choices that would make for boosting specific sides of the job

    I also think smn merits fit in here as they should just have given the Pet ability's naturally at 75 and instead added usefull merits like lowering Blood pact timer or even adding a second tier BP for attack and enhancing so u could use 2 attacks and 2 enhancings in the 45 second limit ( witch can be lowered ).


    Anyways i forgot to say thank you for your response to the comunity, we are glad to have a open comunication to the Dev's/Producer.
    (6)

  7. #57
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    I like this thread. Lots of good ideas flowing!
    (5)

  8. #58
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    There is a lot of work that RDMs would like to make them more viable. I personally want to see more synergy for the job so that it can more effectively use it's diversity.
    • Native Occult Accumen
    • Enhanced Enspells
    • Double Cast

    Occult Accumen allows you to nuke while not slowing down your TPing and gives you alternate options for TP gain.

    I would like new Enspells. Higher Damage and applying to every hit would be nice. Add elemental affinity corresponding to the element you are using, e.g. Enfire X gives you Fire affinity for spell casting. It would also lower the SAME elemental resistance of what is hit by your enspells, e.g. Enfire X lowers Fire resistance. Also, make their additional affect be lower priority than important additional affects from weapons like Excalibur and Ephemeron, so that you can get the affects off of those weapons without sacrificing damage and useful effects from your Enspells.

    Give us a job ability that allows us to Double Cast. The point of Double cast would be so that RDM would have easy access to Magic Bursting and SSC. You would use the job ability Double Cast and then select two spells. If they are the same element, you create a SC of that particular element, e.g. Stone II + Stone III = Scission. You can then cast Slow II for it's accuracy or Stone IV for it's damage amplification. If you cast Bio + Stone = Gravitation. Or Fire + Dia = Fusion. RDM can cover every element for creation of lvl 2 SC and can create Light or Dark SCs off either because it has the WSs to do so. You would make a diverse tool that would be tailored to RDM.
    (15)
    Last edited by ManaKing; 08-16-2012 at 09:12 AM.
    I'm a RequieSCAT-MAN!

  9. #59
    Player Velocy's Avatar
    Join Date
    Apr 2011
    Posts
    3
    Character
    Velocy
    World
    Cerberus
    Main Class
    NIN Lv 99
    Hello,

    first of all, to understand my situation. I've been playing this game since the european release, but for the last year I didn't have much time to play. Now I looked back into the game. Most of my friends left the game or the server... I wanted to check out voidwatch, but it's very sad to see that people don't do (or only very rarely) any voidwatches of the 3 main citys. I tried to get a city run up by myselfe and I even managed to clear the San'd Oria Path, but it took a huge amount of time and begging people to help.

    So basicly, doing a system like voidwatch requires more reason for people to do the "lesser" events again. At the moment, people clear 1 path, and if the redo it, they might only redo 1 specific Monster from that path, and not all. This makes it hard for "come-back" players, or even new players to follow in that content. This worked for the classic dynamis, where people came back to clear a Dynamis-San'd Oria to get AF items and currency, but is really frustrating for me to see in voidwatch.

    ---

    I've chosen Ninja as my main and favorite job long time ago. Not only because you can play that job in really different ways, may it be a Tank, a Magic-Damage Dealer, a physical Damage-Dealer and so on. But I'm still sad to see that nothing really much has been done to use Ninja also the way I think you wanted it to be: Throwing expert. I'd really like to see a Ninja being able to utilize cheaper Shurikens, as well as throwing weapon skills.

    Also I'd be happy to see:
    - San Versions of the Enfeebling Utsusemi Spells
    - Utsusemi: San

    ---

    I also been using White Mage a lot, in event outside Abyssea or Voidwatch. I'd be happy to see the ability to cast "party-only" spells on members within my alliance. As for example Protectra and Shellra, as well as Bar-Spells.

    ---

    I would really like to see the opening of the PvP Arena in Whitegate, where you can battle other players 1 vs 1.

    ---

    At the moment we have: Imperial Standing, Conquest Points, Allied Notes, Curor... and so on... it would be nice to see a way from an NPC to exchange these points with each other. Like exchanging cruor to imperial standing (possible with an exchange fee of 10%).
    (9)

  10. #60
    Player
    Join Date
    Jun 2011
    Location
    Bastok Forever!
    Posts
    4
    Fishing - Remove the silly 250 daily cap or at least increase it to 500, it makes no sense what-so-ever that as a fisherman I'm "tired" after bringing in 250 fish, then go off and kill 500 mobs, a dragon, a god and Bubbly Bernie as well as soloing Dynamis. The restrictions in place are no longer valid as there are easier and quicker ways to earn gil than fishing.

    More fishing - decrease the wait for the fishing competition, waiting 2 weeks for it to show who won the ring then 2 more weeks (without knowing if you have won) to bring in the fish means that if you're not in the lucky 20 you have to wait a month before you're in with a chance again of getting the XP ring. 1 week to get the fish, 1 week results seems about right.

    Even more fishing! - The FFXIV fishing system is nice and interactive, it would be nice if you could bring that system into FFXI with fishing skill dictating how likely you are to catch the fish so if you're aiming for a level 50 fish at level 1, you're not going to catch it except by a major stroke of luck. This will also make the skill level have an actual use rather than getting a Lu-Shang and hitting high level fish from the start.

    WoTG - I'm amazingly dissatisfied at the ending, I won't post spoilers but I don't want it to end there (the mission), becoming so emotionally involved with Lilisette only to have that ending was really mean and the scene in the wedding is exactly how you feel (which okay, means the script was amazing and the story was amazing but I don't want to lose Lilisette!!)

    More WoTG - Add a ToM for the Moonshade earring if possible to further augment the augments you choose, if you went for +4Mab and +1Refresh, a trial that'll increase it to +8Mab and +3 refresh (eventually) would be rather nice, going up in stages, 4>6>8 1>2>3 and would entice a lot of people to get off the very first mission and enjoy the best storyline in FFXI.

    The new expansion - I would like to see a storyline that doesn't involve the possible end of the world by [insert deity here], I'm tired of having to save the world, what's wrong with having a storyline that doesn't involve the world being in mortal danger? "What did you do today?" - "Oh, saved the world from the Shadow Lord" - "Cool, and tomorrow?" - "umm, saving the world from Odin" - "ahh, and err, the day after?" - "I think I may be needed to save the world... again!". Saving the world all the time just means that saving the world is a bit of a chore.

    Port Jeuno - it's a lag fest, add a bazaar tax for the area so all the afk bazaar's move to lower/upper.

    Event Items - Add a way for us to get the moogle suit or the ark weapons, seriously, also make a way for people to get previous event items that have never been seen again like the +2 enmity belt.

    Bst Pet's - If we dismiss the pet (rather than it dying or us zoning) then return the summon item to us (only if pet is at 100% HP), nothing worse than having to spend a few k on popping a pet for the last few % of a mobs life and only popping it for that reason.

    Linkshells - use the linkshell community site to allow major changes to the linkshells, add the same sort of pearl colour/pattern system that is used in XIV rather than a single blob, let sack holders on the community site sack people, break pearls, set up a guild point system and other neat stuff on the community site.

    Surnames - if possible, add the option to have a surname, but only in a costume sense, it wouldn't be used like XIV but would be just a cosmetic feature

    AF - remove the "Wait till JP midnight" on all AF quests, getting from 30-99 isn't really difficult and maybe you want that one piece of gear that is helpful to you but you have to wait an eternity to get it.
    (16)

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