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  1. #161
    Player Zeo's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Zeocat
    World
    Sylph
    Main Class
    BLU Lv 99
    Definitely reduce the amount of BLU spells needed for VWNM (as many have stated before). While on the subject of BLU, could you please make it so we have different loadouts of spell sets for varying situations?

    Also non-rehashed endgame content that doesn't involve artificially prolonging a fight to get more drops (read: weakness systems in abyssea/dynamis/voidwatch).

    I would say something about closing the gap between WAR and other DD jobs but that seems to have been beaten to death.
    (7)
    Zeocat ~ Sylph

  2. #162
    Player Myasasa's Avatar
    Join Date
    Mar 2012
    Posts
    5
    Character
    Myasasa
    World
    Asura
    Main Class
    PUP Lv 99
    Hello there!
    It's nice to ask player what they want, hope your team will read all the replies!
    First => The Shaper's Shawl thing... fishing??? really? i love to craft really, but fishing?.. no thanks! This item is supposed to help us craft, right? like every guild item! make it a guild item^^
    Second => Reduce the repop from nm in sky
    Third => Less heavy metal plates for the 95 upgrade! 1 500 is insane (same for the numbers of alexandrite needed) in dyna you can get 600+ currencies / day , and what ~100/150 alexandrites?? there's something wrong in here!
    (7)

  3. #163
    Player Chast's Avatar
    Join Date
    Aug 2012
    Posts
    1
    Character
    Chast
    World
    Asura
    Main Class
    THF Lv 32
    I have not played enough to really talk about the endgame system, as I have not expirienced it yet. However I have a couple of requests that I see many people on this forum are asking for:

    1) Allow equipment sets to be saved and called into a macro. I'd imagine it would work where when you go into your equipment screen, a list like your macro set lists pops up. You can select a set, and either "equip, modify, delete, rename." Then when making a macro, you can swap out the entire equipment set in one call. For example if I made a high HP set, I could name the set "HP", and equip the set with a command such as /equip set "HP"

    2) Allow us to append /wait to then end of any macro command. This would effectivly double our available macro lines. For instance if i wanted to cast water, wait 6 seconds, cast aero, wait 5, and cast stone it would look like:

    /ma "Water" <t>; 6
    /ma "Aero" <t>; 5
    /ma "Stone"


    3)I also ask you to keep in mind your entire player base, specifically those who cannot schedule time to do a static, and those who's playtime is volatile and they don't know how long they can stay on. Pick up groups should be able to progress to a certain point before hitting a point where the teamwork that comes with a static group familiar with each other is needed to overcome. This gives a pick-up group the ability to progress and upgrade their gear, while awarding those who dedicate themselves to a static better rewards. Furthermore a side piece of the content should be released so those who prefer to solo or have volatile playtime can experience some content, and get some gear/rewards (Though the rewards the require the party should always be better).

    4) Lastly it would be nice if you alleviated some of the hardship a new player has in obtaining gil. In my experience and talking with others, getting gil is really hard until you reach level cap. I'm not sure the exact approach you could take here, as it would have a great effect on the economy, but I'm thinking the easiest way to do this would be to greatly increase the rewards getting rank 2/3 and maybe 4.
    (4)

  4. #164
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    On the issue of Mythics:

    I remember when Mythics first came out, Square announced that achieving one these weapons would be easier than getting a Relic weapon. Even back then, when the cap was still level 75 and people still did ToAU, I didn't see how Square could possibly make a whooper of a claim like that. And now it's practically a pipe dream, with the number of completed Mythics not much different from when they were originally introduced (although I imagine there are some pissant elitists who are happy about that).

    So here are some suggestions to falicitate the process:

    Assaults
    Remove the need to enter with 3 people.

    Nyzule Isle
    With the neo version of this you can have the number of tokens awarded multiplied by the number of participating members.

    Einherjar
    Multiply inchor by the number of mobs defeated, and by a flat 12 for defeating Odin (14 for Odin v2).

    Beastmen Kings
    You're already addressing this, apparently. So I have nothing to add.

    Salvage
    Lower the entry number, it's not like people don't enter with three and have the others warp out or something. Add the ability to respawn the mobs, increase drop rates, make cells into Key Items.
    (26)
    Last edited by Trisscar; 08-17-2012 at 03:46 AM.

  5. #165
    Player VicFerrari's Avatar
    Join Date
    Aug 2012
    Posts
    1
    Character
    Hiddendrachen
    World
    Bahamut
    Main Class
    WAR Lv 99
    Can you guys add Critical Hits for ranged attack automaton? I find it odd that it still hasn't been fixed, but using attachment like dynamo is useless with sharpshot frame because ranged attacks can't critical. Also make puppet magic attacks that say -->"X-mob resists the spell" not be cast again cause it is annoying waste of MP when any competent player would stop casting after this message. Maybe similar to scanner, but only after the first cast and message. Puppet AI could definitely use some sprucing up though.
    (4)

  6. #166
    Player danz's Avatar
    Join Date
    Jun 2011
    Posts
    24
    Character
    Danz
    World
    Bismarck
    Main Class
    MNK Lv 99
    i posted this on FFXIAH forums. figured i should post it here to, just to show the devs what i would like to see!



    **Storage!
    *Mog furnishings
    furniture now has its own palce, no longer will your
    inventory suffer, enjoy decorating your moghouse however
    you please!, without the clutter. (limited to 80 furniture peaces
    Per mog house)
    * Veteran satchel,
    the first reward to be implemented for those
    who have been around a wile, this reward is for any player older
    than 1 year of subscription. and can be expanded to 80 via a
    series of quests similar to the gobbie bag. but with key items.
    rewarded from varus already existing BCNMs/KSNMs/NMs
    this satchel is similar to the mog satchel in the way you can
    access it anywhere

    **Environment
    *clutter-free paths
    we took notice our world was a bit... eh. messy so
    we hired a crack team of landscapers to go around cleaning
    dirty old roots, stones, rubble and whatever else is
    laying around making getting around a hassle, this basically
    means no more stumbling or issues climbing stairs, climbing over
    roots and such
    *Weather
    in conjunction with the global worming. the volcanoes of Vana'diel
    are more active than ever. thus making fire weather considerably
    more common

    **Quests
    *added mini quests for CoP and RoZ unlocking a new series of
    Trial of the magians and unlocking the ability to upgrade of
    for some sweet sweet gear!

    **Item related
    * new gear to be added, rewards for new Trial of the magians
    here is a wonderful
    example!
    Trial 10001 Collect 20 Promethia rods from
    the battlefield: "promithia V2.0"
    reward: Raja's ring +1

    *Ores and Logs stack!
    no more hassling with a cluttered up mess
    nor several trips to haul the goods to your crafters!

    **Voidwatch adjustments
    *claim and drops
    We failed to realize that not everyone is fortunate to be able to
    obtain a Relic/Empyrean or Mythic weapon. and the WoE versions were
    feesable. until some recent adjustments. making coins no longer
    able to be obtained via individual mobs. we relize this was a
    mistake and hurt the soloists and lowman groups of Vana'diel
    coin purses will still remain a reward from bosses
    however coins will again drop from individual mobs
    and mob claims and drops will act like normal mobs. (example,
    someone standing in the battlefield NOT in your party will not be
    able to fight the mob you have claimed or obtain drops unless
    invited to the party)

    **Battle related
    *Tp loss from too far
    No longer will you lose TP if you attempt to weaponskill from a
    distance!
    *Auto-Regen and Auto-refresh modified!
    the job traits Auto-regen and Auto-refresh have been modified
    there is now a level modifier to increase the potency depending
    on the level. at level 99 they are 3HP/MP a tick

    **Harvesting related
    *we have been noticing a lack of activities in the harvesting of
    resources. we found the process to be a bit dull and figured we
    should review the system for changes. which will include
    * resource vains remaining for several more rounds of harvesting
    *less unwanted resources such as beast-man armor
    *adjusting drops making items such as nuts/creampuffs obtained
    via harvesting rather than logging
    (24)

  7. #167
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Chast View Post
    2) Allow us to append /wait to then end of any macro command. This would effectivly double our available macro lines. For instance if i wanted to cast water, wait 6 seconds, cast aero, wait 5, and cast stone it would look like:

    /ma "Water" <t>; 6
    /ma "Aero" <t>; 5
    /ma "Stone"
    You can /ma "magic spell" <me> <wait 4>
    (7)

  8. #168
    Player Snprphnx's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    28
    Character
    Snprphnx
    World
    Bismarck
    Main Class
    RNG Lv 99
    General changes:

    Add a new, general class merit group, that allows us to increase our
    +Base Attack/Ranged Attack +
    Defense
    +Magic Attack,
    +Magic Accuracy
    +Enmity Cap Up and Down (the ability to increase or decrease out total enmity cap)

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Content Related:

    Instead of making dedicated "6-man content" or "18-36 man content", have all the contents difficulty scale with the number of people who participate. Similar to the recent changes to Legion.

    Example:

    New content that increased in difficulty for every 3 players taking part. Difficulty can increase by the number of mobs, mob attack and defense stats, and the TP abilities and Spells it has access to. More player equals a harder fight, but increases the number of rewards or the percentage that certain items will drop.



    Make existing and future content difficult, but not so hard that it is almost required to have all attacking jobs to possess full relic weapons, and to use SMNs 2 hour ability with Perfect Defense to have a chance at beating it. All content should be made so that a good, above level group can defeat it, maybe with some difficulties, WITHOUT 2 hour abilities and relics. These things should make content easier to beat, not make them required to beat it.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Job Related

    Ninja:
    ~Cheaper, high level shurikens, that stack to 99
    ~Jubaku: Ni
    ~Throwing Weaponskills
    ~Tier 4 Ninjutsu Elemental Spells, with a high base damage

    Ranger:
    ~an Enmity shedding Job Ability, similar to Black Mages Enmity Douse
    ~Job Ability to turn our Ranged Attacks into non-elemental damage

    Corsair:
    ~Critical Hit Damage increase Phantom Roll
    ~Allow Corsair to use all the same Bullets that Ranger can use
    (11)

  9. #169
    Player Bleu_Lakshmi's Avatar
    Join Date
    Mar 2011
    Location
    Seattle, WA
    Posts
    11
    Character
    Bleu
    World
    Lakshmi
    Main Class
    RNG Lv 99
    For the love of everything holy, please make the login process go through 1-2 screens instead of 8-10.
    (27)

  10. #170
    Player Genzy's Avatar
    Join Date
    Apr 2011
    Posts
    5
    Character
    Genzousou
    World
    Odin
    Main Class
    BLM Lv 99
    Please make the Claustrum a viable staff for BLM that makes it better than the elemental magian staves combined. It's pretty much the only relic weapon that's completely useless.
    (14)

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