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  1. #81
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    add a couple of abilities to summoner very much like the blue mages chain/burst affinity, summoner has hardly any job abilities at all besides the actual BPs themself.
    Avatar's Chain: Next Physical BP Readies target for a skillchain (such as wild flourish / Konzen-ittai).
    Avatar's Burst: Next Magical BP gains a damage bonus to magic burst (+25%).

    also remove BP timer cap so we can keep up with the damage dealers of today
    (10)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  2. #82
    Player Nauthima's Avatar
    Join Date
    Mar 2011
    Location
    Sand'Oria
    Posts
    19
    Character
    Nauthima
    World
    Odin
    Main Class
    SAM Lv 99
    I want to be able to re-watch Cutscenes without running all over the world to Goblin Footprints and Bards, I want to watch them from a list kinda like how FFXIV does it with the book in the inn.
    (23)

  3. #83
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    I do have one suggestion. Fix the backwards beetle foot.
    (32)

  4. #84
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Hello Matsui-shishou, here are my ideas for the future of FFXI, and what you should be focusing on from now on, I'll try to keep it short but we all know I will fail.

    1. Game Controller Support
      Since you are working on a new UI for FFXI, it would be fantastic if you could make the Game controller support better, maybe supporting "xinput" controllers (currently it only supports "dinput" ones) or putting an option that allows the game to use analogic shoulders as digital buttons. Can find more details and complaints from users in THIS and THIS posts.
    2. In-game camera max-distance from character
      Currently there is a limit on how far away from your character you can "zoom out" the camera. This limit probably had a meaning back in 2002 when the game came out, but we're in 2012 now and it would be very nice if SE could slightly increase this limit. People already do this very easily through third party tools, it wouldn't be a hard work for SE to offer us the chance to do it in a legit way. Further info HERE
    3. Merit Cap Increase
      Abyssea's way to do XP offered all of us the chance to level new jobs, get new merits etc. It was probably the right way to go, altough maybe abyssea "overdid it". Pretty soon most if not all player will have all the jobs they want to level capped at 99, same with merits. Since "lost xp while dying" hardly matter anymore like it did at 75, we're close to the point where people won't XP anymore. You need to keep adding stuff players can do with their XP/merits, that way they will always have motivation to keep getting merits. An example would be to raise the cap on merit WS, allow us to merit more.
      Add new categories of merits, raise the cap of merits in already existing categories, and things like this.
    4. New Graphic Interface
      We know you guys are working on a new graphic interface, please do not forget about Gamepad users. Players using gamepad could still use a Mouse to set/place the windows, but then use Gamepad to navigate through them. Please do it! Even for the macros, we heard you want to make so there will be three basic macro options, the CTRL line, the ALT line (like we have now) and a third one. This wouldn't create any issues at all on gamepads. For example associate right trigger to CTRL line, the left trigger to ALT line, and both triggers for the new line.
      Just an example. What I'm really worried about is for you to make so the new interface won't be useable with a gamepad.
    5. Experience Points balancement
      Abyssea-style Alliance XP was really nice, but it's getting boring after more than one year, and it keeps on promoting lazyness. Why don't you resurrect the concept of old 6-people experience parties?
      I know you can still do them nowadays, problem is that they are worse than Abyssea alliances from every point of view, and so there is no motivation.
      Please offer some motivation so that people will be able to do XP parties again with the new expansion, and watch out not to overdo it. I do not want new parties to "kill" abyssea-style XP. I just want them to be an additional viable option.
      Doing the same thing for a long time makes that thing boring, doesn't matter if it's about Abyssea PTs or normal PTs.
      Being able to choose what you do would create a bit of variation and make things less boring
    6. Enmity Control
      We all know that in Abyssea these formulae were completely broken because of the very low "roof" at which enmity caps and several other issues I won't talk about.
      The Enmity balancement was based with lv75 numbers, and Abyssea killed all of this.
      You need to rework all the system, especially the Damage=>Enmity conversion formula, because that formula used to work with level75 values maybe, it certainly doesn't work with lv99 values.
      Also, could you consider making Tanking less "strange" compared to other MMOs? You can do this by adding special job traits to tank jobs or tank stances (see below), something more efficient than just a raw amount of enmity that won't ever be enough.
      I'm not asking to make so a Damage Dealer can never steal a Tank's hate, but it should be harder to do so than it is with the current state of the game.
      When a tank needs very very specific gear to do what he's supposed to do (tanking) you know something is wrong in the game. A tank in a MMO game should have all the basic necessary tools to perform his job. Better gear should make the job easier/more efficient, it shouldn't be something as absolutely necessary as it seems to be in FFXI's situation today.
    7. FFXI and "stances"
      It's a very common concept in many MMOs to create variation among the same class/job.
      You have a certain stance, when you activate that you lose something and you gain something, pros and cons, making it a balanced and situational thing to change your playstyle and allow you to do different things in different situations.
      This is especially useful for classes/jobs who can do many things. Scholar for example, or Ninja.
      A concept similar to "stances" already exists in FFXI, many jobs have something similar.
      I think their balancement should be reevaluated though.
      More "balance" - to make a stance balanced you need to make so it gives you something and it takes away something, for some "stances" in FFXI this is not true and they offer only advantages.
      Also, they need to be more focused on the long time, and not short time buff.
      Good example of how stances should be implemented on this regard are: Afflatus Solace, Afflatus Misery, Composure, Light Arts, Dark Arts.
      Bad example? Yonin and Innin, or Footwork.
      Players need to CHOOSE when they want to play in a stance or another, the balance should come from what you gain and what you loose.
      You shouldn't be forced to refresh it every 3 minutes, and monsters shouldn't be able to dispel them.
    8. Entertaining and challenging fights
      Please bring out again Fights against strong enemies that require a whole different range of strategies to be defeated.
      Examples from the past? King Behemoth, Chlevnik, Wyrm, Aspidochelone, Tiamat, Vrtra, Cerberus, Khimaira, Kirin, Seiryu, Suzaku, Jailer of Fortitude, Jailer of Prudence, Jailer of Love. All these mobs had very different abilities which required different strategies from the players willing to challenge them.
      The so called "zerg" strategies are annoying. It's good to have them when they're PART of what you do, they get boring when they are the ONLY thing to do.
      The same thing could be said about challenges which are un-original, unbalanced and frustrating, forcing players to resort to "cheap" strategies, like abusing/exploiting certain particularly strong job abilities like Perfect Defense and Embrava, to name a few.
      This is not a sign of a good battle planning from the development team, imho
    9. Consolidation
      Currently, in my opinion, there is way too much situational gear in FFXI, creating several issues in players who have multiple jobs. There just is not enough inventory space, and it becomes easy to get "lost" between the sheer amount of gear all of us do own.
      "Consolidating" certain pieces of gear could be a nice way to save inventory space and make so a single piece can replace 2 or 3 old ones.
      A decent example of this is the recently added Chatoyant Staff.
      Can you please do something similar for other categories of items? Sea torques, Elemental Gorgets, Elemental Belts, Elemental Obis, etc.
      Would be like killing two birds with one stone.
      On one hand it would offer players motivation to collect all of them and not just a few.
      On the other hand it would allow them to save a lot of inventory and macro space, and have single items with the stats of many.
    10. Weekly Forum Event
      Make so that once every week (or every month, or every 15 days) there is a special discussion where players can make ONE post and ask ONE question.
      One of this question is chosen every week and Developers will offer a detailed reply to that question.
      Like "How does the ability XXX really work?" or "How does the item XXX really affect the ability YYY?" or "What's the formula to calculate the amount of ....?"
    (45)
    Last edited by Zhronne; 08-16-2012 at 09:15 PM.
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #85
    Player Calintzpso's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    59
    Two very Basic requests that I want.

    ---------------------

    Magian Weather Trial Adjustments.

    I want an alternative way to FORCE weather for trials that WILL NOT effect item drops like Geodes etc, just speed things up. EX. Fire Weather is horrendous to wait for, sometimes wind weather too(Wajoam Woodlands is never in wind season for me when I'm able to play).

    Ways I'd accept to change this:

    -Making a SCH's Storm Spells Work for maybe 3 to 5 points worth a kill.

    -Some special Buff we can purchase or trade for with some form of currency(Gil, Tabs or something new) from "Field Books" or "Ground Tomes" or from the "Magian Moogle" himself.

    -Revitalizing Moblin Maze Mongers with Weather Runes that force weather.

    ------------------

    Magian Kill Specific Target Trials (Notorious Monsters)

    Three ways to fix this:

    -Make the Targets required for Magian Trials spawn every hour like Void walker Notorious Monsters are.

    -Make a way to spawn the Notorious Monster targets with a pop item off the lottery spawn monsters with an admirable drop rate, you can even completely remove the treasure that the Notorious Monsters would drop if they are spawned this way. Consider it like how Gration is spawned, NQ pop item=50% drop rate, HQ pop item=100% drop rate.

    -Trading the Magian Trial inscribed Weapon to the appropriate ??? spawn point, forces the Notorious Monster to spawn, Make the ??? have a admirable re-spawn time(15-30 minutes). No Treasure drops as a form of balance.
    (13)

  6. #86
    Player BurnNotice's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    241
    What I would like to see the following:
    NINJA: Dokumori: Ni, Jubaku: Ni, Monomi: Ni & Utsusemi: San. I know these are doable now since we are at level cap 99. Granted, Utsusemi: San is questionable in how it can be incorporated with an already established 4 shadow Ni (5 with Iga Kyahan +2), but I find it to be reasonable to make San a 6 (or 5) shadow (7 or 6 Iga Kyahan +2) and allow it to share the same recast time with Ni.

    RANGER: new arrows! To be more specific, increase r.attack dmg, better overall DMG. a Job Ability(s) that should enhance r.attack power, critical hit dmg, and ws dmg. For example: (let's call the job ability "Blitz") that will cause an inaccurate, but powerful range attack that will ignore the enemy's defense lvl.

    When I come up with something else, I will keep you posted.
    (11)

  7. #87
    Player Shenul's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Shenul
    World
    Lakshmi
    Main Class
    DRK Lv 99
    It's no secret that the majority of PC FFXI players in NA use the third party windower program. What does this mean for the developers and producers, though? Well, the windower was made not to provide an advantage or to bot or cheat, but to fix the things in the game that weren't going to be fixed due to low priority or the like. What this means is, the plugins getting the most usage fix the biggest gripes from the playerbase. The best thing to do for FFXI is to look at what the third party Windower is doing and alleviate the need for its plugins.

    Spellcast: This can be alleviated by being able to change entire gear sets in a single macro. Since a lot of endgame gear is very specialized, most players have a "regular" set (TP, Refresh, etc.) and then many specific sets (fire spell, drain spell, elemental WS, enmity+, etc.). Being able to change all 16 pieces of gear on the fly has become the norm for the game, and the developers should embrace this instead of fight against it.

    Light Luggage: Automatic stacking of items and the ability to auto-pass on certain items. I'd like to go out to zehrun mines and not have to constantly clear my inventory of soot, bat wings, copper ore, etc.

    TParty: The TP/MP data is already stored in memory for the entire alliance. Please display it! It's either that, or spamming party chat with tons of TP lines.

    Recast: With the new macro system that is to be implemented, this might be alleviated. But... an overall recast timer window on the screen that isn't part of the new macro system would be much appreciated.

    As for stuff outside of what windower is doing, I'd love to see hate reworked so that it is easier for enmity tanks to keep hate over the stupid damage that classes are doing now. Not only is the hate cap being reached incredibly fast at higher levels, but through the years, damage output has grown while enmity output of abilities has not been grown with it. Same with the defensive capabilities of defending jobs. Zerging everything seems to be the prevalent strategy, and that should be looked into.
    (31)

  8. #88
    Player Kuvo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    132
    Character
    Kuvo
    World
    Bismarck
    Main Class
    SAM Lv 99
    I just want the leveling experience to be more of a social and community content like it used to be. I'm not talking about grinding like the old days but making it were you almost have to visit many other locations in the game in order to level. For example; i just started another character from the ground up. A taru blm. I soloed up to lvl 16 but got into a mines party and now i'm lvl 42. This made me realize that ALL content up to abyssea is completely useless and not needed. Even blm spells. No longer are blm spells needed except for the proc ones, all starter gear up to were u can buy the abyssea sets like pearl set isn't needed. You can level up to aby gear with lvl 1 starter gear, your first set of AF is also no longer needed, and so on.

    Leveling wise all you need to do is go to G Mines and Crawler Nest, then abyssea and your done pretty much. No need to visit any other locations or do any other content. That includes skillchains and talking to others. The game has become too much of an easy button game and solo fest.

    All i want is the game to go back to being an adventure and an expadition it used to be.

    One idea i had was in regards to book burns. Make a hard exp cap for each GoV. What i mean by this is if the target lvl of a page is capped at 20 then make that the final cap. This will force book burns to go to different locations again and explore other areas. This will need to somehow include level sync.
    (5)

  9. #89
    Player Dieth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - We have Cid end of story.
    Posts
    81
    Character
    Dieth
    World
    Leviathan
    Main Class
    SAM Lv 99
    In regards to NeoSalvage.

    I want you to scrap any work being done on any Random Augment paths for Salvage gear, because if this comes to fruition there will be no salvage revitilization, it will just end up in the same pile as Evoliths.

    I want clear paths to attain the stats we want. Such as Trial of the Magians.
    I want them to be attainable but still challenging. Such as Trial of the magians.
    (15)
    ~ si deus nobiscum quis contra nos ~
    I am a Lazy French Shower

  10. #90
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Can we get some new Good quests? a good series of quests with a good story. last bunch of quests I remember were VWNM, those seemed to just be tossed in justify VWNM. Even more so I want more quests with Beastmen. I mean not all of them are bad, There is no good or evil. I want to Explore undergound mines with goblins/moblins maybe help defend their city from something they dug up. help some Orc make it over Uleguerand Range. Maybe a young Yagudo wants to learn how to Sing. Just some Juicy fun quests that add depth to things. and its a chance to add goofy beastmen that there would be no place for. I for one would love to see a Goblin Drg riding a Raptor and using a polearm. and since there have already been goblins riding chocobos having one ride a raptor wouldn't be to far of a stretch.
    (15)
    Quote Originally Posted by Camate View Post
    Quote Originally Posted by Akihiko_Matsui
    This goes the same for extremely difficult content. (Naturally it’s not easy since it’s extremely difficult…)
    Quote Originally Posted by Camate View Post
    as long as you don’t have severely bad luck.

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