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  1. #1
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Good morning!

    As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.

    Unlocking System Changes

    As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.

    The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.

    Who Will Be Unlocked

    I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.

    For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.

    *We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked.
    (14)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    Also, I have to do this.

    Quote Originally Posted by Camate View Post
    ...and as long as you don’t have severely bad luck...


    :|
    (18)

  3. #3
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Kalilla View Post
    Also, I have to do this.




    :|
    (14)
    /人 ‿‿ 人\


  4. #4
    Player Xenshi's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Xenshi
    World
    Phoenix
    Main Class
    BLU Lv 99
    Why not just keep the entry chest the same as it is now? :/ That way you know 100% that your healer will be able to heal and that your DDs will be able to melee without being a monk main.
    (1)

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    as long as you don’t have severely bad luck
    (17)

  6. #6
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    as long as you don’t have severely bad luck,
    I double-dog dare the dev team to come up with a meaningful endgame event that doesn't rely on this.
    (6)