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Thread: New Job Ideas

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  1. #1
    Player Yawn's Avatar
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    Mar 2011
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    Character
    Pandamiko
    World
    Shiva
    Main Class
    BLM Lv 91
    Regarding barrier magic; WHM, RDM, SCH and SMN do this with Stoneskin, blink, bar-spells. etc.

    A weaponless mage class sounds very interesting, actually. they could technically use any given offensive magic skill (Dark, enfeebling, elemental or divine) to attack with Accuracy and damage based similarly to MNK's Hand-to-hand skill and augmented by MaB and INT, rather than Att and STR. They could have stances that call on certain magic types, with shared timers similar to strategems, but with longer recast timers. SE could use en-spell, or tier 1 magic effects for the attacks and just generic animations for the characters.

    My question though, is how this would be much different from actual en-spells, or certain bolts/arrow effects? and would a job that can cast free spells out-class BLM, SCH, and such due to their lack of reliance on magic?

    Bladed hoops sound like chakram; which are a specialty of Dancers, are they not? I do like the idea of SE adding wind and fire wheels. Perhaps as slashing weapon alternatives for Hand-to-hand jobs.

    Ninja have tonfas, now. Nunchuku would be an interesting addition, but the mechanics would be wonky.

    Geromancer and Green Mage would thrill me to no end.
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  2. #2
    Player Zyeriis's Avatar
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    Zyeriis
    World
    Phoenix
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    COR Lv 90
    Quote Originally Posted by Yawn View Post
    Regarding barrier magic; WHM, RDM, SCH and SMN do this with Stoneskin, blink, bar-spells. etc.

    A weaponless mage class sounds very interesting, actually. they could technically use any given offensive magic skill (Dark, enfeebling, elemental or divine) to attack with Accuracy and damage based similarly to MNK's Hand-to-hand skill and augmented by MaB and INT, rather than Att and STR. They could have stances that call on certain magic types, with shared timers similar to strategems, but with longer recast timers. SE could use en-spell, or tier 1 magic effects for the attacks and just generic animations for the characters.

    My question though, is how this would be much different from actual en-spells, or certain bolts/arrow effects? and would a job that can cast free spells out-class BLM, SCH, and such due to their lack of reliance on magic?

    Bladed hoops sound like chakram; which are a specialty of Dancers, are they not? I do like the idea of SE adding wind and fire wheels. Perhaps as slashing weapon alternatives for Hand-to-hand jobs.

    Ninja have tonfas, now. Nunchuku would be an interesting addition, but the mechanics would be wonky.

    Geromancer and Green Mage would thrill me to no end.
    You misunderstood the barrier mage idea. It was about actual physical objects being added to the field via magic to protect people or give auras, sort of like a class that can use magic totems to create energy fields. It may be tactically and progammingly impossible though.

    As far as the Weaponless mage class is concerned, it would use abilities much like puppetmaster's element maneuvers but it would only affect the mage, changing the element type of their basic attack. There would be an actual piece of equipment in the main hand slot but it wouldn't be a visible weapon or have weapon skills. I would also envision the basic attack's skill stat to come from a corresponding magic skill already out there (and perhaps job abilities that change what skill stat is being used, also affecting the type of attack). The difference from en-spells is that the attacks would be purely magic damage, rather than melee damage followed up by a slight magic damage hit. I am unsure how it would go about a actual magic spells. Perhaps make your selection based upon your sub job, like how a Dragoon's wyvern is affected by it's sub job.

    I should've made a note that I did not mean something so small as Chakram. Think of it as more of a bladed hula hoop. If you want a reference look up Soul Calibur 4's Tira character.
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  3. #3
    Player Yawn's Avatar
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    Mar 2011
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    Character
    Pandamiko
    World
    Shiva
    Main Class
    BLM Lv 91
    Would the mage also have an overload feature? Perhaps that could limit the overall damage output by adding a bit of randomness. I would be interested to know what this mainhanded item could be. It seems um... That many of your ideas are already present in World of Warcraft through Shamanic magic and wands.

    I could see barrier magic being part of the moogle skillset. Afterall, they can cast many type of spells, and even use household items to pummel creatures (and players). It sounds like an interesting, pottentially silly job. I approve.

    with regard to the weaponless mage, there are many instances of this in folklore. it is my sincerest hope that should SE add such a job they look into more acclectic items, such as magic leaves, enscorcelled stones, and other such items as foci for this job.
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  4. #4
    Player Zyeriis's Avatar
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    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Yawn View Post
    Would the mage also have an overload feature? Perhaps that could limit the overall damage output by adding a bit of randomness. I would be interested to know what this mainhanded item could be. It seems um... That many of your ideas are already present in World of Warcraft through Shamanic magic and wands.

    I could see barrier magic being part of the moogle skillset. Afterall, they can cast many type of spells, and even use household items to pummel creatures (and players). It sounds like an interesting, pottentially silly job. I approve.

    with regard to the weaponless mage, there are many instances of this in folklore. it is my sincerest hope that should SE add such a job they look into more acclectic items, such as magic leaves, enscorcelled stones, and other such items as foci for this job.
    Don't play WoW, wouldn't know. The word totem was probably a poor choice though.
    As for the main handed item, perhaps an orb or crystal of some sort, maybe even magicite, if we want to go lore on this idea.
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  5. #5
    Player Tsukino_Kaji's Avatar
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    Character
    Tsukinokaji
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    Siren
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    WHM Lv 99
    Quote Originally Posted by Zyeriis View Post
    perhaps an orb or crystal of some sort
    Diablio 2. lol
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  6. #6
    Player Zyeriis's Avatar
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    Zyeriis
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    Phoenix
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    Quote Originally Posted by Tsukino_Kaji View Post
    Diablio 2. lol
    Another game I did not/do not play. Another game made by Blizzard to boot.
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  7. #7
    Player Tsukino_Kaji's Avatar
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    Character
    Tsukinokaji
    World
    Siren
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    WHM Lv 99
    Quote Originally Posted by Zyeriis View Post
    Another game I did not/do not play. Another game made by Blizzard to boot.
    Closet blizzard perhaps?
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  8. #8
    Player Yawn's Avatar
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    Character
    Pandamiko
    World
    Shiva
    Main Class
    BLM Lv 91
    And to obtain this job, one must visit each of the mother crystals to gather shards? That sounds just challneing enough for a new job without excluding level 30s.
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  9. #9
    Player Tsukino_Kaji's Avatar
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    Character
    Tsukinokaji
    World
    Siren
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    WHM Lv 99
    Quote Originally Posted by Yawn View Post
    And to obtain this job, one must visit each of the mother crystals to gather shards? That sounds just challneing enough for a new job without excluding level 30s.
    Wasn't "Warrior of the Crystal" already a title?
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  10. #10
    Player Yawn's Avatar
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    Character
    Pandamiko
    World
    Shiva
    Main Class
    BLM Lv 91
    And Dark Taoist is already a job. I'm really not sure what this magic monk would be called.
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