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Thread: New Job Ideas

  1. #191
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Vraelia View Post
    I'd like to have the job Sorcerer. Masters of having all the elementals casted on his/her sword. And using that power to inflict a lot of damage. o.o
    I think socerer is the wrong term as traditional they stay out of melee.
    (0)

  2. #192
    Player Lollerblades's Avatar
    Join Date
    Mar 2011
    Posts
    82
    Character
    Mephista
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Harpalina View Post
    rofl. That was made of win.
    Thanks
    But seriously I'd would be interesting to have a job like that . Abit like Quistis from VIII, Whipmaster's 2hour - Spanking Spree
    (0)

  3. #193
    Player
    Join Date
    Mar 2011
    Posts
    503
    I keep seeing Necromancer mentioned. SE actually said that they looked into it, but thought it had too many problems with how FFXI works. What they came up with instead was Puppetmaster.

    I think new jobs would keep people interested in playing, no matter what the jobs actually are.

    Personally, i'd like to see Morpher or Chemist.
    (0)

  4. #194
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Panthera View Post
    I keep seeing Necromancer mentioned. SE actually said that they looked into it, but thought it had too many problems with how FFXI works. What they came up with instead was Puppetmaster.
    And the lower devs have hated it since. Not even RDM has been shafted like PUP has been, but at least PUP has slowly crawled out of the abyss and become a respectable, if not outright brutal damage dealing job. RDM has been declining steadily, and the level cap raises have been the deathblow. Subjob RDM is 99% mainjob RDM...

    You can measure the dev's love/hate for a job by the absurdity of some aspects of the job. For instance, PUP can equip a Hope Staff, but lacks the staff skill as well as the ability to equip virtue stones. Also, they have the 2nd highest throwing skill in the game, but not a single throwing weapon can be equipped. RDM's Sanation Ring is pointless to equip (PLD get a Refresh ammo item from the same ENM), and they have Divine Magic skill that requires a subjob (WHM or PLD) to level (with is directly opposite to ANY OTHER SKILL in the game where it's impossible to use a subjob to level a skill).
    (0)

  5. #195
    Player Volkai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    289
    Character
    Volkai
    World
    Phoenix
    Main Class
    BLU Lv 99
    I would like to see a job that specializes in wielding staves.


    In melee combat. Mages don't count.

    Actually fighting with them. Paladins with Earth Staff also don't count.

    ===========


    Quote Originally Posted by Panthera View Post
    I keep seeing Necromancer mentioned. SE actually said that they looked into it, but thought it had too many problems with how FFXI works. What they came up with instead was Puppetmaster.
    If I recall correctly, the problem was more thematic than mechanic.

    Blue Mage is probably as close to Necromancer as we'll ever see, thematically; the same goes for Puppetmaster, mechanically.
    (0)
    Last edited by Volkai; 05-19-2011 at 11:14 PM.
    "Don't take life too seriously, you can't get out of it alive."

    Adoulin is installed but still not lighting up on your title screen? Here's what to do:
    Go to https://secure.square-enix.com/account/app/svc/login?cont=account and log in, then Select Service >>> PlayOnline / FINAL FANTASY XI >>> Add a service account (blue button) >>> input expansion software registration code.

  6. #196
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Volkai View Post
    I would like to see a job that specializes in wielding staves.
    This. Give it to MNK and change the animation so that it doesn't look like they're an 80yr old grandma, trying to swat a fly.

    ~~~~~~~~~~~~~~~~~~~~~~~~~

    Geomancer (with all the days of the week and whether effects, this job has ALOT of potential)

    Chemist (uses potions and alchemy items to do abilities and cures/buffs to the group)

    Templar (new Tank job that uses Polearm and Greatsword as their main weapon. They can also wear small shields while using polearm and wear heavy armor like a Paladin)
    (0)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  7. #197
    Bartender! now pour me a double Lagavulin Ltd. on the rocks! You're level 90? allow me to bump your tip!
    (0)

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