If you'd read my first post on the issue, I addressed the fact that it being based on the heads means nothing. Using harlequin head will cost you in skill, which will cost you r.atk, r.acc, AND weapon damage (because sharpshot's ranged weapon damage is based on it's skill), as well as attachment set ups. Additionally, you're forgetting that Automaton ranged attacks cannot critical hit. That doesn't necessarily mean their WS won't be able to, but this is SE we're talking about. I sincerely doubt it. Aside from that, using harlequin head will also increase the time between ranged attacks by 5 seconds, and I really shouldn't need to demonstrate the math for you to see how much slow that equates to.
We're probably not going to agree on this, so there's no point continuing the discussion on this point.The thing is that Valoredge is really designed to take damage. That's why it has the HP of a Galka MNK and a large pool of Earth element attachment allowance (which deals mainly in tanking). I do agree with you on one point and that one of the big problems with Valoredge tanking is the automaton's ability to take and maintain hate, but it was designed to take hits. That's why it has Invincible. If I want my auto to only do damage, I would switch with Sharpshot or a mage frame.
For rangers, EES is basically a regular ranged attack with a 5x damage proc. So for sharpshot, it would essentially be the same thing, however, it's hard to say that for certain because unlike players, pet ranged attacks function like monster ranged attacks, in that they're structured more like TP moves than actual attack rounds, so it's hard to say with much certainty as to whether or not they'll translate the EES effect 1:1, however, given that they've blatantly said that they're reducing the effect of benediction for us, the fact that the very nature of the automaton's casting AI hinders the benefit of chain spell and manafont, and the fact that they gave the HARLEQUIN head mighty strikes, meaning that to use mighty strikes, you have to gimp your puppet's damage to a degree, I sincerely doubt sharpshot will even get a fully translated EES. It'll probably be reduced to something like 3.5~4x damage instead, in which case there's no way it would beat armor piercer, and armor shatterer would just laugh at it.I do agree with you on this point that the use of Eagle Eye Shot will be how much damage it does. Considering that Sharpshot doesn't have the same problems that Ranger has (it doesn't need to worry about range), it could do more damage than Ranger's Eagle Eye Shot. With that said, though, if it doesn't do more damage than even a unbuffed Armor Shatter, it's useless.
Realistically, based on puppet AI, it's more likely to rapidly cast enfeebling spells and nuke every once and a while, unless you use maneuvers, but if you use maneuvers, it costs you ws, which defeats the purpose.That's a bit of a tautology if I ever saw one. While I do agree, and I mentioned this before, that the usefulness will be entirely on if the automaton will be under the global recast while under this ability. And considering that there have been situations where the automaton has ignored the global recast, it isn't an unreasonable hope. Having said that, if this is true, then having Stormwaker in RDM mode will be very helpful in zergs because of its ability to rapidly cast nuking spells.
Call me a realist, but I don't see it helping pup anywhere except for an extra ohshitbutton.Call me an optimist, but I can see potential to greatly help PUP in several areas.
edit: I will admit, however, that mighty strikes has the potential to greatly help me in testing the pet melee damage formula, so there's that.


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