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  1. #1
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    People quickly forget that one of the things that has kept this game going for so long are time sinks. The longer it takes to get something the done, the longer you're playing (and paying) to accomplish your goal. This includes NMs. While I don't think things should be as extreme as HNMs, I do believe that you shouldn't be able to just mass kill fodder mobs so you can spam an NM until you get your shiny either. Not every single item should just drop into the hands of every player that wants it. Some items are meant to be at least somewhat rare.

    Easy to complete content isn't good content. The faster you complete it, the faster you get bored, and the faster you quit/wait for new content that you can just steamroll to get back to waiting for something new.

    Quote Originally Posted by svengalis View Post
    Not sure what you like about the system to not see it go away how do you find it fun?
    Most of this I answered in the rest of my post, but I'll also add that it adds competition, which leads to a bit more of a sense of accomplishment when you finally get the item/items you're working towards. I'd find having to camp an NM for a reasonable amount of time far more fun than slaughtering EP mobs to get a pop to camp a set of ???.
    (1)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
    If someone is more successful than me, they cheat.

  2. #2
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Reiterpallasch View Post
    People quickly forget that one of the things that has kept this game going for so long are time sinks.
    There's more than one way to skin a Behemoth.


    The longer it takes to get something the done, the longer you're playing (and paying) to accomplish your goal. This includes NMs. While I don't think things should be as extreme as HNMs, I do believe that you shouldn't be able to just mass kill fodder mobs so you can spam an NM until you get your shiny either. Not every single item should just drop into the hands of every player that wants it. Some items are meant to be at least somewhat rare.
    But it's OK to be able to waltz into Dragon's Aery, claim Fafnir, and go 1/1 on a Ridill? Who spent more time earning their item 1/1 Ridill Guy or 1/300 Pulse Armor Guy?


    Easy to complete content isn't good content. The faster you complete it, the faster you get bored, and the faster you quit/wait for new content that you can just steamroll to get back to waiting for something new.
    It's not good for lazy game companies and developers no. That's who the HNM style of content is really created for. The fact that it helps stroke the egos of a vocal minority of players is just icing on the cake.


    Most of this I answered in the rest of my post, but I'll also add that it adds competition, which leads to a bit more of a sense of accomplishment when you finally get the item/items you're working towards. I'd find having to camp an NM for a reasonable amount of time far more fun than slaughtering EP mobs to get a pop to camp a set of ???.
    Most of us prefer a reasonable PvE challenge as opposed to a pseudo PvP war where the primary weapon is a third-party claim bot. Merton9999 is absolutely right when he calls the competitive aspect of endgame a bait and switch on SE's part. Yes there is cooperation within an LS, but that's superseded by the competition between them. That's not the game I signed up to play.
    (6)

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