How about not requiring an item for the use of Runes? Make it an ability. Just saying.
How about not requiring an item for the use of Runes? Make it an ability. Just saying.
Originally Posted by Aldous Snow
Originally Posted by --She
I'd have to agree with this idea. Possibly make it a charge system similar to how Dnc works. Use of lower tier runes give access to higher more potent runes or specific actions/ws charge abilities of the rune fencer that can be unlocked as the charges build up.
Thinking of having another job that relies on disposable items (such as tools, bolts/bullets/arrows, or cards) really stresses the players given current inventory issues limiting how adaptable multiple jobs can be in different scenarios since the need for space to hold these disposable items can be daunting (even with the specialty card/tools eventually made). I would much rather see some type of ability charge system rather than another job that needs disposable items. Camate could you please stress this to devs if at all possible?
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