Since a PLD gains massive MDT with Aegis and with Shell4 and Rampart, even though they are a 'physical based tank' would Rune Fencer likewise be able to reduce physical damage taken as well since as we all know mobs tend to auto-attack more often than casing spells(especially true at low level.) Rune Fencer sounds like a nice concept for end game but really, how many EXP mobs out there in low level content that cast magic besides specific beastmen types or NMs?
Well, I could see it being handy for things like Slimes, Flans, bombs, and other things that make heavy use of magic spells and magic abilities. As far as being better than PLD, I could see these runes absorbing a certain element one time in lieu of damage.
Besides, doesn't everyone level in Abyssea nowadays?
If it can raise its resistances to certain statuses, it'd be useful against alot of things. (Like Tunga; I HATE Tunga.) I would hope it'd also have a high Parrying skill as well as a job trait that raises it's parrying rate when using Greatswords or through certain runes.
As other people have mentioned, I see two ways Rune Fencer's relationship to runes could go and I'm wondering which is more in-line with the Development Bros current plans.
Will a Rune Fencer literally consume runes from his or her inventory, similar to a Ninja consuming ninja tools or a Corsair consuming cards?
OR
Will a Rune Fencer figuratively consume runes through job abilities with charges or charge-like things, similar to a Scholar consuming stratagems or a Dancer consuming Finishing Moves?
The former seems much more likely to me, but then again, my first guess was that Rune Fencer would just use a lot of job high-enmity abilities to compliment a small and focused Enhancing magic selection. Obviously, that was way off.
Last edited by SpankWustler; 06-29-2012 at 05:55 PM.
cool, more expendible items!
just what i wanted.
change this
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