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  1. #101
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    In regards to their defensive capabilities, as was stated their specialty is magical defense and elemental resistance, but they will not be able to have all resistances enhanced at once and will have to use runes skillfully to enhance themselves.
    Sounds like SCH's stratagems, and SCH's stratagems are awesome.
    (0)

  2. #102
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Quote Originally Posted by Stromgarde View Post
    http://finalfantasy.wikia.com/wiki/M...l_Fantasy_V%29

    Kanji is 魔法剣士, same as here.
    Probably when translating, they took certain liberties to help names make sense.

    It's SE's game. They can call the jobs whatever they want.
    (1)

  3. #103
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Since a PLD gains massive MDT with Aegis and with Shell4 and Rampart, even though they are a 'physical based tank' would Rune Fencer likewise be able to reduce physical damage taken as well since as we all know mobs tend to auto-attack more often than casing spells(especially true at low level.) Rune Fencer sounds like a nice concept for end game but really, how many EXP mobs out there in low level content that cast magic besides specific beastmen types or NMs?
    (2)

  4. #104
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Quote Originally Posted by Ophannus View Post
    Since a PLD gains massive MDT with Aegis and with Shell4 and Rampart, even though they are a 'physical based tank' would Rune Fencer likewise be able to reduce physical damage taken as well since as we all know mobs tend to auto-attack more often than casing spells(especially true at low level.) Rune Fencer sounds like a nice concept for end game but really, how many EXP mobs out there in low level content that cast magic besides specific beastmen types or NMs?
    Well, I could see it being handy for things like Slimes, Flans, bombs, and other things that make heavy use of magic spells and magic abilities. As far as being better than PLD, I could see these runes absorbing a certain element one time in lieu of damage.

    Besides, doesn't everyone level in Abyssea nowadays?
    (1)

  5. #105
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    If it can raise its resistances to certain statuses, it'd be useful against alot of things. (Like Tunga; I HATE Tunga.) I would hope it'd also have a high Parrying skill as well as a job trait that raises it's parrying rate when using Greatswords or through certain runes.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  6. #106
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Edyth View Post
    Sounds like SCH's stratagems, and SCH's stratagems are awesome.
    not sure if sarcastic >_>
    (0)

  7. #107
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Bulrogg View Post
    Well as clogging as most jobs are on the inventory already I hope using a Rune is as simple as activating job abilities requiring no items. Something like SCH and stratagems would be nice.
    Just throwing this out there, that the job might work like BLU, but instead of monster abilities, you Equip a set of Runes that act like Spells / Job Abilities.
    (2)

  8. #108
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    Looking at the name “rune fencer” it is actually not a magic based job, as they will be consuming runes to gain special effects.
    As other people have mentioned, I see two ways Rune Fencer's relationship to runes could go and I'm wondering which is more in-line with the Development Bros current plans.

    Will a Rune Fencer literally consume runes from his or her inventory, similar to a Ninja consuming ninja tools or a Corsair consuming cards?

    OR

    Will a Rune Fencer figuratively consume runes through job abilities with charges or charge-like things, similar to a Scholar consuming stratagems or a Dancer consuming Finishing Moves?

    The former seems much more likely to me, but then again, my first guess was that Rune Fencer would just use a lot of job high-enmity abilities to compliment a small and focused Enhancing magic selection. Obviously, that was way off.
    (2)
    Last edited by SpankWustler; 06-29-2012 at 05:55 PM.

  9. #109
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    cool, more expendible items!
    just what i wanted.





    change this
    (2)

  10. #110
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zerich View Post
    cool, more expendible items!
    just what i wanted.





    change this

    No no, let's have them stack to 12 first, then maybe to 99 after a few months. Come on, Z, you know we can't get things right the first time.
    (4)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

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