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  1. #1
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Camate View Post
    Looking at the name “rune fencer” it is actually not a magic based job, as they will be consuming runes to gain special effects.
    As other people have mentioned, I see two ways Rune Fencer's relationship to runes could go and I'm wondering which is more in-line with the Development Bros current plans.

    Will a Rune Fencer literally consume runes from his or her inventory, similar to a Ninja consuming ninja tools or a Corsair consuming cards?

    OR

    Will a Rune Fencer figuratively consume runes through job abilities with charges or charge-like things, similar to a Scholar consuming stratagems or a Dancer consuming Finishing Moves?

    The former seems much more likely to me, but then again, my first guess was that Rune Fencer would just use a lot of job high-enmity abilities to compliment a small and focused Enhancing magic selection. Obviously, that was way off.
    (2)
    Last edited by SpankWustler; 06-29-2012 at 05:55 PM.

  2. #2
    Player Oakrest's Avatar
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    Mar 2011
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    152
    Quote Originally Posted by Camate View Post
    Attack wise, since they are using great sword, we are planning to have them deal higher damage than paladins. As a tank role though, generating higher enmity than your melee and other damage dealers with attacks alone is quite impossible, so we will be looking into other methods to gain enmity.
    As a PLD by choice, I find a great deal frustrating and just faithless about what is said here. In short, it's suggested that Rune Fencer will do more damage than Paladins - that's fine - but "as a tank role" ... wait a minute, you're going to make this a tank too? How about fixing paladin first and make it the tank it was intended to be? The fact that you acknowledge some jobs have a 'tanking' purpose at all is discouraging. As many fellow players point out, there are no tanks in FFXI right now except those who attack the fastest. To be specific, you acknowledge the enmity for the RF to tank cannot be achieved through "attacks alone" - so how else do you plan on doing it? With job abilities? Perhaps with a trait? The thought about enmity should be happening at a much larger scale, because whatever is concluded there - should be applied to existing broken tank jobs like Paladin.

    Honestly if you release this expansion/job without first fixing PLD I just can't see how I could continue playing without cringing every time I logged in to realize I was playing Rune Fencer not because it was an exciting new challenge, but because I knew it would be more effective/useful for endgame content. It seems it would be the closest thing to a Paladin (which is my fav job choice) but doesn't have to be a useless 'tank' as Paladin is now. I have Ochain and Almace, and am working on Aegis and Excalibur to complete my paladins damage mitigation and damage dealing diversity - yet this all feels in vain now.

    I love the idea of a new expansion and new areas. I've been asking for it in some of my other posts. But this is just wrong on so many levels. Let's back burner the expansion, and focus on really making the jobs we have better. Agreed?
    (0)
    Last edited by Oakrest; 08-03-2012 at 09:10 AM.
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.

  3. #3
    Player Milva's Avatar
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    Aug 2011
    Posts
    30
    Character
    Milva
    World
    Ragnarok
    Main Class
    RDM Lv 99
    My two concerns:

    1) If Rune Fencer is going to utilize consumable "runes" to charge it's abilities, are you planning on killing their inventory the same way as Ninja's? Fire rune, Dark rune, Enhance rune, Defense rune...? And then bags of each type of rune etc.?

    2) Will there be any "ultimate weapons" for Geomancer and Rune Fencer? Will there be a new mythic weapon types they will use? What about relic and empyrean weapons? Will Rune Fencer use Ragnarok/Excalibur? There is no "bell" ultimate weapon; will Geomancer be put on Clubs/Staves for meeling purposes?
    (4)

  4. #4
    Player Vivivivi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Milva View Post
    My two concerns:

    1) If Rune Fencer is going to utilize consumable "runes" to charge it's abilities, are you planning on killing their inventory the same way as Ninja's? Fire rune, Dark rune, Enhance rune, Defense rune...? And then bags of each type of rune etc.?

    2) Will there be any "ultimate weapons" for Geomancer and Rune Fencer? Will there be a new mythic weapon types they will use? What about relic and empyrean weapons? Will Rune Fencer use Ragnarok/Excalibur? There is no "bell" ultimate weapon; will Geomancer be put on Clubs/Staves for meeling purposes?
    There are technically bells in the game, they're classified as clubs. I would assume new bells will be added to enhance Geomancer spells or abilities similar to bard's instruments. Just my assumption though.
    (1)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Milva View Post
    My two concerns:

    1) If Rune Fencer is going to utilize consumable "runes" to charge it's abilities, are you planning on killing their inventory the same way as Ninja's? Fire rune, Dark rune, Enhance rune, Defense rune...? And then bags of each type of rune etc.?

    2) Will there be any "ultimate weapons" for Geomancer and Rune Fencer? Will there be a new mythic weapon types they will use? What about relic and empyrean weapons? Will Rune Fencer use Ragnarok/Excalibur? There is no "bell" ultimate weapon; will Geomancer be put on Clubs/Staves for meeling purposes?
    They wont get put on Relic's.

    I'll imagine Geomancer will get the club trials, and Rune Knight the Great Sword ones.

    As for Mythic's they'd best get one, I also wouldn't be suprised if new weapons were added.


    Quote Originally Posted by Agerknux View Post
    This isn't entirely about Rune Fencer or Geomancer, but I recall you talking about looking into adding jobs to relics if they fit the lore. Will Rune Fencer and Geomancer be considered? Also what about pre-existing "end" weapons such as Empyrean and Mythic weapons?
    DNC and SCH fit the lore, but are still not on Relics.
    (3)
    Last edited by Daniel_Hatcher; 06-29-2012 at 04:53 AM.

  6. #6
    Player Laurion's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    13
    Quote Originally Posted by Milva View Post
    My two concerns:

    1) If Rune Fencer is going to utilize consumable "runes" to charge it's abilities, are you planning on killing their inventory the same way as Ninja's? Fire rune, Dark rune, Enhance rune, Defense rune...? And then bags of each type of rune etc.?

    2) Will there be any "ultimate weapons" for Geomancer and Rune Fencer? Will there be a new mythic weapon types they will use? What about relic and empyrean weapons? Will Rune Fencer use Ragnarok/Excalibur? There is no "bell" ultimate weapon; will Geomancer be put on Clubs/Staves for meeling purposes?
    As far as runes go I assume that they'll offer individual runes like you listed, but also add in Universal Runes in the way that they added Universal tools for NIN. I mean I really don't see why they wouldn't add the option of universal ones.

    Highly doubt they'd get put on relics or get mythic weapons. I'd bet my money on new "ultimate weapons" being added with the expansion, one for each job including Geomancer and Runic Fencer.
    (2)

  7. #7
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Just curious so I figured I'd ask. Is the job going to pick up a one handed grip trait that we've seen from other FF game's?
    (0)

  8. #8
    Player Agerknux's Avatar
    Join Date
    Mar 2011
    Location
    Blue Mage
    Posts
    21
    Character
    Agerknux
    World
    Ragnarok
    Main Class
    BLU Lv 99
    This isn't entirely about Rune Fencer or Geomancer, but I recall you talking about looking into adding jobs to relics if they fit the lore. Will Rune Fencer and Geomancer be considered? Also what about pre-existing "end" weapons such as Empyrean and Mythic weapons?
    (3)

  9. #9
    Player Arciel's Avatar
    Join Date
    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    time to hoard great swords...
    (2)

  10. #10
    Player Bulrogg's Avatar
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    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    Well as clogging as most jobs are on the inventory already I hope using a Rune is as simple as activating job abilities requiring no items. Something like SCH and stratagems would be nice.
    (3)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

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