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  1. #71
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Since they are for magical defence, my money's on this job will be the one to get Reflect.
    (2)

  2. #72
    Player
    Join Date
    May 2011
    Posts
    462
    Not that im disagreeing with you Demon but i'm under the impression that runic knight's damage will be more spell blade style (mystic knight FFV style) so its not exactly en spells... on the other side of things though you could probably view these as Enspell 3 with a different name /sigh.

    In anycase mystic knights spell blade converted all their damage to the element of enhancement VS additional damage... this'd make them potent vs high PDT- mobs, and as far as the magic tank totally with ya there, they'd have to make them stupidly broken to beat out aegis pld.

    On a side note making protectra V fully merited 4x as powerful think that might actually make defense relevant again?
    (1)

  3. #73
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Nala View Post
    Not that im disagreeing with you Demon but i'm under the impression that runic knight's damage will be more spell blade style (mystic knight FFV style) so its not exactly en spells... on the other side of things though you could probably view these as Enspell 3 with a different name /sigh.

    In anycase mystic knights spell blade converted all their damage to the element of enhancement VS additional damage... this'd make them potent vs high PDT- mobs, and as far as the magic tank totally with ya there, they'd have to make them stupidly broken to beat out aegis pld.

    On a side note making protectra V fully merited 4x as powerful think that might actually make defense relevant again?
    It might, problem is that it being so strong though sounds like if it is more relevant a WHM casting it on everyone in the party will be needed, which means less spots for other jobs, or more annoying cycling like with COR & BRD. I do like the fact they have seemed to take notice that some things are not as effective as they need to be and are trying to improve, like with Cure1~4 and now Protect. Somewhat surprised they didn't just make it PDT like shell is with MDT though, or perhaps thats when they meant and threw a random number at us, who knows.
    (1)

  4. #74
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Simple way to say it, do you think this job will beat Aegis PLD in MDT/MDB gear? No? Then the role SE said it will have is pointless, thus if it is released without nerfing those things or making this new job nearly immune to magic, it will not matter, because they job will come as just a gimp PLD for magic mobs, nothing more it seems. It is fact as well they said that it will be using elemental enspells, something that is only RDM, but now for this job as well. What I said about it only goes from what they said about it, its a magic tank, PLD already mitigates 75% magic damage, reflect is the only way this job could possibly be better because the job would need to be to unbalanced to compete with the already unbalanced PLD magic defense tank. And as a DD, it takes RDM's enspells, the only thing about melee it had that made it special, and magic defense tanking was once a RDM's thing before Aegis PLDs were all over. Now, will be no longer true.

    I don't need to be a master of new jobs or a member of the dev team itself to listen to what I'm told about the updates and point out its flaws. I doubt any abilities or traits will make Runic>Paladin due to how PLD is already, if I'm wrong, SE is smart and did something right with it, chances are, I'm not. I do not hate Geo for 2 reasons, enfeebling stacks with others, and its enhancing idea seems to kinda suck in current events at least.

    GEO was clearly spelt out to us about 3 things, enfeebles (weird I thought RDM did that) and casts spells on themselves that give nearby party members a buff (sphere effects anyone?) or can cast similar spells on party members, but the effect doesn't move with the player. The problem with GEO for now at least is this AoE on self buff, for now its worthless to melees. Last I checked everything has big evil AoE attacks from hell that are not fun nor friendly to mages, which your asking to stand... right next to all the DDs getting hit with massive AoE so they can die... yeah, totally not flawed at all.
    sorry, but RDM tanking died when they reduced enmity from enfeebles. i hope you didn't think that rdm melee was ever strong enough to keep hate on anything with real dd's on it...the concept that rdm melee being a relevant magic tank is as real as whm melee tanking all enemy magic attacks (btw they can absorb more magic damage than rdm) not going to make any statements, but i'm sure that runic is intended to be magic-def tanking, however will probably find some other niche place in the game, unless it comes with respectable DD qualities.

    i'm not trying to fight, just pointing stuff out that you might overlook.
    (3)
    Last edited by Zerich; 06-25-2012 at 07:31 AM.

  5. #75
    Player Melraen's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    16
    Character
    Melraen
    World
    Leviathan
    Main Class
    SCH Lv 99
    Haven't seen anything about this so far, so I'm not quite sure I heard it now, but on the NA stream didn't they mention that they could put barriers around party members to protect them from magic damage? That sounds like it could be useful, maybe it'll help with magical AoEs at least. ^^
    (2)

  6. #76
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Melraen View Post
    Haven't seen anything about this so far, so I'm not quite sure I heard it now, but on the NA stream didn't they mention that they could put barriers around party members to protect them from magic damage? That sounds like it could be useful, maybe it'll help with magical AoEs at least. ^^
    Yes the live feed did say this. It immediately gave me the impression that this "tank" class would be less like the traditional "Keep the mob's attention and avoid/endure its attacks" and more focused on protecting the party from the recent waves of massive AOE. I get the feeling that old hate mechanics will not be expected to return and that they're going with a different idea of tanking here.

    I remember posts after BLU and DNC were announced, and people weren't even close on how those jobs were eventually implemented. Whatever pessimism I have about these new "play as monster" and outpost building systems, I've seldom been disappointed in the dev teams' ability to make a creative and fun new job. They might not always be the flavor of the day, but in my experience they're always enjoyable to play, regardless of how some people end up feeling screwed for whatever reason.

    I don't think any of the fears posted here are going to be lost on the developers. Well maybe the "RDM marginalization" one, but I don't care about that. For example, my first thought about GEO auras was the need to stand in AOE range, then I noticed the description said the spheres would be "large". I might be reading too much into that adjective, but I really think that they'll handle the damage proximity issue pretty quickly if half the job's functionality is rendered useless.
    (3)
    Last edited by Merton9999; 06-25-2012 at 09:36 AM.

  7. #77
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Since they are for magical defence, my money's on this job will be the one to get Reflect.
    I was thinking that too. While I think a well-thought-out implementation of Reflect could give me something fun to think about on RDM again, I'll be happy if it gets introduced on Runic Knight.
    (0)

  8. #78
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Given how well Blue Mage and Corsair and Puppetmaster and Scholar and Dancer worked before a number of adjustments and additions, particularly Puppetmaster and Scholar, I am expecting both Rune Fencer and Geomancer to be mediocre at absolute best for the first six months of their existences.

    That said, I've found all of the newer jobs to be very involved and fun to play, even in their early periods when some were average performers and others were flat-out useless. Of course, fun is a super-duper subjective thing.
    (5)

  9. #79
    Player
    Join Date
    May 2011
    Posts
    462
    ya know just had a thought, probably been put before but honestly considering we can just party cycle anyways to accomplish the same basically why cant they make aoe buffs allinace wide vice party wide...

    Main issue i could see with that would mean you'd only need 1 smn and sch for a full alli... was thinking in terms of geo cor and bard type buffs however along with protectra... anyways ill refrain from discussing that here further since its off the topic.
    (2)

  10. #80
    Player
    Join Date
    Aug 2011
    Posts
    111
    Quote Originally Posted by Nala View Post
    ya know just had a thought, probably been put before but honestly considering we can just party cycle anyways to accomplish the same basically why cant they make aoe buffs allinace wide vice party wide...

    Main issue i could see with that would mean you'd only need 1 smn and sch for a full alli... was thinking in terms of geo cor and bard type buffs however along with protectra... anyways ill refrain from discussing that here further since its off the topic.
    Consider this, Rotation takes time to set up. Especially if you're aiming for 2x11s rolls with a COR and rotations only work as a pre-fight set-up. You cannot do a rotation after the fight has started... vs a constant stream of buffs where everyone constantly has ~6 bard songs (even more if bard has emp99), and 6 Cor Rolls for however long the fight/event lasts. In a rotation, if the Song/Roll effect gets dispelled or wears off you're out of luck for the remainder of the fight. In a system where songs/rolls hit alliance members it does not matter because a brd/cor would simply reapply the buff and it would hit all alliance members in range. Long story short.... broken.
    (1)
    Last edited by Mavrick; 06-25-2012 at 07:04 PM.

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