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Lets look at that again...
Get your head out of your ass for 10 seconds and read my post and you might actually understand something! I said, many times, I do not expect RDM to do NNI, I understand it can't, you want to know 1 main reason above all else? Its not enfeebling master, your full of shit, yes, it has A+ Enfeebling and Enfeebling merits, thats as far as it goes, if anything its Enhancing magic before enfeebling, Temper, Gain spells, Phalanx, Refresh these can help melee massively and are RDM only, Enfeebling is shared between WHM & BLM all the same except merits, meaning it has very little "mastery" when everything else shares it. But more importantly, a RDM cannot hope to melee without buffs. High enhancing magic near or past 500 are needed, also it can only fight for about 15~20 minutes before these buffs wear and it must reapply. NNI is a 30minute event of which you will not last with RDM buffs. Thus RDM is ineffective in this event due to time constraints and rebuffing being necessary.
Your ideas on melee RDM show how misguided you are in regards to it in general, no, enspells do not do the majority of your damage and you should not be doing en-shaving, you should have an Emp (or relic) with the weapon skills that do good damage, then you should use Gain-DEX for the accuracy from DEX about 25 off the spell alone. Accuracy is nice in RDM melee gear if you have the correct gear rather than stupid gear, and you can get alot of DEX as well, meaning you will hit, this was an old problem of melee RDM. CDC with a good WS setup can do very well, outside abyssea I have hit as high as 2.3k on DC mobs which I say is fairly damn good for how little people think of melee RDM. I fight & DD in VW because people know I can DD on RDM.
When you understand what a RDM does melee, you come back to me, I understand my flaws and strengths, I know why I can or cannot do NNI, I don't need you to tell me that when you also apparently don't know the job, few people do now days, they think RDM is SCH, no, SCH is the master of using light & dark magic in 1 job, RDM is a SCH, but with less magic focus, and the power to melee as well. You look at most RDMs, they don't know SCH exists,they think RDM is the only job with both White & Black magic. In other words, stop telling me how to play my job when you don't understand it yourself!
As for skill, yes, skill should matter, did I say "I R Uber pro you R all fail tards no skill fails" no, I said it should be skill based, when a developer pushes itself into the hole SE has where everything must be luck based its sad. At this point Embrava & Perfect Defense ruin the game, you know why? All events must anticipate the eventual use of either of these 2 super powers, and as such must allow for difficulty with either of them, in this case, Embrava, because its timed. I have no fear new Odin2.0 will be cake with the AV zerg setup. 12DDs 1COR 1SCH 1BRD 3SMN, tada, should probably win without effort I think, if your to slow you will die due to fail setup, if your fast enough event is to simple. If its multiple mobs and timed, then you need Embrava because it speeds up kills to unreal speed and gives you enough regen to cover minor damage, thats why Embrava will be the way to go for Limbus, Nyzul, Salvage, all of those events. The problem is without them the event is virtually impossible because if you count for a super power to be used, then without said super power, you are mortal and very vulnerable to the deadly foe before you that was designed to be killed with these super powers.
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In other words, SE has made it so where skill is hard to incorporate into this game by giving us 2 jobs with incredible abilitys to turn the other players into gods or demi-gods. This means they must balance all events around this idea, as shown by the final limit break, it would have been ok, the fight could have been fun, but with Embrava and PD it was much to simple, you see with a normal party, PLD tank, 3 DDs, healer, and support, it would have been nice. This however never happened, you see, through the use of both Embrava & PD players were able to find a few ways around this, most popular being the MNK zerg. 5MNKs and 1SMN will zerg the final limit break easy, the MNKs are unable to die, and with HF do enough damage they will take the Taru down with little effort.
Skill will exist when we can get rid of super powers being super powers and it becomes balanced again. SE talks about balance alot but they apparently were foolish enough to over look the effects of Embrava & PD as unbalanced, as such it has made the game incredibly hard to balance, I however have faith in SE, they do not seem like a stupid company, they have made games I have loved for years this included. Even if they have made RDM hard to maneuver around its faults, even if they have pushed the game into a luck reliant system due to 2 job abilitys/spells implemented into the game for 2 jobs, I would hope they can somehow fix this.


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