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Thread: NEO Nyzul 2.0

  1. #401
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    Mar 2011
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    17
    So much obvious trolling in this thread...
    To anyone saying a gimp can get this gear if they're lucky, they can't. It takes skill. Winning may rely on luck sometimes, but no amount of luck replaces skill in NNI. Yes, it sucks you need to 2 hour twice for it, but if you want the gear you'll do it. Maybe it'll change someday, but we all have to deal with it for now.
    Your DD jobs can be flexible if they're very skilled, it doesn't always have to be SAM/WAR/DRK/DRG/MNK (I've won with a nin and dnc). I'd try and stick to powder boots jobs though.
    As for order floors, they're not as bad as everyone complains and they shouldn't break your run if everyone's knows what they're doing and you have an easy floor to make up for that time.
    Order lamps:
    Have everyone hit a lamp as soon as they find one. / in chat as soon as you hit your lamp. Someone managing lamp order take note of the order lamps are hit in. Any lamp that stays on was hit in the right order. Any that turned off are in the wrong order. Change around the ones in the wrong order and repeat. Tell everyone the order and have them / when they hit their lamp. It shouldn't take more than 10-15 seconds to go through 1 lamp order guess. The cool down on order lamps isn't as bad as same time and even with 5 lamps the MOST guesses you'll have are 5, and that's if you're very unlucky. Obviously 2 or 3 of these floors would ruin your run, but 1 is manageable and still possible to win.
    (2)
    Last edited by Ganukay; 06-14-2012 at 09:24 PM.

  2. #402
    Player Maytag's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1
    Character
    Azpekt
    World
    Fenrir
    Main Class
    SAM Lv 99
    So the people crying want everything easy? So you want SE to give you floor 100 with .0001% drop rates and no KI for win instead? I guess you rather have that than using the strats others already provided for you. k
    (1)

  3. #403
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Maytag View Post
    So the people crying want everything easy? So you want SE to give you floor 100 with .0001% drop rates and no KI for win instead? I guess you rather have that than using the strats others already provided for you. k
    Obvious troll is obvious

    (1)

  4. #404
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Maytag View Post
    So the people crying want everything easy? So you want SE to give you floor 100 with .0001% drop rates and no KI for win instead? I guess you rather have that than using the strats others already provided for you. k
    Its not about it being easy, its about it being luck based and inaccessible. When an event is restricting the player base to 1/4th of the job list and attempting to substitute difficulty for luck it is a problem, as is what NNI does. You see no one complain they are dying to much, the content is to "hard" its that its to luck based that no matter your skill a random number does determine your fate in the end.
    (2)

  5. #405
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    Mar 2011
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    Quote Originally Posted by Ganukay View Post
    So much obvious trolling in this thread...
    To anyone saying a gimp can get this gear if they're lucky, they can't. It takes skill. Winning may rely on luck sometimes, but no amount of luck replaces skill in NNI. Yes, it sucks you need to 2 hour twice for it, but if you want the gear you'll do it.
    Yes, gimps can make it, skill does help, but with enough luck you can easily as well, all it takes is lucky jumps and some free floors with specific enemy mobs being in the room next to start and few/no lamp floors. Gimps need more luck, but still can win with it, pros can still fail even if they are the best players ever to live because luck can give you jumps of 2~4s only. More skill you have, less luck you need, best case scenario imo is probably having 50% skill & 50% luck, because no matter how fast you go random number floors and random floor contents will make a difference.

    Your DD jobs can be flexible if they're very skilled, it doesn't always have to be SAM/WAR/DRK/DRG/MNK (I've won with a nin and dnc). I'd try and stick to powder boots jobs though.
    Yes, very skilled DNC NIN or THF can do it, but decent Heavy DDs can do it easy, this is why its unbalanced, and also by putting in a DNC NIN or THF you also rely more on luck again, slower kill time, lower HP, more chances to die on floors with enemys such as soulflayers due to high magic damage on low HP/Resist jobs.
    (1)

  6. #406
    Player Mittenz's Avatar
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    Mar 2011
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    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    Too be fair you are not restricted to those jobs that's just what most groups want. Our group tends to take a core of 5 then take members of the LS, we have taken some unpopular jobs and still won such as thf and rng. Heavy dd make it easier to afford mistakes but if the player of thf rng or even bst pup etc are knowledgeable about what they need to do and are skilled at their job they can indeed be taken they just have to work a lot harder to keep up which is why most either don't have faith in the player enough to include them or they have a specific mindset that only certain jobs can be used. IMO the latter one should be something people focus on changing people's minds about because it's untrue and unfair to everyone wanting to get involved (except smn sorry guys but your little bird friend takes too long to bp)

    Edit: the only jobs I can see being absolutely left out of this are blm smn and whm because they either don't do damage fast enough and can't melee period or their job can be done with embrava and regen 5 combo
    (0)
    Last edited by Mittenz; 06-15-2012 at 01:24 AM.

  7. #407
    Player Fupafighter's Avatar
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    Feb 2012
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    AMERICA
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    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    You can go let's see here Blu Drg Sam Rng Drk War Sch Dnc Pup Mnk Thf, you just won't have this high win rate like some groups winning 30-50% of the time. And no red mage cannot melee. The only thing I can think of is haste cap with a enthunder or some crap with kraken club or joytoy or some crap. If the game were based on skill, 90% of the player base would have all the damn gear by now. What would require skill in nyzle isle? Stunning certain tp moves lol? This game doesn't really take skill, so stop throwing that around like you're all godly and you should have the armor because you're so good. It's simple. Player skill died back at 75...
    (1)

  8. #408
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Fupafighter View Post
    You can go let's see here Blu Drg Sam Rng Drk War Sch Dnc Pup Mnk Thf, you just won't have this high win rate like some groups winning 30-50% of the time. And no red mage cannot melee. The only thing I can think of is haste cap with a enthunder or some crap with kraken club or joytoy or some crap. If the game were based on skill, 90% of the player base would have all the damn gear by now. What would require skill in nyzle isle? Stunning certain tp moves lol? This game doesn't really take skill, so stop throwing that around like you're all godly and you should have the armor because you're so good. It's simple. Player skill died back at 75...
    Poor developers shouldn't be the case as to whether something should be skill based or not, fact remains it should. As the developers lack any incentive to do so they rely too much on "luck" and the godly "balance" nonsense it probably wont ever be the case.

    Now stop throwing around random odds backed up by nothing.

    PS. To be pedantic, RDM can melee and are intended to in SE's eyes, they just don't do it that well.
    (3)

  9. #409
    Player Gokku's Avatar
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    Mar 2011
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    Bastok
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    481
    Quote Originally Posted by Llana_Virren View Post
    You didn't get a
    Let's clarify a few things for you:

    1. Luck needs to be reduced. Period. This isn't synthesis here, where "anyone can do it regardless of job". This is an environment in which only a fraction of the jobs in game are viable for. This is not because players are forcing these job combinations. The actual design gives players no other options.

    2. Gimp parties have an equal chance to advance as +2 parties. Perhaps this perspective will help: Players with dat-mods do not have an unfair advantage. Players who do not use every available cheat, have an unfair disadvantage. The difference? NI is designed so that a standard player will fail 90% of the time, regardless of skill.

    dat-modded groups are not the "elite." They just have the best chance to win.*only elite players in this game would be any legion ls's who are constantly clearing shit*
    This forum has been trying to get this fact in players' heads, like yours:

    Tier 1|Success Rate: 40-60?%: The "only real chance" group: Dat-modded SCHx2,Heavy DDx4 setup *relics/empys/mythics*
    Tier 2|Success Rate: 20-10%: The "We're good, but we wont use hacks" group: SCHx2, Heavy DDx4 setup
    Tier 3|Success Rate: 0-5%: The "We're good, but we're don't have a x2 SCH available" group: SCHx1, DDx4/5, RDM-maybe? * waste of time to try it atm*
    Tier 4|Success Rate: 0-5%: The "Have +1 but no Empy" group: The 10-80% player-base * see 3*
    Tier 5|Success Rate: 0-5%: the "Gimps" you refer to: The bottom 10% of player-base


    Maybe there are a few (*cough, cheaters) who are happy with keeping NI the way it is. * If anyone is "happy" its people selling gear for shit tons of money but even they have to know shit is unbalanced. But the majority of players do not enjoy the way NI is configured, and a large number of these people are not "gimp" by any means. They simply do not subscribe to the notion that SCHx2, DDx4 should be the only acceptable way to enjoy the content.
    Fixed to reflect how i feel!.

    Using BG as the focal point of the "everyone who wins is cheaters" - when the event first came out i do know alot of people who were winning JP or NA *they cheat JUST as much* , used flee tools , walked through walls to save alot of time. But alot of that stopped once the first group posted getting banned then you had the JP's GMing every person / group they saw enter NI. My groups so paranoid about that shit we make damn sure no ones flee botting or walking through shit because its unnecessary and the GM's are banning whole groups for even catching 1 person doing it.
    (0)
    Last edited by Gokku; 06-15-2012 at 05:27 AM.
    Quote Originally Posted by isladar View Post
    As far as I'm aware BG has always held the position of "We're not the *** Morality Police". People are welcome to express their opinions about third party programs on this site. However, we will, as stated, ban the *** *** out of someone trying to post links to said programs. And if people want to cry about Stan's guild program then they should probably start boycotting ffxiah. And excel.

  10. #410
    Player Fupafighter's Avatar
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    Feb 2012
    Location
    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Once again, if this event required skill, they would make the drops luck based like they used to be. Then we would be bitching our skill isn't giving us reward (VW). NO NO NO red mage CANNOT melee even close to as efficient as a heavy DD or a dnc nin thf mnk pup blu. They're an enfeebling master. That's what they're designed to do. So stop saying it can. I had a melee rdm, it didn't work. What do you seriously want them to do to this event? How the hell would they make it "skill based"? How would they make it "skill" based without making it extremely easy for the current setups of sch x2 4 heavy DD? YOu want them to make it so you can go in with 6 bst and clear content no problem and get the best gear in the game, using said "skill" of pressing 4 buttons. Or 6 red mages "meleeing" fodder mobs. So much skill right. Give me good suggestions and the dev team good suggestions on how not to break the event and make it too easy on 2 SCH 4 heavy DD setups while making it managable for other random job setups to do the event and I will be satisfied.
    (0)

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