So, what method of magical divination are people on both side of this pointless argument using to objectively determine the total number of people who left, exactly when they left, and why they left?
Honest question. I'll be out and about for a week, and I'm trying to determine if I should pack stuff for inclement weather or not. I just can't get a definitive reading from slaughtering these goats that I might gaze upon their blood splatter and entrails, and worse yet, I'm running out of places to store disemboweled goat corpses and buckets of mildly mystic goat blood.
Back to the topic on topic, I agree that Legion (and Neo-Nyzul Isle) are ridiculous with the current time limits. Legion briefly seemed fixed by the HP reduction adjustment, but after one or two groups announcing they had cleared it, I haven't heard much. More waves apparently just keep appearing after a "clear", so I doubt even the few groups who clear the Legion bosses at present would be unhappy with a longer time limit.
On one hand, most end-game content since at least Treasures of Aht Urhgan stuff has started out fairly unrewarding for one reason or another but improved with time. I assume they're fiddling with Legion somehow as I'm typing this, but...
On the other hand, their adjustments to Voidwatch have been akin to propping up a corpse with two sticks and announcing to a six-year-old child that "Grandpa is all better!" They barely even acknowledge the reason it's unrewarding, a reason which has nothing to do with the difficulty of the monsters. Also, Uncle Bertrand, I knew that old people don't smell that bad even when I was six.
I'm not sure how pessimistic to feel. Someone help me feel the correct amount of pessimism.


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