Page 22 of 45 FirstFirst ... 12 20 21 22 23 24 32 ... LastLast
Results 211 to 220 of 448
  1. #211
    Player
    Join Date
    May 2011
    Posts
    462
    thats an additional 4% on top of +2 koga hands and yonin, and i would 5/5 it if it weren't for VW vs any relivant endgame mob san's are just a lower recast sange in terms of utility.
    (0)

  2. #212
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Transmit View Post
    As much as I love the changes to the weakness procs, why are BLU procs still being ignored?
    1 Monk 10.03% ↑(6)
    2 Warrior 9.18% ↑(5)
    3 White Mage 7.78% ↓(1)
    4 Black Mage 7.60% ↓(3)
    5 Thief 7.29% ↓(4)
    6 Red Mage 7.19% ↓(2)
    7 Ninja 5.43% ↑(8)
    8 Dancer 4.34% ↑(13)
    9 Beastmaster 4.09% ↑(15)
    10 Summoner 4.03% ↑(16)
    11 Samurai 4.01% ↓(9)
    12 Dark Knight 3.87% ↓(11)
    13 Paladin 3.83% ↓(7)
    14 Ranger 3.74% ↑(17)
    15 Bard 3.59% ↓(10)
    16 Dragoon 3.44% ↓(12)
    17 Blue Mage 3.23% ↓(14)
    18 Scholar 2.69% →
    19 Corsair 2.54% ↑(20)
    20 Puppetmaster 2.10% ↓(19)

    http://www.playonline.com/ff11us/gui...nsus/10/2.html
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  3. #213
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    Still, SCH and PUP both had specfic changes to their VW weaknesses.
    (2)

  4. #214
    Player
    Join Date
    May 2011
    Posts
    462
    And you think thats a valid reason why Blu shouldn't have their proc's adjusted? that in fact should be all the more reason why, considering not only does it take more then 1 blue to cover all spells with out resetting but that also means your blu's are sacrificing job traits and damage spells, no other job is forced to cut their own legs off for procs like blu does.
    (4)

  5. #215
    Player Imoq's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Elvaanmoq
    World
    Carbuncle
    Main Class
    PLD Lv 95
    I am sure this has been mentioned ad nauseam but a quick fix to BLU would be to have one spell of each element, like Abyssea; that way you only need to bring 1 BLU and still have some points to set offensive/support spells. Not really hard to fix.
    (6)

  6. #216
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Also, 5/5 Ninja Tool Expertise increases the proc rate to 25%, not 4%.
    (4)

  7. #217
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    The point is, is that the extra 5% for the sole purpose of trying to save yourself pocket change is costing you an ability all together. That 5% is pointless in that regards. 4/5 and 1/5 x6 doesn't hurt you and benefits everyone else.
    (0)

  8. #218
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings!

    Here is a follow-up from Mizuki Ito in regards to Voidwatch adjustments.

    Quote Originally Posted by Mizuki_Ito View Post
    Hello, Ito here!

    I would like to reveal which adjustments (from the proposed adjustments in the previous post) we plan on implementing in the next update.

    Please read through this when you have some time to spare, since it’s rather long.
    • Objectives
      As stated in my previous post, the overall goal is to make the game easier to play. We are also focusing heavily on addressing some critical issues.
      We will add more ways to overcome situations such as:

      “There are shouts for content, but I can’t participate because I haven’t progressed enough.”
      “I am trying everything I can, but I can’t defeat the enemy. Only if I had 1 or 2 more party members…”
      “I really want this item!”

      caused by the following issues:
      -Players were late to participate in content during its peak time
      -Players are unable to log in during peak hours
       
    • Apply the weakness system which is currently only used in the final chapter to all routes
      Based on feedback regarding the battle in the final chapter, we will apply the following adjustments to all routes.
      1. Opponent’s attack/magic attack is reduced by triggering weakness
      2. Elimination/addition/consolidation of weaknesses triggers
      3. Change weakness triggers for jug pets and automatons to all special abilities.
      ※The 3rd category is currently not applied to the final chapter
       
    • Ticket system for specific items
      Players are frustrated with the fact that players are unable to give away duplicate items to other players who want the item. As such, we have come up with a way to give players who were unable to obtain the item a better chance.
       
      • Eligible items
        The following are the eligible items:

        Mextli Harness/Anhur Robe/Fazheluo Radiant Mail/Toci’s Harness/Heka’s Kalasiris/Mekira Meikogai/Murasamemaru/Aytanri/Ephemeron/Coruscanti/Asteria/Borealis/Delphinius

        There are 2 reasons these items were chosen:
        1. All other gear items are relatively easy to obtain, so we would like players to obtain these items on their own.
        2. The more items that can be ticketed, the more inventory congestion becomes a problem.
         
      • Ticketing
        • Ticketing can only be performed when items are taken out of the personal treasure box
        • When ticketing occurs, the character who is ticketing is announced and the ticket goes to the loot pool
        • Tickets are different for each type of gear
        • To obtain items via tickets, 3 of the same type of ticket must be turned in
        • Tickets cannot be traded to other players
        We separated tickets into different types to avoid players only farming areas with the easiest monsters to defeat or obtaining items from NMs that would not usually drop them.

        Initially, we were considering allowing tickets to be traded or sold, but if this was implemented, tickets would be used for profit rather than to help other players. Since this does not fall in line with our original objective, in order to make it so tickets easily go to those players who really want an item and continuously participate, we have decided to allow only the members who participate in battle to transfer tickets.

        To compensate, we were able to significantly reduce the number of necessary tickets to exchange for equipment and have set the number stated above.

        Additionally, by having a the system announce that someone created a ticket, the player who created the ticket can then easily notify other members that they are free to lot on it or chose who to give it to.
         
    • Implementation of a system where weakening monsters is possible through paying a fee (Excluding the final chapter)
      In order to aid those players to get past portions of content they are stuck on and also to make it possible to take on these battles with fewer party members, we will be implementing the below.
      • Enfeebling items can be purchase with gil.
      • Item purchases will be limited to a one-time use for a given period of time.
      • It will be possible to stack enfeeble items.
      • It will not be possible to trade enfeeble items to other players.
      • Enfeeble items need to be traded to the Planar Rift prior to Voidwatch battles and converted into a key item.
      • It will be possible to possess multiple key items.
      • Whether you want to enfeeble the monster will be selectable when spawning the monster.
      • If you choose to enfeeble the monster, the level of enfeebling can be selected.
      • Enfeebling reduces the level of the monster.
      • The amount of levels that can be lowered on a monster via key items will change based on zone.
      We do not plan on making the cost for these enfeeble items extremely high. While it won’t be at a level of extreme ease either, we plan on making it somewhat in the middle.

      There will also be limitations on the number purchasable in a given amount of time and though it will be slightly on the expensive side, there will not be any other different effects attributed to these items such as drop rate enhancements, etc.
      By using multiple enfeeble items at the same time, it will be possible to lower the level of the monster and it will be possible to defeat the earlier chapter monsters with less than a single party.

      We’ve set the items in this way in order to prevent making it critical to have for battles and also to prevent extremely efficient parties from battling the same monsters over and over again.

    The above are the plans and adjustment planned scheduled for next version update.

    We will first be implementing this on the test server and then perform the actual version update.
    After this is complete, we will continue to make adjustments based on play conditions and feedback.
    (17)
    Devin "Camate" Casadey - Community Team

  9. #219
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    So is it saying that people that already have the gear need to be "ticketed" so the can pass the item to the treasure pool or is it saying that tickets are drops automatically are added to the party's treasure pool?
    Can you chose to not add your ticket to the pool?
    (1)

  10. #220
    Player
    Join Date
    Oct 2011
    Posts
    50
    This ticket system is fundamentally broken.

    Let's say I'm collecting tickets for a mextli harness for some reason. I'm 2/3 on tickets, and finally the harness shows up in my box. Now I'm stuck with these 2 tickets I can't give to anyone else, and they are essentially wasted. Why would you implement a system like this? Nobody wants this.
    (22)

Page 22 of 45 FirstFirst ... 12 20 21 22 23 24 32 ... LastLast