thats an additional 4% on top of +2 koga hands and yonin, and i would 5/5 it if it weren't for VW vs any relivant endgame mob san's are just a lower recast sange in terms of utility.
			
			
			
			 
			
				thats an additional 4% on top of +2 koga hands and yonin, and i would 5/5 it if it weren't for VW vs any relivant endgame mob san's are just a lower recast sange in terms of utility.
			
			
			
			
				1 Monk 10.03% ↑(6)
2 Warrior 9.18% ↑(5)
3 White Mage 7.78% ↓(1)
4 Black Mage 7.60% ↓(3)
5 Thief 7.29% ↓(4)
6 Red Mage 7.19% ↓(2)
7 Ninja 5.43% ↑(8)
8 Dancer 4.34% ↑(13)
9 Beastmaster 4.09% ↑(15)
10 Summoner 4.03% ↑(16)
11 Samurai 4.01% ↓(9)
12 Dark Knight 3.87% ↓(11)
13 Paladin 3.83% ↓(7)
14 Ranger 3.74% ↑(17)
15 Bard 3.59% ↓(10)
16 Dragoon 3.44% ↓(12)
17 Blue Mage 3.23% ↓(14)
18 Scholar 2.69% →
19 Corsair 2.54% ↑(20)
20 Puppetmaster 2.10% ↓(19)
http://www.playonline.com/ff11us/gui...nsus/10/2.html
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Still, SCH and PUP both had specfic changes to their VW weaknesses.
			
			
			
			 
			
				And you think thats a valid reason why Blu shouldn't have their proc's adjusted? that in fact should be all the more reason why, considering not only does it take more then 1 blue to cover all spells with out resetting but that also means your blu's are sacrificing job traits and damage spells, no other job is forced to cut their own legs off for procs like blu does.
I am sure this has been mentioned ad nauseam but a quick fix to BLU would be to have one spell of each element, like Abyssea; that way you only need to bring 1 BLU and still have some points to set offensive/support spells. Not really hard to fix.
Also, 5/5 Ninja Tool Expertise increases the proc rate to 25%, not 4%.
The point is, is that the extra 5% for the sole purpose of trying to save yourself pocket change is costing you an ability all together. That 5% is pointless in that regards. 4/5 and 1/5 x6 doesn't hurt you and benefits everyone else.
So is it saying that people that already have the gear need to be "ticketed" so the can pass the item to the treasure pool or is it saying that tickets are drops automatically are added to the party's treasure pool?
Can you chose to not add your ticket to the pool?
			
			
			
			 
			
				This ticket system is fundamentally broken.
Let's say I'm collecting tickets for a mextli harness for some reason. I'm 2/3 on tickets, and finally the harness shows up in my box. Now I'm stuck with these 2 tickets I can't give to anyone else, and they are essentially wasted. Why would you implement a system like this? Nobody wants this.
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