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  1. #1
    Community Rep Camate's Avatar
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    Voidwatch Final Chapter

    I’d like to share some information about the weakness system for the final chapter of Voidwatch.

    For battles of the final chapter, the weakness system and loot (items) will be completely separated.

    We’ve decided to make it so that the weakness system’s goal is to give an advantage in the battle. With this hopefully it will relieve the stress of having to kill the monster when alignments are capped and forming parties to cover a wide range of weaknesses, all while worrying about the rewards. The battle strategies and party formations will be a bit easier making it so you can still defeat the enemy efficiently even if you don’t exploit a weakness.

    Additionally, we will be making adjustments to the weakness effects as well as creating proper balance where there is no need to rely on temporary items.

    We’d also like to monitor the final chapter and look into adjusting the weakness system for other Voidwatch chapters as well, so if you could separate the feedback for the final chapter and previous chapters it would be much appreciated.
    (16)
    Devin "Camate" Casadey - Community Team

  2. #2
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    Quote Originally Posted by Camate View Post
    For battles of the final chapter, the weakness system and loot (items) will be completely separated.
    Highly desired items, in fact, will be separate from all other aspects of the final chapter.

    Other aspects will exist normally; highly desired items will be suspended in a realm more akin to nonexistence. Similar to the idea illustrated by Schrödinger's cat, except the cat illustrating this idea would be dead either way and the unknown factor is how bad it smells.
    (30)
    Last edited by SpankWustler; 03-23-2012 at 07:01 AM.

  3. #3
    Player Atomic_Skull's Avatar
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    Mar 2011
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    Character
    Bjorne
    World
    Fenrir
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    MNK Lv 5
    Quote Originally Posted by SpankWustler View Post
    Highly desired items, in fact, will be separate from all other aspects of the final chapter.

    Other aspects will exist normally; highly desired items will be suspended in a realm more akin to nonexistence. Similar to the idea illustrated by Schrödinger's cat, except the cat illustrating this idea would be dead either way and the unknown factor is how bad it smells.
    But if the cat is dead does it drop loot?
    (2)

  4. #4
    Player Obysuca's Avatar
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    Mar 2011
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    Bastok
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    Character
    Obysuca
    World
    Siren
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    PUP Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    But if the cat is dead does it drop loot?
    Only if you already have said loot or you're a whm mule who can't use it.
    (6)

  5. #5
    Player Juilan's Avatar
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    Mar 2011
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    Windurst
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    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by SpankWustler View Post
    Similar to the idea illustrated by Schrödinger's cat, except the cat illustrating this idea would be dead either way and the unknown factor is how bad it smells.
    It doesn't smell because the decomposition bateria don't know if its dead either.
    (2)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  6. #6
    Player Babekeke's Avatar
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    Basically, it's now going to be a few whms, and as many empy DDs as you can get hold of. Fill any spare slots with non-empy WARs/CORs/BRDs.

    If you proc, great, it gives the WHMs a rest for a minute. If you don't, they'll just keep spamming cures.

    At the end of the day, it's still just going to be a spreadsheet of how many times you manage to kill them before you actually get a drop that you want.
    (6)

  7. #7
    Player Wolfandre's Avatar
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    Aug 2011
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    Character
    Wolfandre
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Babekeke View Post
    Basically, it's now going to be a few whms, and as many empy DDs as you can get hold of. Fill any spare slots with non-empy WARs/CORs/BRDs.

    If you proc, great, it gives the WHMs a rest for a minute. If you don't, they'll just keep spamming cures.

    At the end of the day, it's still just going to be a spreadsheet of how many times you manage to kill them before you actually get a drop that you want.
    This. Looks like I'm going to have to level up and get an empy for WAR or MNK or be one baller WHM or BLM in order to get a spot in this 'final chapter.'

    Hell, I was niche coming PUP/SAM or PUP/SCH. I didn't do much, but I covered procs. Now that I don't have that, I can expect to see absolutely none of the new drops from new Voidwatch. Oh wait. Drops in Voidwatch. I didn't see any before this new system.

    I revoke my statement. This changes nothing.
    (5)
    Quote Originally Posted by Rearden View Post
    BOOMSTICK you roll into there yellin DODONGO DISLIEKS SMOEK

  8. #8
    Player scaevola's Avatar
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    Mar 2011
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    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by SpankWustler View Post
    Highly desired items, in fact, will be separate from all other aspects of the final chapter.

    Other aspects will exist normally; highly desired items will be suspended in a realm more akin to nonexistence. Similar to the idea illustrated by Schrödinger's cat, except the cat illustrating this idea would be dead either way and the unknown factor is how bad it smells.
    Currently the best poster
    (2)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  9. #9
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by SpankWustler View Post
    Highly desired items, in fact, will be separate from all other aspects of the final chapter.

    Other aspects will exist normally; highly desired items will be suspended in a realm more akin to nonexistence. Similar to the idea illustrated by Schrödinger's cat, except the cat illustrating this idea would be dead either way and the unknown factor is how bad it smells.
    This plays well into the next expansion that they have planned, in which you enter yet another version of abyssea called "Aessyba" through the maws. In this new abyssea, atmas are randomly assigned to players and cannot be selected. Harder NMs will infuse atmas that make you suck more. This will be ok, because defeating NMS will not be necessary. Instead, you will be required to befriend them, and bestow them with sufficient self esteem to let go of their material possessions and embrace their inner beauty. This will be considered a full expansion as it will have 9 old zones re-skinned in different colors, 200+ renamed NMs and the new job class "Evil Genie Developer Bro", a job who's JAs have names that imply something awesome, but when used do something neither you nor you party expected or wanted.
    (4)

  10. #10
    Player Phafi's Avatar
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    Mar 2011
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    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    For battles of the final chapter, the weakness system and loot (items) will be completely separated.
    so does this mean cells will be useless for the final chapter, or will rubicund still increase chances to obtain?
    (1)

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