RDM Melee does suffer a significant amount. You even pointed out exactly why, Casting lowers your DPS potential, and if you're not casting, You're not really a Red Mage, You're a Weak Warrior. So it is a conundrum.
Even with a Mandau and Exenterator (<3), RDM Melee is still difficult for me. I'm sure Chant would probably be better... I Just made Mandau for my THF. Need to work more on my WS gear too on RDM. my TP Set is a bit behind but still competitive.
You can do RDM Melee well on fodder content, For instance, in Dynamis you'd not be half bad if you gear right, But it just falls to the problem again, like in past Final Fantasy Titles, RDM can do a lot, just master none. You can cure, But not as good as WHM, you can nuke, not as good as BLM, you can melee, but not as good as WAR. RDM has always been a combination of jobs that favors adaptions over mastery.
Unfortunately in FFXI, SE has made them too mediocre, and they suffer greatly for it. Boosting their sword to an A- and actually giving them a few JT/JA on the side of Melee would be nice. I wish they'd make up their mind (Composure having +10 Accuracy comes ot mind....)
They have Enspells, Which could be so much more than they are now. one of the biggest (in my opinion, Non-complaints..) about Enspell is the removal of possible Haste Samba. My opinion is, RDM Should get a Job Trait, say level 30, That increases their Attack speed with Enspells on. Give it tiers to not be too powerful early on (Even though hasso.... grumblegrumble)
Level 30/50/70/90 - : Adds 3% Attack Speed Bonus with Enspell Active.
*Each Additional Tier +2, +3, +2 (Total of +10 Haste with Enspell, Same as Haste Samba, and Hasso, Counts as JA Haste).
Alternatively, Make it a Job Ability. Able to be kept up like hasso, but offer a small negative effect in return. Also would be nice to have equipment more designed toward Enspell/Enspell II, Like High Haste RDM-set with Enhancing magic skill. (If I'm not mistaken, Enspell II damage goes up based on your enhancing skill when you land the hit, Not the initial Cast, right? Or did that change...)
Theres a lot of potential with the job that would not overpower it. SE is so afraid of RDM returning to the days of Solo'ing everything, They've removed any light of what made it unique. Its an issue that needs to be addressed, but falls on deaf ears because its not their "Vision".
Mark of a bad game designer is ignoring any advice given and continuing down their path regardless of feedback. Having a "Vision" is nice, But games, even if just between Devs, are a collaborative journey. Between Devs, or Player Feedback. Not everyone can agree on RDM Melee, but every RDM in this forum would agree the job desperately needs something.


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