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  1. #1111
    Player Gokku's Avatar
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    during the 2h update all 1h and hth dmg was capped , my monk with destroyers litterly could not hit harder then 163dmg a punch. *doesnt seem like an issue until* you go from being able to solo anything in the VT or lower range to barely able to kill a DC , i wanna say the 163 was on crit hits hold on ill find a link for all the rdms bah creams old SS's of the dmg cap are dead.
    (1)
    Last edited by Gokku; 07-29-2011 at 04:40 AM.

  2. #1112
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    Not the initial update >< I mean after the adjustment so that it wasn't 1 str = 1 attack, that was pretty broken. On the flipside of 2h becoming much stronger before that 2H weapons sucked, alot.
    (2)
    Last edited by Neisan_Quetz; 07-29-2011 at 04:33 AM.

  3. #1113
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Gokku View Post
    during the 2h update all 1h and hth dmg was capped , my monk with destroyers litterly could not hit harder then 163dmg a punch. *doesnt seem like an issue until* you go from being able to solo anything in the VT or lower range to barely able to kill a DC , i wanna say the 163 was on crit hits hold on ill find a link for all the rdms bah creams old SS's of the dmg cap are dead.
    I actually remember that, I was using Daggers though, Was running up Delkfutts tower right after the update and stopped to kill something, Noticed all my attacks did the same damage (including Critical hits) and was like "WTF".
    (2)

  4. #1114
    Player Duelle's Avatar
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    Quote Originally Posted by Swords View Post
    Most of the melee crowd I think, would prefer to have something that would allow them the option to actually do something decent (if not significant) if the opportunity arises to actually melee, and actually push the good RDM's out there to invest time into a decent gear-set for such an occasion. It might also flounder another age of wannabe melee RDM's, but anyone with half a brain knows like forum trolls, Regis Philman, and Jay Leno they weren't going to disappear to begin with.
    Depends on how the class functions between the mage and melee sides of RDM. If the only wannabe's are those that gear incorrectly (wearing mage gear when front-lining), then we'll be in a good place. If you ease the dependence on that three ring circus of gear swapping (I really like how you put that, by the way), even better.
    Frankly I don't see why they're so hesitant on giving RDM something powerful, if anything they can always scale it back like they did with SAM, RNG, or the 2h update. What are they afraid of, another Avesta appearing? More HNM solo exploits? It's already bad enough we've had to work twice as hard to be half as good as any specialist, I think we all just want something to call our own that makes our efforts stand out and shine in a party setting that does not equate to just spamming buffs and cures between enfeebles.
    I agree here. If something comes out OP when you implement it or is abused in a way that is unintended, you nerf it or remove it ASAP. If a change makes a melee RDM with Blau+Joyeuse or maybe...I don't know, Martial Anelace+Joyeuse do more damage than say a hagun SAM at the same level with similar gear, then yeah, it's OP and should be nerfed. If the same RDM is doing roughly 5% less than the SAM, then we'd be good. Overly general, as I'd want other changes in place, but yes something that comes out OP could and should be nerfed where appropriate.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #1115
    Player Gokku's Avatar
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    Quote Originally Posted by Karbuncle View Post
    I actually remember that, I was using Daggers though, Was running up Delkfutts tower right after the update and stopped to kill something, Noticed all my attacks did the same damage (including Critical hits) and was like "WTF".
    yup 2 handed update was the closest ive ever gotten to rage perm quitting ffxi. idk with SE's track record for "fixing" jobs if i was a rdm i wouldnt be asking for shit id try to stay under there radar and get away with as much shit as i can. look at poor Drg, it took years and a worse job before SE said sorry and unscrewed them and i dont feel like they have or will ever recover from it, and same goes to ranger.
    (1)

  6. #1116
    Player Duelle's Avatar
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    Quote Originally Posted by Gokku View Post
    idk with SE's track record for "fixing" jobs if i was a rdm i wouldnt be asking for shit id try to stay under there radar and get away with as much shit as i can.
    Which would leave us with a playstyle most of us have grown tired of, a job archetype still covered in poop, and the lack of completion at seeing a guy with a sword that can cast magic being good for little more than healing and casting buffs.
    look at poor Drg, it took years and a worse job before SE said sorry and unscrewed them and i dont feel like they have or will ever recover from it, and same goes to ranger.
    The changes to DRG and RNG were under a different developer team (whether they could recognize good class design if it hit them in the face with a 2x4 is another matter). I don't know if the new guys subscribe to the Tanaka or Matsui schools of development, but it's worth a shot to try to bring about change, IMO.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  7. #1117
    Player TybudX's Avatar
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    Mar 2011
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    Character
    Elementa
    World
    Fenrir
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    WAR Lv 1
    Quote Originally Posted by Duelle View Post
    Except you can't do that all at the same time.
    Well shit, I wish you had told me this sooner. I never would have tanked all those old HNMs by those exact same means. I guess I haven't really been soloing NMs properly all these years, either. Thank you so much for clearing that up for me.
    (3)
    Quote Originally Posted by Alhanelem View Post
    False on both counts. I don't always disagree, nor do I think I'm always right.

  8. #1118
    Player Doombringer's Avatar
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    Mar 2011
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    i hate the 2hander update... i really do.. it ruined war for me..

    i PICKED warrior... because it was the duel wield DD... and now it isn't..... if war wasn't such a big deal in abyssea i prolly woulda just left it at 75 forever.

    plus, if they felt that 2handed weapons were underpowered, why re-write the rules of the game for them? why not add grips with more significant stat bonus'? why not add 2 handed weapons with higher base damage? or just straight up increase the dmg on existing weapons? (like they did with daggers so long ago?) why did they need to re-write the game so every chump who happens to be holding his weapon with both hands gets a free +30 atk/acc? and then lets raise the atk function for them to, why not?


    i remember my war had.. maneater, juggernaut, perdu hanger, and joyeuse.. basically everything i could have wanted except a ridill.. then overnight i became "gimp"...... bullshit >.>
    (0)
    Last edited by Doombringer; 07-29-2011 at 11:54 AM.

  9. #1119
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    Idk, if your A+ weapon is being disregarded for B skill weapons (in Drk and War's Case, yea War has A- in Axe but you still offhanded B swords depending) then something is wrong with that. That and pretty much everyone was subbing Nin, SE doesn't seem to like that.

    2h get more attack/accuracy but need more attack to cap it as well.

    Wasn't the best fix but I don't see it as the worst adjustment ever, War still did/does good damage, just changed back to its main weapon.

    Original Rng nerf falls under one of worst adjustments ever, did nothing but greatly reduce the amount of people playing Rng.
    (2)
    Last edited by Neisan_Quetz; 07-29-2011 at 12:44 PM.

  10. #1120
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    Quote Originally Posted by Duelle View Post
    Which would leave us with a playstyle most of us have grown tired of, a job archetype still covered in poop, and the lack of completion at seeing a guy with a sword that can cast magic being good for little more than healing and casting buffs.
    You sound very unhappy. Have you considered leveling another class that might be better suited to what you're looking for?
    (3)

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