Just wish it wasn't on Morta ><
Just wish it wasn't on Morta ><
Also to point out Rubeus Spats are still 3% haste without the -acc Calmecac gives you, if you can get your hands on them, I myself have been after them for some time but fail to get them due to Kalasutrax shouts being few and far between.
I feel like there should be a new guide or resource to point to the sort of gear a meleeing rdm should be looking to obtain. I mean ofcourse everyone can go "Oh go make a empyrean weapon!" but i mean the other, finer points of melee. In general i wish there was like an equipment resource for each job, possibly a wiki thats dedicated specifically to helping jobs get on the right foot for gear. Redmage with so many performable functions could particularly benefit from this. Problem i see with this is where to make the cut-off for gear. Top 5 pieces for a slot for function? Top ten? Range them by level? Or just a large, almost catalogue of gear? Just musing.
Depends on WS Sub etc. I generally assume either /dnc or /nin if meleeing, and the only major changes I saw for TP/WS sets from what I previously posted have been already mentioned. Kudzu is a pretty good WS body as well (seems to outperform Antares for CDC unless you're hurting for accuracy. Behind Nefer/Heka's for Requiescat). Aluh Jambiya is a fair offhand assuming accuracy capped if dagger skill is capped and merited. Probably falls behind Str Shikargar otherwise.
Its less about us knowing what rdms should wear for meleeing than letting others know. I mean yeah, theres a lot of rdms who just dont know what to wear, but if theres a resource somewhere that they can look up a list of stuff, then that can only help. I always remember whenever someone at 75 asked me about rdm melee id direct them to this page
http://wiki.ffxiclopedia.org/wiki/Re...Knees_and_Toes
And they would see what was advised, and why it could be good. Im just thinking something like that but much bigger would be nice. Its no small undertaking by any means, but having a list of gear for melee, nuking, healing, and everything in between.
How about a JA similar to impetus? It could grant a +10% Job Ability Haste effect and every successful hit increases accuracy,attack and adds +2 to sword enhancement damage. Missing a hit would reset the acc/att/damage but the haste effect remains until the effect wears. Or a JA that makes your attacks ignore defense for a while(similar to twilight scythe effect).
You mean something along the lines of maxdps.com, retpaladin.com, femaledwarf.com, and several of those sites with apps that take into account possible gear upgrades and present what is seen as BiS (best-in-slot) for the current patch. I guess someone could try to put something like that together, but gear progression in FFXI is not exactly streamlined. The only real value that can be reliably capped is haste, as everything else fluctuates from mob to mob to the point there's not solid line of progression. Most jobs don't really have a "best" stat that they scale off, nor are they entirely balanced around said "best" stat (honestly, the only job that comes close to this style of design is SAM), and so on.
It just makes compilation and organization of gear a little harder when you factor all this stuff in.
Last edited by Duelle; 04-05-2012 at 08:51 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Im not talking a list of parsed or calculated gear as much as a "Dress for success" guide. I dont care if say antares is 6% stronger than assault jerkin. More so that "If you want to melee on rdm, these are pieces that are recomended for it, this one for example is very good/best (on its own) for X function" then extend that to other functions. Seeing a bunch of numbers, or being told to get something and not knowing why its good or what to do with it is kinda pointless. Again the link i posted is close to what im thinking. We can calculate for days on end what is best, and sure a tutorial/guidelines are important too, but if you only list 2 pieces of gear that are say nigh-impossible to get, having say a top 10-20 list of pieces might be better so they can pick to fit their playstyle, or work their way up, as well as know why its good, and read some reviews. Id have said something sooner but we are all kinda stubborn here so i didnt want to make any waves. But this was a bit of a more direct question.
Several people have attempted this in the past. What tends to happen is it starts off as a good idea, but quickly devolves into trolls coming on and telling them "go play a real DD job" and all that jazz.
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