Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 104
  1. #91
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Helel View Post
    Or even better, quit designing mobs/content that require fool's/fanatic's drinks.
    This sooo much this.

    Inside Abyssea we had the HP to survive those kinds of NMs, outside we're looking at ~1600HP average. When the NM's are spamming crazy a$$ 1K+ attacks every 5~10s with a permanent meditate effect, you know there is something seriously wrong with the developers mentality. It's pretty much to the point of zerging everything using fanatics / fools, or PD / Embrava. Look at EVERY "end game" event, they all revolve around using those tactics.
    (1)

  2. #92
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by saevel View Post
    This sooo much this.

    Inside Abyssea we had the HP to survive those kinds of NMs, outside we're looking at ~1600HP average. When the NM's are spamming crazy a$$ 1K+ attacks every 5~10s with a permanent meditate effect, you know there is something seriously wrong with the developers mentality. It's pretty much to the point of zerging everything using fanatics / fools, or PD / Embrava. Look at EVERY "end game" event, they all revolve around using those tactics.
    I was JUST saying this to the other leader of my LS lol. How it's so boring now because every mob we do now involves BRD swaps, fanatics'fools, or PD/Embrava. Just in the last few events alone, I've had to deploy that strategy on Kalasutrax, Arch Diaboloses, and ADL. And we'll be using it again in a couple days to do more Fjalar and in Legion runs once the event is tweaked. It is horribly monotonous.
    (2)

  3. #93
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Mahoro View Post
    I was JUST saying this to the other leader of my LS lol. How it's so boring now because every mob we do now involves BRD swaps, fanatics'fools, or PD/Embrava. Just in the last few events alone, I've had to deploy that strategy on Kalasutrax, Arch Diaboloses, and ADL. And we'll be using it again in a couple days to do more Fjalar and in Legion runs once the event is tweaked. It is horribly monotonous.
    Its like before people were complaining that Abyssea was "too easy" for hardcore shells / groups. So SE made the crap that is Voidwatch, Legion and Nyzule Isle (embrava locked on rune). The hardcore shells / groups just switched tactics to using PD / Embrava spam with COR / SMN / SCH mules instead of brew / WF spam. Absolutely nothings really changed, once the EGLS / BG crowd finds the weakest point then a strategy will be formulated that results in maximum loot acquisition. All that's happened is the semi-casual crowd, those with jobs and social lives that prohibit 100% devotion to big shells, is permanently locked out of these events.

    Case in point is that have all three KI's for the Provenance fight and access to the fight (cleared all T6). Full temps and pretty much everything needed. Yet because I'm not in an EGLS or super vwnm group I'm relegated to ... /sh pugs for progression. Even with social shell-mates we still have to pick up people from /SH and their not always on the right jobs or even competent in those jobs. Earlier VWNM content is such that you can have a couple of duds in your alliance, or be primary composed of average / casual players and still get a clear, it might be messy but you'll get the big "W". Now it's win in 2~5min or wipe, no in-between. Your either all speced out with Super Weapons and hardcore gear / skill, or your gonna wipe.

    (Talking about Kalastrax / Reg / Morta / Bismark / Provenance). Although Morta / Bismark is beatable if you don't get unlucky.
    (1)

  4. #94
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Oh look, a testimony from BG

    We did Hall of Ki and Im with 5 summoners (two of them were mules). The basic idea was to throw one Perfect Defense per NM on a party of 4 melees under Embrava/songs.
    In both halls, the first wave went down under 5 min, we even had to wait PD to wears off between mobs before applying a new one.
    Oh noes I'm right AGAIN, where are the idiots that said it wouldn't work. Perfect defense or bust, bring a party of SMN, 5 DD, 1 daurdabla bard and a mage party. I'd go as far as to say that you should bring one brd (or 1 brd and 1 sch), 5 DD and the rest being SMNs. Also just like for ADl (surprise ? no !) the guy mentions Schock squall is awesome, yes it is. an army of SMN can stun lock any NM with no issues.

    This will work even for melee strong NMs hopefully (use a magical WS DD and en-spell from a SMN or SCH ?) or flying wyrms (in those chambers bring 6 SMN - 5 DD - 5 RNG).
    (2)
    Last edited by MarkovChain; 04-26-2012 at 06:21 PM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  5. #95
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by saevel View Post
    Its like before people were complaining that Abyssea was "too easy" for hardcore shells / groups. So SE made the crap that is Voidwatch, Legion and Nyzule Isle (embrava locked on rune). The hardcore shells / groups just switched tactics to using PD / Embrava spam with COR / SMN / SCH mules instead of brew / WF spam. Absolutely nothings really changed, once the EGLS / BG crowd finds the weakest point then a strategy will be formulated that results in maximum loot acquisition. All that's happened is the semi-casual crowd, those with jobs and social lives that prohibit 100% devotion to big shells, is permanently locked out of these events.
    Unfortunately thats how it goes nowadays. SE fail to learn one word, accessibility. Creating content that purposely locked most of the player base is retarded. And all these hardcore wishing for harder content, get real!!! At the end of the day, the strategy will always require some sort of damage mitigation, one way or another that means bard + summoner + scholar set up. No temp items, then people will get creative, but it always end up the same. Once a strategy has been found, that's what will be used. You can see the example on limit break for lvl 99. Provenance is just a total BS, they need to adjust this really bad. If anything, I hope they learn two words from the last 10 years, fun and accessibility is a must, even if you have to grind. Let's face it, the whole FF franchise is built around "grinding" whether offline or online, it's killing monster over and over to level up. Now that FFXI switched from level grinding to weapon/gears grind, the least they can do is making it fun and accessible.
    (1)

  6. #96
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    While I bemoan the lack of strategy involved in BRD/SMN/COR/SCH zergs, I guess I don't really see anything wrong with having a few fights in the game that actually require well-geared, coordinated players and a proper selection of jobs? Moreover, since no event in the game requires more than a two-hour investment, and the majority of events require one hour or less, it doesn't really get in the way of jobs and social lives. I have a full-time job as a lawyer, a social life/significant other, and I co-lead an EGLS. It's all about predictable scheduling and having more than one leader to spread the responsibility. The best shells don't have silly attendance requirements either. Gone are the days where people would have to text each other to come online and help camp KB. My LS and I never did that shit and never want to see it come back.

    As for Pchan's comment, Shock Squall is indeed a fantastic addition to SMN's repertoire, and we regularly abuse it on ADL. However, I think the more shocking conclusion of your post is that you read BG everyday while simultaneously trashing anyone and everyone who posts there :P
    (3)

  7. #97
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Mahoro View Post
    While I bemoan the lack of strategy involved in BRD/SMN/COR/SCH zergs, I guess I don't really see anything wrong with having a few fights in the game that actually require well-geared, coordinated players and a proper selection of jobs? Moreover, since no event in the game requires more than a two-hour investment, and the majority of events require one hour or less, it doesn't really get in the way of jobs and social lives. I have a full-time job as a lawyer, a social life/significant other, and I co-lead an EGLS. It's all about predictable scheduling and having more than one leader to spread the responsibility. The best shells don't have silly attendance requirements either. Gone are the days where people would have to text each other to come online and help camp KB. My LS and I never did that shit and never want to see it come back.

    As for Pchan's comment, Shock Squall is indeed a fantastic addition to SMN's repertoire, and we regularly abuse it on ADL. However, I think the more shocking conclusion of your post is that you read BG everyday while simultaneously trashing anyone and everyone who posts there :P
    Not diminishing what your saying, but to even be admitted into those EGLS's you need to demonstrate a retarded amount of hours per week for events. Finding time for the events isn't hard, it's being allowed to hang around the "cool kids" that is. This is what abyssea changed the most about the game during it's time. Anyone could acquire some of the best, if not the best gear in the game without needing to deal with the ego's of a dozen+ other members. It might take some time, and the average player would screw up a few things, but it was possible if they were given enough time. Voidwatch was sorta similar, PUG's could be formed by random people and those groups would stand a half decent change at killing the NM's to acquire the loot, eventually.

    This all came to a screeching halt with the above mentioned NMs. I PUG of average players has a snowballs chance in hell of defeating Kalastrax, Morta or Bismark, and lets not even start about Providence. Legion is the same, a random group of 18 players, even with the appropriate jobs, stands no chance at farming gear. Neo Nyzule Isle is the same, in the past system you could slowly work your way to a floor 100 runic disk then do /sh and do the boss's for your gear. You might fail a few times but overall you'll get a decent win rate. This new stuff is either 0% chance or your curb stomping it, no in-between.
    (1)

  8. #98
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    I can't speak to all the EGLSs, but I know for mine and Eminence on Lakshmi, there is no requirement to put in large amounts of hours to get in (at least last time I saw the Emi app page). People may cite their playtime in order to make themselves appear more attractive, but Id rather have a competent player attending once a week rather than an incompetent player who has a toilet next to their computer and lives online lol. Not sure about Green Thumb Tack. I know other shells that are on such decline that they would probably welcome any competent new members.
    (2)

  9. #99
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by MarkovChain View Post
    Oh look, a testimony from BG



    Oh noes I'm right AGAIN, where are the idiots that said it wouldn't work. Perfect defense or bust, bring a party of SMN, 5 DD, 1 daurdabla bard and a mage party. I'd go as far as to say that you should bring one brd (or 1 brd and 1 sch), 5 DD and the rest being SMNs. Also just like for ADl (surprise ? no !) the guy mentions Schock squall is awesome, yes it is. an army of SMN can stun lock any NM with no issues.

    This will work even for melee strong NMs hopefully (use a magical WS DD and en-spell from a SMN or SCH ?) or flying wyrms (in those chambers bring 6 SMN - 5 DD - 5 RNG).

    You must have missed the part where they didnt clear wave 3.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  10. #100
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    You must have missed the part where the were lacking 1 smn.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast