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  1. #81
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Wow, they are just not getting it.... It's like all these countless feedback and suggestions are not even remotely being considered at all. There are so many fail new contents with dismal drops and not even worth doing, but they choose to steamroll ahead, ignoring feedbacks and just do the minimal "adjustment" so that they look like they hear our pleas. Please learn, repeat your past successes, and stop trying to be "different" in the sake of adding stupid inane difficulties, low drop rates, and crap rewards. There are reasons some contents are favored by your player base and others are avoided at all cost. Your job is not coming up with "new" crap contents, but looking at the ones you just did and make it better, don't just ignore the player base feedback, but please change your attitude, and CHANGE the contents if it is necessary to ensure repeat successes and player's participation. You are creating a game, it should be fun, addictive, enjoyable and NOT a punishing grind. And the sad truth is, as company, SE knows very well how to create fun addictive enjoyable content, they did this many times in the past. And the FFXI teams knows very well how to do this, Abyssea is one recent example, ToAU is another. There is no reasons whatsoever to try to bring back the "old archaic" game play, it is dead for a reason. People will do events if it is rewarding and there is a measured progression - and please don't give us empty promises, where are these Voidwatch tickets?
    (2)
    Last edited by Luvbunny; 04-19-2012 at 05:42 AM.

  2. #82
    Community Rep Rukkirii's Avatar
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    Apr 2011
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    65
    Quote Originally Posted by Babekeke View Post
    I think this is mis-translated slightly? As it doesn't make sense
    Sorry, yes, the above part was a little bit unclear due to our wording, sorry about that. We’ve made a minor edit to make it clearer.

    Also, to expand upon the elemental behavior a bit… Currently, their behavior follows the pattern of move, stop, and move again.

    However, if we receive feedback that it is difficult to attack them because they move for too long, or that it’s difficult to attack them for non-ranged/magic-using jobs, the below changes might be possible.

    1. Increase the frequency of how often the move, stop and move again
    2. Increase the length of time that they are stopped

    The first would increase opportunities in which the monster is in a vulnerable location, but the number of attacks that can be made each time may be lowered as a result. The second would increase the number of attacks that can be made each time, but also increases the likelihood of the monster staying in a spot that may be undesirable.

    We’d love to hear feedback on which type of adjustment players would prefer.
    (2)

    Bethany "Rukkirii" Stout - Community Team

  3. #83
    Player
    Join Date
    Mar 2011
    Posts
    274
    Just give them 1 HP. You can still hold them with a non-damaging spell or something, and then just dia them for items. I really don't think it'll be unbalanced if you do this. As it is right now, it's difficult for a melee party to receive any benefits from the items because the only jobs that are in a position to kill them are RNGs and BLMs. Considering BLMs are never in melee pties, and RNGs usually are not either, the parties that are taking the most damage (the melee parties) can never receive the benefits of fanatic's or fool's powders. By allowing WHMs to kill the elementals, they can then use these items on the melees in their party.
    (3)

  4. #84
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    It's like all these countless feedback and suggestions are not even remotely being considered at all.
    Their not reading them for the most part. The CR's do their job and all, but the dev's aren't listening to feedback from the English speaking forums. Their reading the JP forums and that's where their getting the idea to do stuff. It's really gotten blatantly obvious lately.
    (2)

  5. #85
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,169
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Rukkirii View Post
    While we're not currently looking into adding the suggested items to Legion to increase participation, we are looking at how to increase participation via other methods.
    I understand it, on the basis that legion has nothing to do with voidwatch, though we were mainly trying to think of a desireable resource that (some) people would do anything to get.

    Their not reading them for the most part. The CR's do their job and all, but the dev's aren't listening to feedback from the English speaking forums. Their reading the JP forums and that's where their getting the idea to do stuff. It's really gotten blatantly obvious lately.
    Without disagreeing with you, I'd still say you're being a bit presumptuous here.
    (2)

  6. #86
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Alhanelem View Post

    Without disagreeing with you, I'd still say you're being a bit presumptuous here.
    I think he's being a bit straightforward, But nothing to date has convinced me they even know the Non-JP Forums exist. Can't/Won't Blame the Reps, I know they're doing their jobs.
    (3)

  7. #87
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    2,103
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    I think it would be nice to have it cleared if there actually is a possibility to clear this content (pun toadally not intended) since some are not quite sure (I may very well be the only one).

    It was described as “slay as many foes as possible within the thirty-minute time limit”, yet I see many comments assuming it can actually be cleared.

    And no, I don't think conquering means clearing. ^^;

    Quote Originally Posted by Karbuncle View Post
    Quote Originally Posted by Alhanelem View Post
    Without disagreeing with you, I'd still say you're being a bit presumptuous here.
    I think he's being a bit straightforward, But nothing to date has convinced me they even know the Non-JP Forums exist. Can't/Won't Blame the Reps, I know they're doing their jobs.
    They are certainly not making use of the Test Server Bugs forum, as I reported a bug there 20 or so days before it going live, and nothing was done about it (before after it went live, that is). I don't think they have actually appointed anyone for the job to forward the posts from there, to anywhere... which is a shame.

    From these parts of the forum, there are the Community Representatives though, so it's really difficult to see why they would be here at all, unless they actually did read the feed-back with consideration. It's obvious that it is far more easy to just communicate directly with the Japanese community, but since there are translators at work, there should be some reason for them to be doing what they are doing.

    All in all, I doubt they are really 'listening to' the Japanese more than they are listening to the non-Japanese community. I'd say it's far more likely they are doing whatever they want to.

    But all this is not for this thread, so I'll leave my speculation at that. ^^
    (3)
    ...or so the legend says.


  8. #88
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Dragoy View Post
    I think it would be nice to have it cleared if there actually is a possibility to clear this content (pun toadally not intended) since some are not quite sure (I may very well be the only one).

    It was described as “slay as many foes as possible within the thirty-minute time limit”, yet I see many comments assuming it can actually be cleared.

    And no, I don't think conquering means clearing. ^^;


    They are certainly not making use of the Test Server Bugs forum, as I reported a bug there 20 or so days before it going live, and nothing was done about it (before after it went live, that is). I don't think they have actually appointed anyone for the job to forward the posts from there, to anywhere... which is a shame.

    From these parts of the forum, there are the Community Representatives though, so it's really difficult to see why they would be here at all, unless they actually did read the feed-back with consideration. It's obvious that it is far more easy to just communicate directly with the Japanese community, but since there are translators at work, there should be some reason for them to be doing what they are doing.

    All in all, I doubt they are really 'listening to' the Japanese more than they are listening to the non-Japanese community. I'd say it's far more likely they are doing whatever they want to.

    But all this is not for this thread, so I'll leave my speculation at that. ^^

    What was the bug? it could actually be one of the tricks they mentioned.

    #givingthemtoomuchcredit
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  9. #89
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    2,103
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Raksha,

    Just the issue regarding character movement.
    Third thread at the forum top (at the time of writing).


    About the elementals... what if they would follow the most previous character to have executed an action towards them? That should be convenient, though I'm unsure if it would be more of an annoyance, heh.

    Perhaps 'talk' to them to make them stop/move.
    Think of the certain Quasilumin.
    (0)
    ...or so the legend says.


  10. #90
    Player
    Join Date
    Mar 2011
    Posts
    274
    Or even better, quit designing mobs/content that require fool's/fanatic's drinks.
    (4)

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