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  1. #1
    Player Gippo's Avatar
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    Mar 2011
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    33
    Character
    Gippo
    World
    Sylph
    Main Class
    BLM Lv 99

    Suggested Adjustments to Legion

    Dear SE,

    In regards to Legion:

    This content has been long awaited by the playerbase, as a new activity to participate in. However, we are optimistic and hopeful that refinements will be made to increase this event's lifespan in FFXI. We fear that without further investigation, this event will quickly lose interest across all servers.

    To be blunt, the content should be scaled down. We do understand that this content was never meant to be abyssea level difficulty, and has been tailored to higher level content with LVL 99 players in mind. However, in its current form, for example, no group has reported to have even dented tier 2, let alone see the boss in any of the 4 known chambers.

    In regards to battle content, the FFXI playerbase has always prided itself on the ability to be successful with different PT setups and battle strategies, yet still reach a common goal. However, all known strategies being currently employed by the best geared/skilled players across all servers leads to the same conclusion: In its condition, the event is not scaled properly, and as such, the content is impossible to complete with the current limitations.

    Suggested changes:
    1. Adjust monster pathing to allow for areas to recover without aggro
    2. Decrease HP and/or Attack values of mobs.
    3. For the 36 man entry, institute a time increase upon clearing Tier 1. 15 minutes would be appropriate.
    4. Adjust monster spawn locations so they do not spawn directly where players enter.
    5. Currently killing elementals yields 1 temp item to the player that kills the monster. Increase this to be all players in the current alliance, or adjust temp items received. For example, 1 healing mist is not worth the time required to kill each elemental given how the content is scaled.
    6. Player time/reward is also not scaled properly, even for linkshells that have ordered gear distribution. For example, any ring with limited charges, should not require 1000 points with the current difficulty. Increase points aquired per mob killed, or decrease the cost of rings, and add additional gear at the current 1000 point cost.
    7. The entrance fee is appropriate, if in our opinion, there is at minimum a 30% chance of reaching each tier's 7th mob and defeating it. However, the current price does not scale when you have an impossible task of clearing 7 mobs of this insane difficulty in only 30 minutes. Players will not sacrifice their gil when this "fee" provides them no chance to better their characters at all.
    8. If you do not intend on adjusting this event by any of the means we have listed, remove exp scrolls as a drop item from each mob, and force each mob to drop an item worthy of this current content.

    Thank you for your time.
    (10)
    Last edited by Gippo; 03-30-2012 at 04:32 PM.

  2. #2
    Player saevel's Avatar
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    Apr 2011
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    2,350
    They made it a bit ridiculous to prevent the super buffed people from clearing it too quickly. SE wants them to bang their heads against the wall over and over again for a few months at least. Then SE will come in and lower it's difficulty a bit, namely actually allow you to kill in a reasonable amount of time.
    (3)

  3. #3
    Player Alkimi's Avatar
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    Mar 2011
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    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Gippo View Post
    institute a time increase upon clearing Tier 1. 15 minutes would be appropriate.
    Especially agree with this part. Even with 36 you're looking at taking most of your time limit up just defeating the first and easiest wave. A time extension of 15 mins each for defeating the first and second waves would make it possible, but still damn hard to do.
    (3)

  4. #4
    Player Cabalabob's Avatar
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    Mar 2011
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    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    Quote Originally Posted by Gippo View Post
    Dear SE,

    In regards to Legion:

    This content has been long awaited by the playerbase, as a new activity to participate in. However, we are optimistic and hopeful that refinements will be made to increase this event's lifespan in FFXI. We fear that without further investigation, this event will quickly lose interest across all servers.

    To be blunt, the content should be scaled down. We do understand that this content was never meant to be abyssea level difficulty, and has been tailored to higher level content with LVL 99 players in mind. However, in its current form, for example, no group has reported to have even dented tier 2, let alone see the boss in any of the 4 known chambers.

    In regards to battle content, the FFXI playerbase has always prided itself on the ability to be successful with different PT setups and battle strategies, yet still reach a common goal. However, all known strategies being currently employed by the best geared/skilled players across all servers leads to the same conclusion: In its condition, the event is not scaled properly, and as such, the content is impossible to complete with with the current limitations.
    It's a bit early to be saying this, the content has been out for what? A week? Do you think anyone had Even reached Odin within a week of the release of einherjar? Let alone worked out a competent strategy and group for beating the wings, same goes for dyna, Nyzul, sea, sky, limbus, pretty much any endgame content. Give it time and a workable strategy will come about, it's too early to be wanting it simplified
    (0)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    People got too comfortable with Abyssea style content, it will take a while before they actually learn to play a game not made for Casuals.

    If this style was added before Abyssea, lolWatch and such came out then people would have beat it by now.

    However; I do agree with a time increase on defeat though much less than 15 minutes.
    (0)
    Last edited by Daniel_Hatcher; 03-31-2012 at 02:51 AM.

  6. #6
    Player Gippo's Avatar
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    Mar 2011
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    33
    Character
    Gippo
    World
    Sylph
    Main Class
    BLM Lv 99
    Quote Originally Posted by Cabalabob
    It's a bit early to be saying this, the content has been out for what? A week? Do you think anyone had Even reached Odin within a week of the release of einherjar? Let alone worked out a competent strategy and group for beating the wings, same goes for dyna, Nyzul, sea, sky, limbus, pretty much any endgame content.
    No. It is not too early, because for the reasons I laid out in my post, if you truly want content to be long lasting, the fundamentals must exist to make it so. Currently the flaws that exist are the reasons why you don't see people doing this event.

    Please do not compare previous endgame activities to this specific event, as they are not similar at all. There is a huge difference for criticizing content that is challenging/not easily understood with Legion, because Legion is by its very nature broken for the reasons I listed above.

    Give it time and a workable strategy will come about
    You're being too optimistic that SE is already aware of the flaws of the system. You are also assuming the playerbase will continue to do this event in the hopes that a solution will "work itself out." This is misguided hope.
    My hope, on the other hand, is to give feedback that is not just critical, but give suggestions on how to fix the problem.
    Re-read my suggestions again if you need to, but if you actually attempt this content, you will see that the requests made above are in fact legitimate and a 2nd look should be given to Legion by the dev team immediately.

    Thanks.
    (4)

  7. #7
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    You're deluded if you think people aren't doing this event.
    (0)

  8. #8
    Player Alkimi's Avatar
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    Mar 2011
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    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Maybe design it for 18 rather than 36 (which it seems to be). We have one of the biggest linkshells and we can't get anywhere near 36 people.
    (0)
    Last edited by Alkimi; 04-01-2012 at 06:00 AM.

  9. #9
    Player
    Join Date
    Mar 2011
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    960
    Quote Originally Posted by Daniel_Hatcher View Post
    People got too comfortable with Abyssea style content, it will take a while before they actually learn to play a game not made for Casuals.

    If this style was added before Abyssea, lolWatch and such came out then people would have beat it by now.

    However; I do agree with a time increase on defeat though much less than 15 minutes.
    So far it does maintain the pre-Abyssean gather a bunch of people for 1 or maybe 2 drops for the effort though.

    36 people and they really think this event will be popular without loot backing it? Nothing changes.
    (2)

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  10. #10
    Player saevel's Avatar
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    Apr 2011
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    2,350
    We did this earlier, mostly people we know with a couple of /shout members.

    Difficulty is their HP vs the time limit. We wiped the first time because we didn't know what to expect. Following runs we ended up timing out but otherwise were perfectly capable of beating it. Turtle is entirely too long to kill with it's ridiculously 600+ hits and 1.3K crits, otherwise the other two aren't hard.

    Tone down the HP and offensive damage and it'll be perfect.
    (2)

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