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  1. #71
    Player Washburn's Avatar
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    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    cmon guys, the shitty rings are totally worth it...
    (3)

  2. #72
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Sparthos View Post
    How are people supposed to notice small nuances that may be beneficial to the group if you're worried about the clock all fight? Like Mahoro said, it only promotes zerging, embrava spam and perfect defense strategies which are restrictive by nature.

    The timer for an event like Legion should be low enough that it prevents holding up the chamber or promoting zombie tactics but not so low that the event becomes impossible if you happen to wipe. Previous content like "The Wyrmking Descends", Lambton Worm, "Ouryu Cometh" and even HNMs had a 1 hour timer, why not this event?
    Their BSing most of us on purpose. It's designed to be nearly impossible to clear, even for a super buffed super geared group. When there is such a restrictive clock there is only one valid strategy, zerg it until it's dead.
    (0)

  3. #73
    Player
    Join Date
    Mar 2011
    Posts
    274
    Quote Originally Posted by Rukkirii View Post
    Greetings!

    As a follow-up to our recent Legion posts, we would like to go over the balancing of Legion battles.

    To start off, the battle concepts behind the Hall of An, Hall of Ki, Hall of Im, Hall of Muru and Hall of Mul are each designed differently. Also there are differences between the enemies in each Hall, such as some monsters featuring high agility in exchange for lowered HP, some that may coordinate with other monsters or even varying behavior depending on the order in which you defeat them.

    With that in mind, the key to conquering Legion is to be aware of these patterns and planning the appropriate tactics to counter them. In other words, making up things as you go along will only get you so far. When you first tackle Legion, it can be challenging to figure out how to advance, but by trying different strategies, players will start to see patterns and trends within each Hall and enemy that you should be able to come up with some good tactics and formation.

    Hall of An is designed to be fairly straightforward and it features monsters with high attack, monsters that will use debuffs and monsters that are balanced in between. We suggest that you first challenge Hall of An to get the idea on how to tackle the rest of Legion.

    Some players have had trouble finding a "safe spot" in between the first and second waves of enemies. While there is no specific area where it is consider to be 100% safe, there are certain parts of the map that monsters won't wander around. However, even though they don't wander to close to those areas, they can still detect the players depending on the distance. We can adjust and narrow down the range where monsters spawn and wander but if we were to do so, the monsters would be more concentrated and players may end up being attacked by 3 monsters at the same time so there are both pros and cons. But if the range should still be narrowed down, we would like to give some thought to it.

    When it comes to the elementals that drop temporary items, they are designed to run from and attacker and to stay once they have been claimed. Even though they run off, they won't despawn if you have attacked them while they are present. The reason being so that players can defeat them and obtain their items at the perfect time that they need to.

    All that said, we'll continue to gather your feedback and comments for the dev. team so please keep them coming!
    Can someone explain to me what the bold section means? All of the legions mobs automatically link anyway... why would changing their spawn location matter in the least?

    Additional note: nobody is ever going to get 36 people to go do legion, or if they do, they must be some serious special-ed 36 people for wasting their time. I say this as someone who tried myself many times. The rewards are mediocre; not only this, but you are lotting against 35 other people. You loved your VW loot system so much that you revert back to this?

    My point: this content needs to be completable by 18 people or it's pointless and you've wasted your time as well as ours.
    (6)
    Last edited by Helel; 04-18-2012 at 10:57 AM.

  4. #74
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    So a group finally cleared Wave 2 of Ki. Wave 3 was 3 more HNMs. Including a mantis that can death prophet from 100%. If we're supposed to clear mobs in a certain order that gives us 3.3 minutes for each NM. How is that a possibility for things that wipe you instantly without PD up? Can we get more info than "You're doing it wrong"?
    (2)
    Last edited by Insaniac; 04-18-2012 at 11:31 PM.
    ↓ Trolling sapling ↓

  5. #75
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    i guess this is SE's response to stuff being too easy
    (3)

  6. #76
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Rukkirii View Post
    When it comes to the elementals that drop temporary items, they are designed to run from and attacker and to stay once they have been claimed. Even though they run off, they won't despawn if you have attacked them while they are present.
    I think this is mis-translated slightly? As it doesn't make sense
    (0)

  7. #77
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Insaniac View Post
    So a group finally cleared Wave 2 of Ki. Wave 3 was 3 more HNMs. Including a mantis that can death prophet from 100%. If we're supposed to clear mobs in a certain order that gives us 3:33 for each NM. How is that a possibility for things that wipe you instantly without PD up? Can we get more info than "You're doing it wrong"?
    Perfect defense ? Oh looooooooook.

    The dev post is not super clear either that the order matters. Maybe it's some dumb strat like killing at the same time or holding one at low HP etc. Also they advised Hall of An so that means that the strat for other chambers are retarded while this one is simple..
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  8. #78
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,103
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    “°__°”

    Quote Originally Posted by saevel View Post
    Their BSing most of us on purpose. It's designed to be nearly impossible to clear, even for a super buffed super geared group. When there is such a restrictive clock there is only one valid strategy, zerg it until it's dead.
    I thought it was designed to be impossible to clear.
    Or in other words: “Slay as many foes as possible within the thirty-minute time limit.”

    Moreover, perhaps there are “mechanics” in place that prevent a strategy such as “zerging” from succeeding at all. Ha, I guess that would be a new one.

    Quote Originally Posted by Babekeke View Post
    Quote Originally Posted by Rukkirii View Post
    When it comes to the elementals that drop temporary items, they are designed to run from and attacker and to stay once they have been claimed. Even though they run off, they won't despawn if you have attacked them while they are present.
    I think this is mis-translated slightly? As it doesn't make sense
    The wording might be a bit odd, but I think it means something along the lines: The elementals will flee from player characters, and if not claimed, de-spawn in due time. If they are claimed, however, they will stay still and do not de-spawn (even if they still decide to flee? ¯\_ツ_/¯ ).

    Alternatively: The elementals will flee from player characters, and de-spawn in due time if not claimed. They will continue to flee even after being claimed, but will not de-spawn.

    May bee. ^^;
    (0)
    ...or so the legend says.


  9. #79
    Community Rep Rukkirii's Avatar
    Join Date
    Apr 2011
    Posts
    65
    Quote Originally Posted by Mahoro View Post
    If they want people to do the event and have a robust /shout community, I completely agree they should at least put in Heavy Metal/Riftxxx stuff.

    While we're not currently looking into adding the suggested items to Legion to increase participation, we are looking at how to increase participation via other methods.
    (1)

    Bethany "Rukkirii" Stout - Community Team

  10. #80
    Player
    Join Date
    Mar 2011
    Posts
    274
    Quote Originally Posted by Rukkirii View Post
    While we're not currently looking into adding the suggested items to Legion to increase participation, we are looking at how to increase participation via other methods.
    Step in the right direction at least. I still believe you'll need to get rid of the 36-person requirement for a full clear though. Managing a shout group with 36 people is pretty ridiculous. You guys should know from the test server event. If the devs really really want to keep 36 person requirement then the rewards need to be incredibly good AND easily accessible. The easily accessible part is really important because nobody wants to lot against 35 other people. Direct drops would make things appealing.

    Still... it really sucks having to spend 2 hours shouting for people to do this event + whatever time it takes to organize parties. Not to mention you need to hand out pearls if you have two alliances (since you can't just use party chat).

    Drop the mobs' HP by 50%.
    Get rid of 36-person option, OR at least make it possible to do w/o.
    Add some better rewards.
    (2)

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