cmon guys, the shitty rings are totally worth it...
cmon guys, the shitty rings are totally worth it...
Can someone explain to me what the bold section means? All of the legions mobs automatically link anyway... why would changing their spawn location matter in the least?
Additional note: nobody is ever going to get 36 people to go do legion, or if they do, they must be some serious special-ed 36 people for wasting their time. I say this as someone who tried myself many times. The rewards are mediocre; not only this, but you are lotting against 35 other people. You loved your VW loot system so much that you revert back to this?
My point: this content needs to be completable by 18 people or it's pointless and you've wasted your time as well as ours.
Last edited by Helel; 04-18-2012 at 10:57 AM.
So a group finally cleared Wave 2 of Ki. Wave 3 was 3 more HNMs. Including a mantis that can death prophet from 100%. If we're supposed to clear mobs in a certain order that gives us 3.3 minutes for each NM. How is that a possibility for things that wipe you instantly without PD up? Can we get more info than "You're doing it wrong"?
Last edited by Insaniac; 04-18-2012 at 11:31 PM.
↓ Trolling sapling ↓
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i guess this is SE's response to stuff being too easy
Perfect defense ? Oh looooooooook.
The dev post is not super clear either that the order matters. Maybe it's some dumb strat like killing at the same time or holding one at low HP etc. Also they advised Hall of An so that means that the strat for other chambers are retarded while this one is simple..
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
I thought it was designed to be impossible to clear.
Or in other words: “Slay as many foes as possible within the thirty-minute time limit.”
Moreover, perhaps there are “mechanics” in place that prevent a strategy such as “zerging” from succeeding at all. Ha, I guess that would be a new one.
The wording might be a bit odd, but I think it means something along the lines: The elementals will flee from player characters, and if not claimed, de-spawn in due time. If they are claimed, however, they will stay still and do not de-spawn (even if they still decide to flee? ¯\_ツ_/¯ ).
Alternatively: The elementals will flee from player characters, and de-spawn in due time if not claimed. They will continue to flee even after being claimed, but will not de-spawn.
May bee. ^^;
...or so the legend says.
Step in the right direction at least. I still believe you'll need to get rid of the 36-person requirement for a full clear though. Managing a shout group with 36 people is pretty ridiculous. You guys should know from the test server event. If the devs really really want to keep 36 person requirement then the rewards need to be incredibly good AND easily accessible. The easily accessible part is really important because nobody wants to lot against 35 other people. Direct drops would make things appealing.
Still... it really sucks having to spend 2 hours shouting for people to do this event + whatever time it takes to organize parties. Not to mention you need to hand out pearls if you have two alliances (since you can't just use party chat).
Drop the mobs' HP by 50%.
Get rid of 36-person option, OR at least make it possible to do w/o.
Add some better rewards.
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