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  1. #61
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Economizer View Post
    (HQ, DEF:28 "Cure" potency +4% Enhances "Resist Silence" effect Movement speed +12%).
    this item is basically what I'd call crap. it looks good, but its not. cure potency slot? there is so many cure potency items for WHM, the NQ zenith pumps can be augmented with potency +3%, but more impotantly they can be augmented with cure casting time -7%. Nobody wants cure potency on feet, which leaves: movement speed. Gaiters have existed for years now...18% or bust.
    (0)

  2. #62
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Iaso Boots are the very definition of a sidegrade with those base stats. The only thing that could push it over would be potential augments. Iaso Mitra (head piece) is much much better.
    (1)

  3. #63
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sparthos View Post
    It's like stupid compounded on stupid. Do they not want people to do events?
    I think they are on their last straws and grasping for more now. No new contents coming and they still have over a year to fill in before FF14 will start taking off, or so they hope. Right now we are pretty much strung along with luck based events where the drop rate is ridiculously low and it takes forever to do and 18-36 people to clear. Basically trying to bring back the old FFXI where grinding is the thing. Voidwatch, Neo Nyzul and Legion are all big disappointment to be honest, you stayed for a year hoping that they finally get it, since Abyssea was a great example on how to do content that is "battle oriented" and make the grinding somewhat fun and enjoyable. Alas, no more, welcome to the "barance" style of FFXI. So far their response to Legion has been very timid and they are going in "attacking" mode, pretty much take it or we will give you nothing, they have to "draw the line" somewhere.
    (2)

  4. #64
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Have to admit, I just BG'd the current known drops from Legion.

    My god, They're all sh*t tier sh*t. Absolute garbage. I mean like stuff that seriously has little to absolutely no conceivable use outside of being fluff-drops just to fill a drop spot.
    (2)

  5. #65
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    The known drops yeah. The unknown drops on BG "Legion Rewards" page has the other stuff.
    (0)

  6. #66
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by Luvbunny View Post
    I think they are on their last straws and grasping for more now. No new contents coming and they still have over a year to fill in before FF14 will start taking off, or so they hope. Right now we are pretty much strung along with luck based events where the drop rate is ridiculously low and it takes forever to do and 18-36 people to clear. Basically trying to bring back the old FFXI where grinding is the thing. Voidwatch, Neo Nyzul and Legion are all big disappointment to be honest, you stayed for a year hoping that they finally get it, since Abyssea was a great example on how to do content that is "battle oriented" and make the grinding somewhat fun and enjoyable. Alas, no more, welcome to the "barance" style of FFXI. So far their response to Legion has been very timid and they are going in "attacking" mode, pretty much take it or we will give you nothing, they have to "draw the line" somewhere.
    Are you related to Runespider perchance?
    (2)

  7. #67
    Community Rep Rukkirii's Avatar
    Join Date
    Apr 2011
    Posts
    65
    Greetings!

    As a follow-up to our recent Legion posts, we would like to go over the balancing of Legion battles.

    To start off, the battle concepts behind the Hall of An, Hall of Ki, Hall of Im, Hall of Muru and Hall of Mul are each designed differently. Also there are differences between the enemies in each Hall, such as some monsters featuring high agility in exchange for lowered HP, some that may coordinate with other monsters or even varying behavior depending on the order in which you defeat them.

    With that in mind, the key to conquering Legion is to be aware of these patterns and planning the appropriate tactics to counter them. In other words, making up things as you go along will only get you so far. When you first tackle Legion, it can be challenging to figure out how to advance, but by trying different strategies, players will start to see patterns and trends within each Hall and enemy that you should be able to come up with some good tactics and formation.

    Hall of An is designed to be fairly straightforward and it features monsters with high attack, monsters that will use debuffs and monsters that are balanced in between. We suggest that you first challenge Hall of An to get the idea on how to tackle the rest of Legion.

    Some players have had trouble finding a "safe spot" in between the first and second waves of enemies. While there is no specific area where it is consider to be 100% safe, there are certain parts of the map that monsters won't wander around. However, even though they don't wander to close to those areas, they can still detect the players depending on the distance. We can adjust and narrow down the range where monsters spawn and wander but if we were to do so, the monsters would be more concentrated and players may end up being attacked by 3 monsters at the same time so there are both pros and cons. But if the range should still be narrowed down, we would like to give some thought to it.

    When it comes to the elementals that drop temporary items, they are designed to run from and attacker and to remain in the zone once they have been claimed. Even though they run off, they won't despawn if you have claimed them while they are present. The reason being so that players can defeat them and obtain their items at the perfect time that they need to.

    All that said, we'll continue to gather your feedback and comments for the dev. team so please keep them coming!
    (4)
    Last edited by Bayohne; 04-19-2012 at 06:25 AM. Reason: Minor clarification in red.

    Bethany "Rukkirii" Stout - Community Team

  8. #68
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Rukkirii, thank you for your feedback.

    In response, I think the overriding issue is that there can be no variance in "planning the appropriate tactics" and "trying different strategies", because Legion in its current form essentially boils down to one strategy: zerg. The 30 minute time limit is too restrictive. Assuming there are 6-7 monsters per chamber, there is no time to carry out any other strategy or tactic when each monster has to be defeated in 4-5 minutes. While the change in monster HP is welcomed, we see no reason that this event cannot be made 45 minutes as Walk of Echoes was.
    (3)

  9. #69
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    His post seems to indicate that killing one of the mob first is going to weaken the others.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  10. #70
    Player
    Join Date
    Mar 2011
    Posts
    960
    How are people supposed to notice small nuances that may be beneficial to the group if you're worried about the clock all fight? Like Mahoro said, it only promotes zerging, embrava spam and perfect defense strategies which are restrictive by nature.

    The timer for an event like Legion should be low enough that it prevents holding up the chamber or promoting zombie tactics but not so low that the event becomes impossible if you happen to wipe. Previous content like "The Wyrmking Descends", Lambton Worm, "Ouryu Cometh" and even HNMs had a 1 hour timer, why not this event?
    (8)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

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