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  1. #1
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Yeah god forbid they are going to start nerfing the beastmaster pet and avatar when you summon them on your "weakened" state... The 5 mnts cool down is ARCHAIC, OLD, and should be revised. This is 2012, over 10 years since the game first released. 3 mnts weakened state is more than plenty as punishment. Imagine if you are playing FF13 and you got punished with 5 mnts weakened state whenever the screen is "game over" or one of your party member died during the battle, yeah that will go over very well with the players.
    (3)

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Luvbunny View Post
    Yeah god forbid they are going to start nerfing the beastmaster pet and avatar when you summon them on your "weakened" state... The 5 mnts cool down is ARCHAIC, OLD, and should be revised. This is 2012, over 10 years since the game first released. 3 mnts weakened state is more than plenty as punishment. Imagine if you are playing FF13 and you got punished with 5 mnts weakened state whenever the screen is "game over" or one of your party member died during the battle, yeah that will go over very well with the players.
    PMSL You're really going to compare a MMO with a Single Player game where the characters are crazy over-powered.
    (1)

  3. #3
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    I'd rather see them just lower weakened timer in general, with an adjustment to arise to not give weakness at all.

    Edit: I do agree with having some amount of a weakness though. Especially since we can just infinitely raise as many times as we want. Some games give you a set number of times you can raise throughout a fight, and once you use them all that's it, you're down for the count.
    (1)
    Last edited by Reiterpallasch; 06-15-2012 at 09:50 AM.
    ~ The OF motto ~
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  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Reiterpallasch View Post
    I'd rather see them just lower weakened timer in general, with an adjustment to arise to not give weakness at all.

    Edit: I do agree with having some amount of a weakness though. Especially since we can just infinitely raise as many times as we want. Some games give you a set number of times you can raise throughout a fight, and once you use them all that's it, you're down for the count.
    lol, just no! You'd have EVERYONE wanting Arise alone, there must be a weakness time for it, personally I preferred what was suggested before:

    Raise 1 - 5 minutes
    Raise 2 - 4 Minutes
    Raise 3 - 3 Minutes
    Arise - 2 minutes 30 seconds
    (2)

  5. #5
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Daniel_Hatcher View Post
    lol, just no! You'd have EVERYONE wanting Arise alone, there must be a weakness time for it, personally I preferred what was suggested before:

    Raise 1 - 5 minutes
    Raise 2 - 4 Minutes
    Raise 3 - 3 Minutes
    Arise - 2 minutes 30 seconds
    This, this, and maybe this as well.

    When gaining exp is as fast as it is now, no one really cares how much exp they lose when they get KOed (at least I don't), and therefore it doesn't matter much which raise spell you use. If higher-tier raises reduced weakness, which raise spell you used on which player would become strategically relevant in hard fights, where you would use the best raise on the party member who needed to get back into action the fastest.
    (7)