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  1. #1
    Player DangerousCalled's Avatar
    Join Date
    Apr 2012
    Posts
    17
    Character
    Mloots
    World
    Ragnarok
    Main Class
    NIN Lv 99

    Suggestion: Make /heal command to Reduce Weakness Time

    Hello~
    This is my first thread here

    At old days (Lv75 cap) /heal command was usefull to heal our MP in main Fights (such HNMs , ZNM , Sky , Sea , etc) , And it was nice command to heal our HP in free spot area or once we got KO.

    But @ Lv99 cap I think its less effect now , we got Gears/Spells/Abilities to Recover our MP , And Mele today don't want /heal to prevent lose his TP (even if he on weakness status).

    So rare to see people use /heal command as rest for his/her character , we become as machine fighters /heal is just waste of time.

    How about Added Nice Effect to our /heal command ?
    while you resting in 3 min your weakness state wear off, since our weakness duration is 5 min , if our character got some rest (not has been standing all the time while weakness) should got good preparation for the battle .

    What you think my friends?
    (41)
    Last edited by DangerousCalled; 04-17-2012 at 04:27 PM.

  2. #2
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Great idea if it can reduce weakness to 2-3 mnts. I don't see this ever happening though - but you can only hope. Their main sole goal for this game now is to add "timesink" and "grindtastic event" whenever possible in every way they can. We are not getting new add ons or expansion. All the post abyssea contents are extremely non friendly to general population, with super low drop rate and just grind after grind after grind with side grade gears. The fact that the gears are decent is the only saving grace - at least it does not completely destroy abyssea gears.
    (3)

  3. #3
    Player Aarahs's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    123
    Character
    Aarahs
    World
    Quetzalcoatl
    Main Class
    DRG Lv 99
    Not happening. If you're weakened, you're supposed to be /healing. Zombieing is not supposed to be a tactic, hence double weakness.
    (5)
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  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Aarahs View Post
    Not happening. If you're weakened, you're supposed to be /healing.
    There's plenty of jobs that can still contribute to the fight while weakened, so this argument is a bit shaky.
    (1)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    How about... no.

    Absurd idea. Zombie'ing itself needs to be stopped, mages loose all their power, so to should DD's.
    (6)

  6. #6
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Aarahs View Post
    Not happening. If you're weakened, you're supposed to be /healing. Zombieing is not supposed to be a tactic, hence double weakness.
    Quote Originally Posted by Daniel_Hatcher View Post
    How about... no.

    Absurd idea. Zombie'ing itself needs to be stopped, mages loose all their power, so to should DD's.
    How about realizing what this is about? This has absolutely zero to do with the ability to zombie-fight mobs. Even when you're not trying to fight weakened, are you really /healing? Very few jobs have any need at all to rest these days. This only still applies to (certain) mages in Legion. In fact, you could argue that this would motivate people to zombie less, because if they try to zombie they'll just get killed over and over. However, with this, if they rest they'll recover from weakness faster, so there's less of a motivation to zombie and instead just rest up to recover fully.

    Personally I'm not sure how I feel about it, though. On the one hand, the 5min weakness is a well-placed penalty for dying in a fight, on the other hand, as was mentioned before, many jobs are not affected very much by weakness (single or multiple) in the first place, so it's doubtful if weakness really does much for them. I guess I wouldn't mind this, as it would give /healing some point again, but I don't feel strongly one way or another.
    (12)
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  7. #7
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Yeah god forbid they are going to start nerfing the beastmaster pet and avatar when you summon them on your "weakened" state... The 5 mnts cool down is ARCHAIC, OLD, and should be revised. This is 2012, over 10 years since the game first released. 3 mnts weakened state is more than plenty as punishment. Imagine if you are playing FF13 and you got punished with 5 mnts weakened state whenever the screen is "game over" or one of your party member died during the battle, yeah that will go over very well with the players.
    (3)

  8. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Luvbunny View Post
    Yeah god forbid they are going to start nerfing the beastmaster pet and avatar when you summon them on your "weakened" state... The 5 mnts cool down is ARCHAIC, OLD, and should be revised. This is 2012, over 10 years since the game first released. 3 mnts weakened state is more than plenty as punishment. Imagine if you are playing FF13 and you got punished with 5 mnts weakened state whenever the screen is "game over" or one of your party member died during the battle, yeah that will go over very well with the players.
    PMSL You're really going to compare a MMO with a Single Player game where the characters are crazy over-powered.
    (1)

  9. #9
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    I'd rather see them just lower weakened timer in general, with an adjustment to arise to not give weakness at all.

    Edit: I do agree with having some amount of a weakness though. Especially since we can just infinitely raise as many times as we want. Some games give you a set number of times you can raise throughout a fight, and once you use them all that's it, you're down for the count.
    (1)
    Last edited by Reiterpallasch; 06-15-2012 at 09:50 AM.
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  10. #10
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Reiterpallasch View Post
    I'd rather see them just lower weakened timer in general, with an adjustment to arise to not give weakness at all.

    Edit: I do agree with having some amount of a weakness though. Especially since we can just infinitely raise as many times as we want. Some games give you a set number of times you can raise throughout a fight, and once you use them all that's it, you're down for the count.
    lol, just no! You'd have EVERYONE wanting Arise alone, there must be a weakness time for it, personally I preferred what was suggested before:

    Raise 1 - 5 minutes
    Raise 2 - 4 Minutes
    Raise 3 - 3 Minutes
    Arise - 2 minutes 30 seconds
    (2)

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