Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 47

Dev. Posts

Hybrid View

  1. #1
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Daniel_Hatcher View Post
    lol, just no! You'd have EVERYONE wanting Arise alone, there must be a weakness time for it, personally I preferred what was suggested before:

    Raise 1 - 5 minutes
    Raise 2 - 4 Minutes
    Raise 3 - 3 Minutes
    Arise - 2 minutes 30 seconds
    This, this, and maybe this as well.

    When gaining exp is as fast as it is now, no one really cares how much exp they lose when they get KOed (at least I don't), and therefore it doesn't matter much which raise spell you use. If higher-tier raises reduced weakness, which raise spell you used on which player would become strategically relevant in hard fights, where you would use the best raise on the party member who needed to get back into action the fastest.
    (7)

  2. #2
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    wasn't there a blurb a while back where they were looking into reducing the weakened time to 3 minutes or something? May have been bound to higher level raise/reraise...forget exactily what was mentioned, but remember reading it somewhere.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #3
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by RAIST View Post
    wasn't there a blurb a while back where they were looking into reducing the weakened time to 3 minutes or something? May have been bound to higher level raise/reraise...forget exactily what was mentioned, but remember reading it somewhere.
    Thinking of Arise? They said it will have a 3min weakness, as opposed to the regular 5min weakness.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #4
    Player
    Join Date
    Jul 2011
    Posts
    597
    But if they did that, they'd have to 'balance' it by making a new double-weakened state where you're stuck in weakened state for 10 minutes, have 1hp, and 0 accuracy.
    (1)

  5. #5
    Player DangerousCalled's Avatar
    Join Date
    Apr 2012
    Posts
    17
    Character
    Mloots
    World
    Ragnarok
    Main Class
    NIN Lv 99
    thank you all for comments

    Quote Originally Posted by Aarahs View Post
    Not happening. If you're weakened, you're supposed to be /healing. Zombieing is not supposed to be a tactic, hence double weakness.
    not really , most of my time if I got weakness status I don't rest unless my MP below 40 MP as mage (even as mage I just use refresh or any method to recover my mp w/o healing)

    and about Zombieng tactic , I aggre about what Arcon said:
    Quote Originally Posted by Arcon View Post
    This has absolutely zero to do with the ability to zombie-fight mobs. Even when you're not trying to fight weakened, are you really /healing? Very few jobs have any need at all to rest these days.
    at last Zombieng tactic need to die every min or less , resting for 3 min I think this out plan of zombieng & in 3 min the Mob got over half HP return (thats if not full also).

    Quote Originally Posted by Kaisha View Post
    But if they did that, they'd have to 'balance' it by making a new double-weakened state where you're stuck in weakened state for 10 minutes, have 1hp, and 0 accuracy.
    about weakened 10 min , this 1 happen once u re zone Dynims ( old version )
    but idk is this still happning
    (1)

  6. #6
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by DangerousCalled View Post
    about weakened 10 min , this 1 happen once u re zone Dynims ( old version )
    but idk is this still happning
    No it isn't. The only way to trigger the 10 minute weakness was to exit the zone and re-enter. Now there is no re-entry.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  7. #7
    Player Elgorian's Avatar
    Join Date
    Sep 2011
    Location
    Ohio
    Posts
    25
    Character
    Elgorian
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by saevel View Post
    MMO's are about player involvement, taking a player out of the action for 5min isn't good for gameplay. FFXI needs to follow other MMO's and introduce a tiered stacking weakness state.

    First time killed = -25% to HP / MP and -25% to all stats, lasts 3min.
    Second time killed = -50% HP / MP -50% to all stats, lasts 3min.
    Third time killed = -75% HP / MP -75% to all stats, lasts 3min.
    Fourth time killed = -90% HP / MP -90% to all stats, lasts 3min. Last stage of weakness
    Honestly, I've only really seen that in FFXIV. Most MMO's have a 10 minute weakness if you straight up rez in a "retreating" way. In WoW it's 10 min sickness if you don't run back to your body. LOTRO gives some penalties each time I guess. But I'd rather not have a system from XIV implemented in XI. We all know how that game is going <_< until 2.0 at least where it might be worthwhile we'll see.

    Anyway, I'd love to see something like OP implemented, I do still /heal when weakened just out of habit from how things used to be. Faster I'm unweakened the faster I'll be....useful.
    (0)
    Jobs: MNK99 PLD99 WHM99 BLM99

  8. #8
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Elgorian View Post
    Honestly, I've only really seen that in FFXIV. Most MMO's have a 10 minute weakness if you straight up rez in a "retreating" way. In WoW it's 10 min sickness if you don't run back to your body. LOTRO gives some penalties each time I guess. But I'd rather not have a system from XIV implemented in XI. We all know how that game is going <_< until 2.0 at least where it might be worthwhile we'll see.

    Anyway, I'd love to see something like OP implemented, I do still /heal when weakened just out of habit from how things used to be. Faster I'm unweakened the faster I'll be....useful.
    That's not a system from FFXIV. It's what most other MMO's use, a stacking weakness system upon returned from incapacitation. It's done to penalize the player for becoming incapacitated while not forcing the player to go watch TV.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  9. #9
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    Great suggestion. Make /heal recover from weakened twice as fast as if not /heal. That would be 2.5 mins for normal raise and 1.5 mins if you were raised with arise. Or pick some other rate but faster is good.
    (1)

  10. #10
    Player DangerousCalled's Avatar
    Join Date
    Apr 2012
    Posts
    17
    Character
    Mloots
    World
    Ragnarok
    Main Class
    NIN Lv 99
    up up

    I hope dev team read about it & give me an answer
    (1)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast