This, this, and maybe this as well.
When gaining exp is as fast as it is now, no one really cares how much exp they lose when they get KOed (at least I don't), and therefore it doesn't matter much which raise spell you use. If higher-tier raises reduced weakness, which raise spell you used on which player would become strategically relevant in hard fights, where you would use the best raise on the party member who needed to get back into action the fastest.



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