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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,269
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by DangerousCalled View Post
    up up

    I hope dev team read about it & give me an answer
    Take a number buddy, take a number.
    (1)

  2. #2
    Player DangerousCalled's Avatar
    Join Date
    Apr 2012
    Posts
    17
    Character
    Mloots
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Quote Originally Posted by Alhanelem View Post
    Take a number buddy, take a number.
    I got my number finally

    Quote Originally Posted by Okipuit View Post
    Hey there,

    We appreciate the suggestions, however, since weakness is a penalty for K.O., the development team currently has no plans to decrease its duration without special conditions.
    thanks for the answer Mr.Okipuit ,
    in case there is no changing about K.O. part , how about make /heal command more useful? at least make it heal some bad status (such as paralyze/blind/curse/minus effect of def or att , etc)

    but at least my voice come to dev team & thats enough for while~

    We are waiting for the "special conditions" to make decrease duration of K.O.
    (3)

  3. #3
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by DangerousCalled View Post
    We are waiting for the "special conditions" to make decrease duration of K.O.
    We have those conditions. It's called "Arise". Reduces weakness timer to 3min. Unfortunately, I think that's as far as SE is willing to go with this issue.
    (0)

  4. #4
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    MMO's are about player involvement, taking a player out of the action for 5min isn't good for gameplay. FFXI needs to follow other MMO's and introduce a tiered stacking weakness state.

    First time killed = -25% to HP / MP and -25% to all stats, lasts 3min.
    Second time killed = -50% HP / MP -50% to all stats, lasts 3min.
    Third time killed = -75% HP / MP -75% to all stats, lasts 3min.
    Fourth time killed = -90% HP / MP -90% to all stats, lasts 3min. Last stage of weakness

    Each time killed resets the 3min timer and increase's the penalty. This way you can afford to die once without being totally out of commission for the next 5min. Yet if you persist and keep dieing you'll get weaker and weaker until your completely useless. This behooves you to try not to die / zombie yet also allows the players wiggle room for BS like doom / Instant Death / massive aoe's.
    (11)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #5
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    I like the idea of keeping it simple- healing while weak reducing the amount of time weakened. Keep everything else the same, double weak, etc.
    (2)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Good suggestion OP! ^^ That would be rather useful! =D
    (1)

  7. #7
    Player Basileus's Avatar
    Join Date
    May 2012
    Location
    Bastok
    Posts
    12
    Character
    Laddie
    World
    Ragnarok
    Main Class
    RDM Lv 99
    They reduced the time of being weakened significantly in Besieged. If it is okay there, why not anywhere else. I would like to see the time reduced myself. Being out in the field soloing or something, having to sit for 5 minutes while weakened is a waste of time.
    (0)

  8. #8
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Basileus View Post
    They reduced the time of being weakened significantly in Besieged. If it is okay there, why not anywhere else. I would like to see the time reduced myself. Being out in the field soloing or something, having to sit for 5 minutes while weakened is a waste of time.
    SE's philosophy: Don't die, then. <_<
    (6)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  9. #9
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Hey there,

    We appreciate the suggestions, however, since weakness is a penalty for K.O., the development team currently has no plans to decrease its duration without special conditions.
    (7)

    Okipuit - Community Team

  10. #10
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    I forgot where I read it, or what game it was for, but there is an MMO where when you KO, you have a finite amount of time to recover your spirit, and if you don't, you are permanently KO'd, meaning, the only way to continue playing is to create a new character :3

    ...I'm ok with having weakness lol.
    (0)

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