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Thread: Walk of Echoes

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  1. #1
    Community Rep Camate's Avatar
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    Greetings!

    I have some feedback in regards to some questions and requests being talked about on the JP side.

    Any word on additional Walks?
    There are quite a few things to test and prepare for bonus Walks, but we are planning to add them around summer.
     
     
    Can you make it possible to obtain “Kupofried’s Medallion” without having to change areas?
    The reason why we made it necessary to change areas to receive Kupofried’s Medallion was to avoid making it impossible for players to enter the area in the event that the limit has been reached with players and pets, as well as having players remove their temporary effects to challenge the next battle.

    While in actuality it is pretty rare to reach these numbers and the temporary effects are not that long, we understand that it might be somewhat boring to have to do this, but please understand that this was created as a safety net. With this rule in place, it has become easier to implement adjustments.
     
      
    Reduce the weakness timer to one minute, just like Besieged.
    The thinking behind Besieged and Walk of Echoes are different. To give a quick break down:

    【Besieged】A battle royal between many vs. many
    【Walk of Echoes】Boss battle

    As a result, each content has been given a system that is fitting: Besieged has a shortened weakness timer of one minute and Walk of Echoes has auto-reraise.

    In the case that we were to reduce the weakness for Walk of Echoes, the play style as well would be changed, so we would like to put this off for now.

     
    Make it possible to check how many people are in a specific Walk easily, similar to Limbus.
    Is this request asking to be able to check the conditions for each Walk at once? This could be used for bonus Walks in the future and I think it would be convenient. There might be some difficulties actually consolidating all the information for each individual conflux, but we will look into whether there is a good method for doing so.
    (6)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Fusionx's Avatar
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    Quote Originally Posted by Camate View Post
      
    In the case that we were to reduce the weakness for Walk of Echoes, the play style as well would be changed, so we would like to put this off for now.
    I'll be honest, I haven't done any WoE since the patch where auto reraise was implemented, so if this isn't how things are done anymore (assuming people still actually do WoE) I'll shut up. However, back then I remember it as nothing more than a zombie fest. You died? Get back up and fight during weakness. Oh, you died again? Whatever, just keep fighting..

    The only thing that would change by reducing the time for weakness is that people might actually have a real shot to unweaken during the fight.
    (4)

  3. #3
    Player Eri's Avatar
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    Quote Originally Posted by Fusionx View Post
    I'll be honest, I haven't done any WoE since the patch where auto reraise was implemented, so if this isn't how things are done anymore (assuming people still actually do WoE) I'll shut up. However, back then I remember it as nothing more than a zombie fest. You died? Get back up and fight during weakness. Oh, you died again? Whatever, just keep fighting..

    The only thing that would change by reducing the time for weakness is that people might actually have a real shot to unweaken during the fight.
    I can aussure you we do WoE. Around 80-100 Players every Day (JST Prime). And Most Players won't fight Weakened. Considdering you can stay alive if not as many Summoners (Fulltime Meeling Avatars are TP feed) are there... its fun ^^;
    (2)
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  4. #4
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    Quote Originally Posted by Camate View Post
    Make it possible to check how many people are in a specific Walk easily, similar to Limbus.
    Is this request asking to be able to check the conditions for each Walk at once? This could be used for bonus Walks in the future and I think it would be convenient. There might be some difficulties actually consolidating all the information for each individual conflux, but we will look into whether there is a good method for doing so.
    Could just make the flux you use for exiting the area act as a source of consolidated information on the current # of participants in each flux, along with the time remaining/progress.

    Beats wasting 3 minutes running between all of the 16 some flux to see only one of them is active.


    One other thing I wouldn't mind is the addition of a temporary item that's used to exit the current flux quickly, like the Fireflies series of items used in Assaults and Salvage. Flux #7 is a whole two minute trek from top to bottom for instance, and it would be nice not having to run that, or waste 5 minutes waiting to get booted out normally.
    (1)

  5. #5
    Player Kristal's Avatar
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    Quote Originally Posted by Camate View Post
    Make it possible to check how many people are in a specific Walk easily, similar to Limbus.
    Is this request asking to be able to check the conditions for each Walk at once? This could be used for bonus Walks in the future and I think it would be convenient. There might be some difficulties actually consolidating all the information for each individual conflux, but we will look into whether there is a good method for doing so.
    The number of walks as well as the distance between them has increased significantly over the last updates, so it can be quite a task to figure out where to go. Before the recent changes, active walks would generally be swamped with people just before and after the ingame day change, but with the once-a-game-day limit gone, the only way left is to check each individual walk. And if you overshoot the correct menu option, you are checking a walk from the inside... (it happened to me a few times).

    To be fair, most of the walks aren't touched much. Either they offer little in rewards, or they are too difficult to attempt with just a ragtag group of stray players. But with the time limit gone, people might be tempted to vary walks more, while their favourite is cooling down. And then it would be convenient to know which one actually has players in it without checking every one.

    Perhaps a zone-wide status update of each walk could be given every few minutes and/or when a walk is started, as well as a message when you enter the zone.
    These messages would only appear while in the 'lobby', not when in any walks.

    Conflux #7 is shimmering. (Noone entered, and free to enter.)
    Conflux #7 has started to pulse. (People entered, but did not initiate combat. Can enter.)
    Conflux #7 is pulsating at an increased pace. (People are fighting enemies, <50% completion. Can enter.)
    Conflux #7 is pulsating erratically. (People are fighting enemies, >50% completion. Cannot enter.)
    Conflux #7 is lying dormant. (Time-out occured or boss was defeated. Cannot enter until walk is reset.)
    (1)
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  6. #6
    Player Camiie's Avatar
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    Quote Originally Posted by Kristal View Post
    Conflux #7 is shimmering. (Noone entered, and free to enter.)
    Conflux #7 has started to pulse. (People entered, but did not initiate combat. Can enter.)
    Conflux #7 is pulsating at an increased pace. (People are fighting enemies, <50% completion. Can enter.)
    Conflux #7 is pulsating erratically. (People are fighting enemies, >50% completion. Cannot enter.)
    Conflux #7 is lying dormant. (Time-out occured or boss was defeated. Cannot enter until walk is reset.)

    Can't the proposed messages just be straightforward and tell us what's actually going on? They already don't tell us what mob levels actually are, anything about food effects, or the real reason we can't enter the battlefield/MMM. Let's not encourage more pointlessly secretive nonsense.
    (2)

  7. #7
    Player Kristal's Avatar
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    Quote Originally Posted by Camiie View Post
    Can't the proposed messages just be straightforward and tell us what's actually going on? They already don't tell us what mob levels actually are, anything about food effects, or the real reason we can't enter the battlefield/MMM. Let's not encourage more pointlessly secretive nonsense.
    If you want, you can add actual % like they do now. But if you want a short concise status update of all fluxes, it cannot be 5 lines for every single flux... and the example I gave is pretty intuitive. Better then those blasted abyssite /heal messages...
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"