These would be RDM only so they wouldn't work with Accession, SE already said we wont get AoE, but we have spells like Haste and Phalanx II so the argument they don't want us to self-target buff goes out the window as much as I hate Cycles.
Which means we're stuck on cycles again. We should move forwards, not backwards.
Quote Originally Posted by Asymptotic View Post
"I don't want spells that give players motivation to invite me because I want to melee."
More like "I'm sick of RDM only being about casting stuff on others all the time with little else to bring to the table, especially when taking into account that the job is a hybrid and not a one-trick buffbot". If RDM had the option to tail one other DPS, use haste (or refresh, if you're into that sort of thing) on them while I melee, WS, toss some off-heals, remove status ailments off both of us (/DNC) and had some way to weave nukes in there, and said gameplay was open for more than just duo/campaign/abyssea parties, then I might be a little happier with where we stand. It isn't because of "lolmeleeRDM" and due to not being "efficient" (DPS, proc systems being RDM-unfriendly). You fix melee RDM to mean more than just solo toy and abyssea show off and then I can start giving suggestions on what to do in terms of support. Up until then, give me self-buffs, a way to easily maintain said self-buffs and fix our job (gear, skill proficiencies, WS access, etc).

With the way things are now, I'll be happier the day we get self-cast Enflare (as suggested on the JP forums for our "ultimate spell", by the way) than the day we get <insert crutch buff to force parties to invite a RDM for events>, if only because it gives us more of the same crap instead of actually fixing anything.