i know how to fix redmage. they need a new weaponskill.
nah im just kidding >_>
see what SE dosent realize
is that when a job is broken, the only way to fix it is to over power it past everything else, and then adjust it down to balanced level. doing small upgrades does not work.
case and point dragoon.
case and point black mage
case and point white mage
i could keep doing this but id get bored.
this is what my take was on how to fix redmage
Imperil
32 MP
level55
3 second casting time
Effect: Deals Damage and reduces Monster resistance to Enfeebling magic
Wound
30 MP
4 Second cast time
Reduces Healing effects received.
Effect: Reduces regen effects by 10-50%, reduces healing effects by 10-30% based on skill.
Jinx
34MP
2.5 second cast
6 second recast
Deals Darkness Based Damage and slightly increases the duration of all current enfeebles on the target.
Pain
50 MP
2 second cast
Effect: augments all enfeebles on the target based on the casters enfeebling magic skill, increases Remaining duration by 30 seconds. see individual enfeebles for effects.
Para> Reduces the monsters TP Usage Frequency
Slow> Increases the monster's Weaponskill Charge time
Blind> lowers the monsters evasion
Gravity> reduces the monsters attack speed
dia > Reduces the monsters Elemental Resistance
Bio > Reduces the monsters Special Defense.
Addle > Reduces the Monster's Magic Accuracy.
Wound > Causes Damage over time equal to 1% of Wounded HP value ( the ammount of HP that the monster cannot recover)
Enhancing
Veilga
160 MP
5 second cast time
Effect: Increases resistance to all status ailments
Vigilga
200 MP
5 second cast time
Reduces the damage from Area of effect abilities.
Boon
RDM
30 Second ReCast time
50 MP
Applies all of the casters currently active Redmage Enhancing magic spells to the target.
Mechanics: works just like Empathy, copies all current buffs, and their durations/potency to the target of this spell, can target alliance members
Renew
100MP
3 second cast time
10 second recast time
Effect: Returns all enhancing magic spells cast by the caster to their maximum values. does not work on buffs NOT applied by the caster.
Nukes
Ruin:
25 MP
1 Second Cast time
3 second recast time
Effect: Deals weak light based damage, increases the next source of elemental damage by +X%. Effect is cumulative, stacks up to 5 times, each application is worth +5% damage. effect wears off when struck from ANY source of elemental damage other then the spell Ruin.
Job Abilities:
Blitz
60 seconds
Delivers a two fold attack. Additional effect: Enhances Enspells
Hidden effect: If an Enspell is currently active on your charachter, then you will preform an "elemental blitz" which is Much more effective then a normal blitz, and carries beneficial effects. (the text log of the blitz effect will be changes based on the currently active enspell Example: enfire is active, Blitz will be displayed as fire blitz)
damage is based off of main hand weapon damage, and the current damage of any enspell.
the use of blitz will enhance enspell and enspells II in different ways
heres an example of how it would improve enfire : Increases Enfires Damage by 100% for 60 seconds, Allows EnfireII to activate on all melee swings for 30 seconds:
Unique blitz effects;
Inferno Blitz> Deals Fire damage, Plauges Target, increases ice based damage dealt to target.
Subzero Blitz> Deals ice damage, Binds Target (breaks after 15 seconds, not by damage), Increases Wind based damage dealt to the target
Whirlwind Blitz > Deals Wind damage, Mutes Target, increases Earth based damage dealt to the target
Fissure Blitz > Deals Earth damage, Petrifies Target ( Not broken by damage, lasts max 15 seconds), increases thunder based damage dealt to the target
Gigavolt Blitz > Deals thunder damage, Stuns Target ( Extremely potent stun), increases Water based damage dealt to the target
Torrential Blitz > Deals water damage, Lowers Targets Magic defense, Increases Fire based damage dealt to the target.