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  1. #1
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Demon6324236 View Post
    When you need a zerg you call in the SCH for Embrava, not because they can use regen & haste(given they are /RDM or WHM) but for Embrava, that spell with its massive 5TP 25-30ish%Haste & about 60Regen when used by someone with capped skill, thats why you call them in, just like SMN with Alex
    What you don't seem to realize is that this is VERY bad design. It's like the stupidity with Refresh and Bards, Corsairs and RDMs but on a bigger scale.
    We are left with no real reason to invite, one reason, we arnt a "DD" thus we cant fight, we cant heal like a WHM or a SCH can, and we cant nuke like a BLM or SCH can, we have shorter spell lists in both fields, we even go so far as to have Divine & Dark magic skill of which we can not use other than Dark on Bio & Divine WAS for Dia at a time. When we have things we cant use in most cases, and we have nothing to us that is truly unique we lose any reason to be used for anything relevant. We need a spell that really gives RDM a reason to exist in the game now, because as it is now, we have no place, we can solo, we can duo/trio, and we can do things outside of anything endgame, but when it comes to endgame we are left out, which is wrong. Jack-of-all-trades or not.
    What you're pointing to is not the need of a spell, but more to the fact that at the core RDM is borked. Which only reinforces my desire to see that and the myriad of problems the job has fixed, NOT to have a spell to hide the problems under.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Duelle View Post
    What you don't seem to realize is that this is VERY bad design. It's like the stupidity with Refresh and Bards, Corsairs and RDMs but on a bigger scale.
    What you're pointing to is not the need of a spell, but more to the fact that at the core RDM is borked. Which only reinforces my desire to see that and the myriad of problems the job has fixed, NOT to have a spell to hide the problems under.
    I know 1 spell isn't going to fix RDM, I'm saying it would be nice to see something in the direction of making RDM more useful & help fix it, I don't expect SE to come to us with an update saying they are going to fix 90% of the problems we have with RDM. I'm simply saying that a single spell is possible as a first step to getting us back up & on our feet rather than where we are now. And I'm not saying that I want a spell that simply hides our flawed job I'm saying I want to have a spell that should show us that were not forgotten, were not just being left behind, and that SE actually gives a damn about RDM still.

    So far, other than melee gear we can actually use on RDM (ya know, if people let us) we don't seem to get anything recently. Gravity II was about my biggest disappointment in RDM, because at our final moment when we should be our best... we got nothing, which I felt the same honestly after beating the Taru for the final limit break. I won, and my reward was 4 levels, normally I would get a few new cool spells, something to stand out, being the final limit break, I would expect something grand and powerful, and~ I got to lower a mobs evasion. Grand was supposed to be like Impact, something that seems very much like what a RDMs final spell should have been, it does damage, it lowers stats, it hurts the mob both inside & out, thats on a piece of gear every mage has basically, while my RDM gets its awesome exclusive, Gravity II.
    (1)
    Last edited by Demon6324236; 04-12-2012 at 05:14 PM.

  3. #3
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Demon6324236 View Post
    which I felt the same honestly after beating the Taru for the final limit break. I won, and my reward was 5 levels
    Due to budget cuts, only 4 of those levels were actually awarded... the crisis even hits us beyond the shattering stars...
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #4
    Player
    Join Date
    Mar 2011
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    1,003
    Holy wall of text Batman.
    (2)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    lol I was tired, when Im tired, I type alot @_@;
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    OK point taken I messed up on that, still point being that I got levels and nothing for it which annoyed me, I said nothing hoping we would get something epic soon, yet we have yet to get anything of the sort, which is what this thread was meant to talk about : / I still hope at some point SE will give us something for RDM, they took some time to get us meteor, maybe RDMs is farther down the list, who knows. Either way this was meant to talk of that epic spell that would be great for RDM, like meteor, instead we have become sidetracked saying that a spell will not fix RDM and things like this that are obvious.
    (1)

  7. #7
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    OR just Stun...

    or Embrava. I don't really see why SCH should get both Embrava and Klaustra. But then again they aren't RDM, so I guess it makes sense.
    (2)
    I'm a RequieSCAT-MAN!

  8. #8
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    I'd rather have a light-element stun equivalent. This way, you can still use Stun and "Wait" (or insert another name here).
    (1)

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