I've seen strategies with BLM metor burn. But I honestly dont see the point. Must bring 6 BLMs, so you're basically replacing 6 DD by 6 BLM ok. No more randomness? I don't think so.
People understimate violent rupture, which I think is higher radius than 30'. You have stunga, but remember the time it splits the first time is still random. It has done it @ anywhere from 35% to 65% in ou attemps (4 DDs). And im pretty sure the condition of the first splitis split @ 50% unless ADL is casting a spell or in the midle of a ws animation, or anytime between 75% and 50% when it uses rupture.
If the DDs slow down their damage they might not put its HP low enough for a 6-BLM meteor to one shot it. You will have two ADLs, so each of them will have to have their HP to be brought down to ~40%. Then you have a chance of triple split, and every time ADL does a WS, the clone does one.
There is the option to put the BLMs @ the gate so that they aren't push back but they will need perfect defence. And im prettysure it is not enough to not be interrupted, apparently rupture interrupts you even if you do not move ( not 100% sure about this, just our smn keeps was getting interrupts. On NQ DL, placing your self in a corner does not interrupt utsusemi im 100% sure).
So in the end I don't see any realy benefit except psychology. You win rate will be 95% instead of 80%? ok. still not 100% failproof.



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