Page 39 of 43 FirstFirst ... 29 37 38 39 40 41 ... LastLast
Results 381 to 390 of 422
  1. #381
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    In order to kill ADl you limit your damage, even as 6, that's why you don't WS spam therefore regain is useless and your SCH is just N+1. I do 3 WS per fight, and only 3, getting those TP earlier will not help me because for the first half it would mean I would waste a popset by having it triple clone, and because for the second half you hold TP and ws under 20% to kill it instantly - doing otherwise is playing with fire as you take the risk for it to wake up and wreck you. But hey I didn't expect much from someone that made a QQ thread about how krequiring 18 ppd to kill ADL is too hard.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  2. #382
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    You limit your damage on the whole fight? We sure don't. As soon as he splits, all bets are off and the WS spam becomes extremely useful. Your technique of saving TP until 20% would be useful for avoiding dynamic implosion, but he gains access to tera slash earlier in the fight. We even had a really unlucky one where one of the clones used violent rupture pushing all our DD into the same corner, and the other one immediately used tera slash, killing 2 of our DD. 5 seconds later, both used tera slash killing off everyone except the sch. Limiting your damage after the split is foolish. Even my group of 3 DDs pumps out enough damage to kill the first clone and start in on the second clone before shock squall wears off, and we don't have to save up TP to do that.

    It's a zerg. If you have maxed haste and embrava, you don't need to hold your TP to hope you'll have it at 20%, you'll have TP by the time shock squall hits. You'll have TP several times before shock squall wears off. Which is a good thing if you kill the wrong clone. TP is a good thing.
    (3)

  3. #383
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Tera slash rarely happens prior to 20%, and by doing so I can kill two copies. Lestly ragain is unlikely to give one free ws all it does it tp faster so stop mixing everything. Embrava doesnt allow for "TP spam" which is weird seing a 3-4 Victory smites are taking 30% of it's damage for us.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  4. #384
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    You're saying 3-4 victory smites do 30% of his HP? 30% of 100,000 is 30k damage. 30,000/3= 10,000. 30,000/4= 7,500. So you're claiming your smites do roughly 7,500-10,000 damage. That's a helluva smite to do post-nerf. Not saying it's impossible, but... damn. If you had 15 people do 7,500 damage WSs, you'd overkill him before he even had a chance to split.

    Hrm... makes me wonder if I could find an army of resolution DRKs and WARs...
    (2)

  5. #385
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    He probably means 3 or 4 VS per mnk.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  6. #386
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    No. 3-4 victory smites ( + the corresponding light skill chains and melee attacks : when a mnk WS the other is meleeing) take easilly 30%. I aggreee with him. THe regain on embrava is irrelevant in a zerg in genera, especially for 2-handers who get tp so fast.
    (0)

  7. #387
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Yinnyth View Post
    You're saying 3-4 victory smites do 30% of his HP? 30% of 100,000 is 30k damage. 30,000/3= 10,000. 30,000/4= 7,500. So you're claiming your smites do roughly 7,500-10,000 damage. That's a helluva smite to do post-nerf. Not saying it's impossible, but... damn. If you had 15 people do 7,500 damage WSs, you'd overkill him before he even had a chance to split.

    Hrm... makes me wonder if I could find an army of resolution DRKs and WARs...
    4 VS, some if not all are mirrored in a Light SC, and a huge amount of DOT since not all monk ws at the same time and since SS lasts a good 10 sec minimum. I can understand that drk & war have no clue what dot means though. I'll remind you that if monks were 2 handed DDs they would have 300 ish DMG on their weapons with less delay.
    (0)
    Last edited by MarkovChain; 05-18-2012 at 07:33 PM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  8. #388
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Monchat View Post
    THe regain on embrava is irrelevant in a zerg in genera, especially for 2-handers who get tp so fast.
    Except 7 tp alone allows WAR and DRK to easily 6 hit w/ Ragnarok w/almost no gear sacrifices....

    Either way like i said you can't prove regain has 0 effect even overflow adds DMG to WSes

    I mean it comes down to this if you have a SCH and why not have as much Regain as you can.

    anyway i'm sure you won't drop this and it but my point is still valid that saying something is 100% useless when it clearly has some effect (if even a small effect) is why pchan/mdkuser is considered an unreible source and why pple ask him to post Vids and stuff because there so unclear.
    (2)
    Last edited by Rezeak; 05-19-2012 at 06:23 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #389
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by MarkovChain View Post
    4 VS, some if not all are mirrored in a Light SC, and a huge amount of DOT since not all monk ws at the same time and since SS lasts a good 10 sec minimum. I can understand that drk & war have no clue what dot means though. I'll remind you that if monks were 2 handed DDs they would have 300 ish DMG on their weapons with less delay.
    First of all, if you do 4 smites, 2 light SCs are the most you can get and that's if you delay between smites. That would still require 5k damage per smite assuming your light SCs go unresisted.

    Second of all, you claimed you save up TP to finish him off quickly and used that as an argument against regain. If you're delaying your smites enough so they all become part of a SC, you could actually make very good use of embrava. You wouldn't have to save up TP to do 2 SCs at the very end, you could keep doing SCs the whole darned fight.

    Third of all, a level 99 mnk with full h2h merits and no further h2h or martial arts gear has 48 base damage and 280 base delay. Add on a level 99 verethragna (+42 dmg, +51 delay) and you're 90 base damage and 331 delay. With enough h2h gear, you could boost that base damage up 2 points though, I suppose, so I'll give you 92dmg/331 delay. Also have to keep in mind that monks get to attack twice every attack round (sometimes 3 times), but that doesn't double your base damage. Even if we did let you just double it, you're still looking at only 184 which isn't 300ish.

    Fourth of all, we've already been over this with shock squall. 10 seconds is not the minimum duration. Even little level 0 mandies had it last for less than 10 seconds several times.
    (4)

  10. #390
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Yinnyth View Post
    You wouldn't have to save up TP to do 2 SCs at the very end, you could keep doing SCs the whole darned fight.
    last I checked embrava doesn't give 300 tp at once so you are wrong (as always)
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

Page 39 of 43 FirstFirst ... 29 37 38 39 40 41 ... LastLast