Quote Originally Posted by TimeMage View Post
BTW, has anyone tested if this changes affect the WHM and RDM PUP automatons? RDM auto could become really interesting with boosted Cure IVs, and the tendency of spamming Cure VI of WHM automaton could be more annoying now, haha.
Eco's been asking me to check the values on this, cura, curaga and BLU cures, but I can't say I've had a moment free to test it...

I'd hazard a guess and assume that they're using the new formula, otherwise they would have included it in the bolded part below:

Reference quote:
Quote Originally Posted by Bayohne View Post
Cure Potency
Cure potency will be affected more significantly by healing magic skill. If a player has high healing magic skill, cure potency will be greatly increased, but low healing magic skill will have almost no effect on cure potency. The effect of skill level on cure potency will vary based on the type of cure, but cures lower than Cure V will be affected the most. Note that Curaga, Cura and Waltzes will not be affected.
  • Cure I-IV: Up to 1.4 times the normal cure potency
  • Cure V-VI: Almost no change
With this adjustment combined with the increase of cure potency mentioned earlier, we would like to increase opportunities for mages jobs other than white mage to serve as healers.[/LIST]