Also, quick comparison of base amount cured with Cure V and Cure VI, since it was noted that the max caps had been reduced.
Assuming:
439 skill (Light Arts, otherwise uncapped) with 35 in gear (body/hands/ring)
125-128-131 mnd (taru/hume/elvaan) with +35 in gear (head/hands/rings/ammo/feet/waist)
83-86-89 vit (taru/hume/elvaan) with Sirona's ring
Code:
Old Power Cure V Cure VI
Taru: 719 717 HP 929 HP
Hume: 731 720 HP 935 HP
Elvn: 743 722 HP 943 HP
New Power
Taru: 521 726 HP 902 HP
Hume: 524 727 HP 904 HP
Elvn: 526 727 HP 905 HP
Cure V ends up being a smidge ahead with a typical gear set, so the reduction in the cap doesn't mean much; it's right in line with where it's always been.
Cure VI ends up being 3%-4% behind, which is enough that, combined with the very high MP cost, warrants a bit of concern. We should probably ask that Cure VI be reviewed by the devs.