Quote Originally Posted by saevel View Post
Rare / expensive +1 gear is exactly that, rare and expensive. It's the Gucci of digital possessions and used for the exact same reason.
hey, I like that. I would actually really like to have fashion gear (not what you're saying, I get it.) I also have no problem with some gear being pretty damn rare. That's okay!

However, what I am saying is that endgame rewards should be better than non-endgame rewards. A lot better. If it takes me 3 nukes to kill a mob, going from, let's say, +50 int to +52 int will not make it 2 nukes to kill that same mob. To be even more pedantic: if a mob has exactly enough HP for my nuke to take away about 33-34% of its hp, me adding a total of +2 int to my set up, no matter how awesome it is, will not make my nuke do +50% of its hp. Because 2 additional int will not make a visible difference. Therefore, adding an endgame reward that is +8 str +8 agi haste+4% is not *Awesome*. It's not shitty, but it's not awesome. It's apathy-inducing.

However, that's not the point of my thread, or of my argument. I don't care if they add +50 int rings or if they make that +2 actually mean something.

The point of my thread, and my argument, is stated in the OP. Here it is, restated: This game needs to change. It needs to change a lot, drastically, and it needs to revise some of its mechanism. It needs to look at the systems that it depends on, the functional systems like linkshell and lfg. It needs to look at the sea of dead content. It needs to look at a real, viable way to attract new players.

A ton of people, on this very forums, have some great ideas as to how SE can do just that. I would like to see SE looking at some of those -- and I would like to see SE show that they are actually considering changing some things.

For example: they added chocobo racing to an overwhelmingly 'meh' reaction, including quite a few 'boo'. So they tweaked it. They added npcs that wander around and place bets. They added those fugly shirts. They never considered revamping the event because not a lot of people enjoy watching a cut scene of racing chickens.

Now, mind you, the shirts weren't bad. Heck, the choco-digging shirt is an example of a reward that is actually good, as it, actually, increases what you can do by a percentage more than 1.

But it's still not a fun event. It's still dead content, although I'm sure there's a handful of people who do it. It's still not something that I can show to a person and say 'hey, come play this mini-game. It's fun.'

If you could actually race your bird, would it scare away the people who have ground their way through cutscenes and cutscenes? Maybe. I say we try it, and see what happens.

Break the game, SE. Stop being afraid, and be innovative. Make this a game where there is fun to be had, and not just grinding for miniscule rewards. Bring back the spirit of exploration and storytelling.

That is my point.