I think I'm seeing two different conversations in this thread. I chose this quote because it sorta addresses both. I'm all for "breaking the game" but to be exact more like "breaking the game mold". The idea that I would like to see is new styles of combat, things that would prevent zerging, battles that are scripted, new types of events rather then gather 18 people beat up boss monster. (or in dynamis/limbus case pray you don't get links and wipe while proceeding to said boss monster.)
I'd also like to see players get larger stats from gear, buffs etc. (also, possibly progression of gear and example would be if dynamis gear made getting limbus gear easier, which in turn made nyzul easier to complete for even better gear.) Now to clarify, this doesn't require "godmode", godmode would be if players had an overwhelming advantage, to the contrary what I would prefer are stronger monsters to match. Larger more climatic battles where DMG in the 1000s is bouncing around, in reality player vs monster variables remain, however everything is on a grander scale. However, as can be guessed something of this magnitude would completely change the way we all play, as well as all previous content either outright outdated or needing overhauls to compensate. Thus, "breaking the game". That's my preference anyway.
Oh, and on the note of drop rates, yeah drop rate increase would be nice, and hopefully more content to go with it. (Rather than the current 1/300 should keep players busy while we spend a year making something new.) Sorry, its sometimes hard to tell who is posting about godmode vs not godmode and overhaul vs not overhaul.


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