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  1. #111
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by Shipp View Post
    Yes, let's turn XI into the game that has now lost more subs in one year than XI and XIV even have combined.
    Erm, if you're gonna mention WoW, at least get the facts right. The majority of the subcriptioin dip was because Cataclysm made dungeons and raid content much harder at the entry level than they were back in Wrath of the Lich King. This in effect meant tanks and healers became super picky over who they wanted to run with, which made pugging really difficult. Combine that with the fact that PvP was an utter mess for 2/3 of the expansion and there's your answer. It wasn't until gearing and content as a whole was made more accessible that people started coming back (AKA 3.3 between the Hour of Twilight dungeons, Fall of deathwing AND raid finder).

    In short, when the expansion launched they went back to a design model where people were basically bashing their head against a wall in trying to kill things in dungeons and it pissed a lot of people off. It diluted the tank and healer pool because you had less people wanting to take up those roles due to how much more difficult content was, and PvP was a mess because of several class changes for most of the expansion. You can tell it was bad when Blizzard chose to cut an entire tier of content just to wrap up Cataclysm as soon as possible and move on to whatever is next.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #112
    Player Aquilla's Avatar
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    Mar 2011
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    Bastok
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    52
    I won't pretend to know enough about WoW or any other game to make meaningful comparisons.

    However, I will stand firm with my opening post. Yeah, SE needs to 'break' the game. It needs to make their players powerful in the world of Vana'diel, because we, as the players, have worked to be powerful.

    It also needs to make the content to match. Low drop rates are not challenge, and never have been. Faffy was never a challenge to kill - in fact, it was a joke, doable with six people who knew which end of the pointy weapon went into the mob. Taking two, three years to get a drop off Faffy and his ilk didn't mean that a player worked for two, three years -- it meant that they worked for five-ten minutes, and all the other time spent killing Faffy was essentially wasted time.

    I also want to champion the causes of lost content, and not just for the sake of epic lewtz. I want crafting to be meaningful. I want synergy to be meaningful. I want evoliths to go from 'you're kidding me, right? acc+3 vs. beasts only?' to 'I should toss this str+5 stone onto my Legion-begotten red jacket of mediocrity.' I want the hunt registry to have less of 'let's watch Netflix while I wait for this mob to spawn' and more of 'Here's this orb. Throw it into a burning circle, bring all your potions and lucky charms, and see if you can beat it on your own/with two of your best friends/just you and your moogle'. I want chocobo racing to involve me racing my chocobo. I want the potions to stack to 99.

    Are any of these things a good idea? Maybe. I say, SE, try it and let's see. Revamp the game you have, and toss it out there to duke it out with the big guys. Maybe your reputation will go from 'That company that made the one good RPG and has been turning out soggy crackers since' to 'Hey, this is cool. Not like WoW and all the other WoW clones out there. You should try it.'

    A cat can dream!
    (6)
    "I may not have gone where I intended to go, but I think that I have ended up where I intended to be." -- Douglas Adams

    ~ Balkanska mafia ~

  3. #113
    Player Duelle's Avatar
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    Mar 2011
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    Quote Originally Posted by Aquilla View Post
    I won't pretend to know enough about WoW or any other game to make meaningful comparisons.
    I was more annoyed at the person I quoted suggesting that tuning things down and making stuff accessible drives people away, when both this game and WoW have proven the exact opposite.

    I want evoliths to go from 'you're kidding me, right? acc+3 vs. beasts only?' to 'I should toss this str+5 stone onto my Legion-begotten red jacket of mediocrity.'
    Meh, personally evoliths need to be scrapped and remade. I'd take from the one thing TOR got right and borrow elements from their gear modification system. Any piece of gear that is not rare/ex could be put through a process (probably using synergy) to have all of its stats stripped from it and instead 3 or 4 evolith slots. Elemental affinities would be removed from the slots themselves and be kept on the evoliths to signify their allignment. Then assign the evolith shapea to a type of equipment buff (say, square evo sockets being for boosts to base stats, triangle sockets being more stuff like +attack or +acc, and circle sockets being for extra effects like Enhances Refresh or Enhances Dual Wield). At least this way you have some sort of modifiable gear and give evoliths some use. Then it'd be a matter of balancing values per evolith and so on.

    Oh, and they should be crafted. None of this nonsense of randomly dropping in chests.

    As far as the hunt registry, I agree that it should be more along the lines of a pop item leading to you killing the target NM. I wouldn't make it an orb though. Something more along the lines of "the NM is in X zone. Y item can lure it out, which can be obtained from Z mobs in that same area" or something like that.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #114
    Player Aquilla's Avatar
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    Mar 2011
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    XD well, the above works too. Brilliant ideas, I'd get behind it!
    (0)
    "I may not have gone where I intended to go, but I think that I have ended up where I intended to be." -- Douglas Adams

    ~ Balkanska mafia ~

  5. #115
    Player Fupafighter's Avatar
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    Feb 2012
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    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Are we not powerful lol? This is an MMO...We are supposed to work together, and look how powerful we are when we are together.
    (1)

  6. #116
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Fupafighter View Post
    Are we not powerful lol? This is an MMO...We are supposed to work together, and look how powerful we are when we are together.
    Nope, we are supposed to play in the same game together. I do not have to be on your team to play an MMO with you. Teamwork is just one very small part of a very large game. Not that teamwork is bad but people shouldn't have to schedule play dates to enjoy an MMO.
    (3)

  7. #117
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    Mar 2011
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    You know, in other FF games (or RPGs for that matter) you can get stupid powerful stats and I mean beyond 9999HP and the like, (BTW, we barely come to 1/5 that) yet there are still challenging boss fights. Things which make you think outside the box, or just equally crazy powerful enemies. Group or not it proves the concept is more than possible. All this does is keep us weakened there by ensuring monsters don't have to be powerful either. Sometimes feels like Fisher Price presents MMO complete with smaller numbers. (What I mean by this does not refer to the "challenge" of the game but, rather the lack of epicness.) 10 DMG to an enemy with 100 hp is the same as 10000 DMG to an enemy 100000 hp just less satisfying.
    (3)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  8. #118
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Zinato View Post
    You know, in other FF games (or RPGs for that matter) you can get stupid powerful stats and I mean beyond 9999HP and the like, (BTW, we barely come to 1/5 that) yet there are still challenging boss fights. Things which make you think outside the box, or just equally crazy powerful enemies. Group or not it proves the concept is more than possible. All this does is keep us weakened there by ensuring monsters don't have to be powerful either. Sometimes feels like Fisher Price presents MMO complete with smaller numbers. (What I mean by this does not refer to the "challenge" of the game but, rather the lack of epicness.) 10 DMG to an enemy with 100 hp is the same as 10000 DMG to an enemy 100000 hp just less satisfying.
    Yeah, when I convinced the guys from work to try FFXI, they all commented on how low all the stats and damage numbers were. At the time I had no idea what they were talking about (this was way back when I only had red mage leveled and had just joined my first linkshell :P). But now I have realized that as silly as it seems, this is actually a turn off for some people (who doesn't like to see a big number really?).
    (1)

  9. #119
    Player Mahoro's Avatar
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    Aug 2011
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    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by Fupafighter View Post
    They should make a DKP system added to LS's lol. So you can't be cheated out of your armor. Like say everyone gets 5 points for events attented and there is a minimum amount of say 100 before you can lot certain armor. This way LS leaders can't abuse people and people get rewards. Via we have to sign in for events with the LS before we start.
    Any good shell has one of these already. And people who are abusd by LS leaders should question the research they did before choosing to join that shell.
    (0)

  10. #120
    Player Fupafighter's Avatar
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    Feb 2012
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    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Nope, we are supposed to play in the same game together. I do not have to be on your team to play an MMO with you. Teamwork is just one very small part of a very large game. Not that teamwork is bad but people shouldn't have to schedule play dates to enjoy an MMO.
    I'm done talking to you on all threads retard...
    (1)

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