XD well, the above works too. Brilliant ideas, I'd get behind it!
XD well, the above works too. Brilliant ideas, I'd get behind it!
"I may not have gone where I intended to go, but I think that I have ended up where I intended to be." -- Douglas Adams
~ Balkanska mafia ~
Are we not powerful lol? This is an MMO...We are supposed to work together, and look how powerful we are when we are together.
You know, in other FF games (or RPGs for that matter) you can get stupid powerful stats and I mean beyond 9999HP and the like, (BTW, we barely come to 1/5 that) yet there are still challenging boss fights. Things which make you think outside the box, or just equally crazy powerful enemies. Group or not it proves the concept is more than possible. All this does is keep us weakened there by ensuring monsters don't have to be powerful either. Sometimes feels like Fisher Price presents MMO complete with smaller numbers. (What I mean by this does not refer to the "challenge" of the game but, rather the lack of epicness.) 10 DMG to an enemy with 100 hp is the same as 10000 DMG to an enemy 100000 hp just less satisfying.
Yeah, when I convinced the guys from work to try FFXI, they all commented on how low all the stats and damage numbers were. At the time I had no idea what they were talking about (this was way back when I only had red mage leveled and had just joined my first linkshell :P). But now I have realized that as silly as it seems, this is actually a turn off for some people (who doesn't like to see a big number really?).
Aquilla thinks that SE needs to break the game because pussyfooting pisses people off without making anyone happy. I've never heard anyone tell me 'Wow, I'm really happy that heavy metals only drop off VW and I won't finish my Empy weapon this year. Altana knows that if I did, I'd up an' quit the game right off.' or 'Wow, I'm so glad Arise is going to be super-rare. If this was something we could buy off a npc, I'd up and quit. Five minute weakness is sacred'.
Aquilla's also been playing the game since before CoP came out. Aquilla thinks talking in third person's pretty effing weird, so that ends now. Faffy *was* a joke at lv. 75. Faffy was killed by 6-man parties at lv75. Even if that particular NM with its spike flail and breathiness was somewhat unique, killing it every day for months would make even the biggest idiots in vana'diel experts.
Low drop rates are not a challenge. SE needs to understand this. I'm sorry that we gotta disagree on this taru, because I like summoners a lot, but they aren't. Perhaps taru needs to train Shiva to fetch him coffees in the morning. It'd make him a whole lot more personable and less likely to run off to the forums tryin' to argue for the sake of arguing.
Waiting for a NM to spawn for 3 hours also isn't a challenge -- but thankfully SE hasn't decided to go back to that particular mode of 'hard'.
I also never said I want godmode. If you think getting stats+50 on end-game gear is godmode, you've been whipped pretty darn hard by SE.
I came to this realization fairly recently, actually. See, I zone into Aby, get all the wonderful aby buffs, and I can go around the zone killing regular mobs relatively quickly, tanking NMs for my friends, and man, it was fun. I zone out of aby, and lv99 is the same as lv75 -- I don't feel any more powerful. I don't do any more damage. Aby proved that SE's old gear progression was downright silly. Get cheap lv74 int+4 rings on blm -- save up for snow rings -- no difference. int+2 is a pointless increase. Aby proved that all those HQ items which went for millions of gils while giving an extra acc+1 or acc+2 were stupid. People who insisted on stopping leveling at 60 to get that hauby or that SH or that elemental torque were also, by extension, pretty damn silly. People who leveled in full AF to cap did just as well.
Now I'm supposed to pretend that str+8 and haste+4% are 'these stats are nuts'? Seriously? That little quote in itself proves how far out of touch SE is with any notion of 'fun'.
I've also said a lot of times, and constipatetaru up there has ignored, that I do want lost content be made relevant and fun. There is nothing fun about most of the content currently in the game. Nobody wants to do content for 0 reward. That's been proven over and over again. People would, probably, do all sorts of stuff if they could get something decent out of it.
Crafting has also been a joke for most of this game's lifespan -- it's 'low-drop rate' difficult, not 'hard', because it'll take you a stupid amount of a rare ingredient to level up at higher levels, and when you get that coveted lv100 you got nothing. Not even a T-shirt that says 'I leveled clothcraft to 100'.
Yeah, the game needs breaking, not tweaking. It's not anger that sinks a game - it's apathy. It's the feeling, upon seeing the latest update, that nothing in there excites you. Nothing in there makes you go 'oh, wow, I want to go play that.' or 'wow, I want that piece of gear.'
Seasonal content has also been a joke for a very long time. Every once in a blue moon they come up with a new furnishing. That part is cool. However, to date, I have never heard anyone tell me 'Wow, I'm so glad Mumor is back this year. I love to cheer a pretend-celebrity on.'
Over the years, I've seen lots of people go. I've seen people leave because a new MMO came out. I've seen a taru leave after three years of clothcraft lv 99. I've seen people leave because they've spent a week's worth of playtime trying to get an xp party on their lv65 drk. I've seen people leave because they couldn't beat ma'at.
I've also seen people leave because they just up and got bored. They didn't tell me 'I'm so powerful now. I kill everything.' They usually didn't say anything.
So what do we, as players, say? 'Crafting is supposed to be 'hard'. You can't expect to finish it in a month. Go spam ENMs for Galateia/farm money.' 'Make your own parties! Be nice to people! Get the best gear you can and you'll level up eventually!.' and 'Ma'at is supposed to be hard. Farm money! Get more potions! Update your gear!'.
'Go quit the game then and play WoW.'
And then, it gets awful lonely. How many people are still clinging onto the game only 'because of friends?'. What then? If this game isn't fun to play -- and I don't seem to be the only one who thinks that it isn't -- is the answer to go tweaking, or to put some actual innovation into the damn game? Something other than 'Hay guys, I took these HNMs that you used to fight and tossed them all into this new zone. Also, you get nothing new as a reward. Enjoy.'
I think FF series has potential. A whole lot of potential. Despite SE trying to smother. I think that it'll take very little to make this game shine again. Unfortunately, it has to come from a place of courage -- not a place of 'gawd, if we make them too strong, they'll kill everything and quit!'
Now, I'm told 'Go play on the test server and godmode.' Jeez. Joking aside, it's a bit sad that people are told that. It is obvious that players want to be made more powerful, that the game needs to be more fun, faster, more engaging. If that wasn't the case, you wouldn't have this undercurrent of 'Go play on the test server.' and 'All you need is perma-Embrava.'
"I may not have gone where I intended to go, but I think that I have ended up where I intended to be." -- Douglas Adams
~ Balkanska mafia ~
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