Just because they offer you an option to get something one way doesn't mean you have to do it that way. For example: you are free to try and get to floor 100 in Nyzul isle with just 3 people.
However, I do not have the option to bring 12 people do I? Seems to me that you don't really want more challenging events. You want events that are too hard for most of the paying customers. You want to have some gear that no one else can get. It has nothing to do with the challenge. Its all about a false sense of superiority.
I have no problems getting endgame content completed. However, the average gamer spends maybe a couple hours a day playing games tops, and most of the time not consecutively. Making events that require massive time sinks, and large numbers of players who have already completed large time sinks, as the only method of completion, effectively blacks out a large portion of potential customers. Every impossible to obtain item eventually becomes the standard. They did a lot to adjust the curve so that new players could catch up for a while, but now they are screwing that all back up. They should have stuck with that.
There is always a harder way to do things. The challenge seekers never opt for that though. They always seek the easiest way to do it, and then complain that it's too easy.
If this was a standard RPG, these people would be playing on easy mode, and sad when they finished the game the first day.


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