Thought about this TP thing today at work and I don't think it is a good idea, not the effect itself but horse shoeing the job into one role is restrictive. This would force people to melee a job, and not everyone likes to melee, in a sense it is a reverse of forcing people into a backline only role, instead it forces people into a front line only role in order to apply buffs.How about then this proposed idea of "self-buff to single-target party member enhancement transfer" is activated with TP rather than a JA with an unsatisfactory cooldown timer or an additional Charges system? That way it's still something you can do if you're back-line and not changing your staff (only a limited restriction for a single TP build), but encourages the quicker TP building performed whilst meleeing.
Again it comes down to base principle, and at the root of it all is the fact we have some nice buffs that are unable to be cast, and some nice debuffs that are all or nothing or immune outright. In order to discuss new abilities or improved abilities RDM first needs its current abilities to work, when that happens more avenues will be open to the job, mostly because we will actually get a party slot based on preforming a role. From there we can find out what we need to be better in group play.
Getting invites based on the job being useful should be our first priority, streamlining that usefulness is something we do after, who knows there might not be a problem at all, at least from my number crunching we are looking at 1 minute every 5 spent casting buffs/debuffs, 20% is not that bad, it is a lot better then the 33% time spent at level 75, when we were still capable of providing healing, nuking and melee on top of buffing debuffing.
Similar does not mean the same, it means it shares a likeness, I can break 600ATK on my RDM, I can also break 600 ATK on my PLD, I can cap haste on my RDM, I can cap haste on my PLD, I can cap ACC on my RDM I can cap ACC on my PLD. A skills are not that far ahead, 26 ATK is the difference from A+ to B, it is a marginal advantage.Where did you get similar levels of atk when we have Bs and everyone else has As?
But my PLD can't nuke, my PLD can barely heal, my PLD can't buff, my PLD can't debuff. So Ill happily call 398 Skill vs 424 skill balance, at least until my PLD can start shooting laser beams from its ass for 1.2K DMG.
Also Scat man...haste is statistically the best stat, and if gravity were to work on mobs we wouldn't have to worry about ACC basically ever. No job would really outside of natural skill, incidental dex and acc on gear, just the way it should be.

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