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  1. #1
    Player Hordecora's Avatar
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    Jan 2012
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    List your melee/caster RDM set

    what do you use for soloing NMs? outside abyssea
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  2. #2
    Player Mageoholic's Avatar
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    my DNC or BLM

    lol (no seriously).
    (1)
    There is no min only max. Or something like that.

  3. #3
    Player Crimson_Slasher's Avatar
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    Jul 2011
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    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    While id like to put in a set, honestly the sheer volume of gear more dedicated rdms use, especially when soloing at max performance is rather extensive.
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  4. #4
    Player Mageoholic's Avatar
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    Thats not really true. Considering most of what a RDM can solo now that is relevant is mostly 75 cap stuff you only really need a TP/WS set for melee, MAB for nuking, and -PDT/MDT for both. The extensive amount of gear is not needed. Especially outside of abyssea.

    The reason I made my comment is because anything a RDM can melee solo a DNC can do faster, and anything a RDM can nuke solo a BLM can do faster, the only reason to go as RDM is if you wanted to melee and nuke in the same go.
    (0)
    There is no min only max. Or something like that.

  5. #5
    Player Crimson_Slasher's Avatar
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    Jul 2011
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    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Still five gearsets even if they dont take up all 16 slots, just in visual gear thats up to 20 pieces, then however many earings, necks, backs, rings, belts, and weapons you may be dragging about. Though admittedly i thought it asked about "inside abyssea" not outside, my mistake!
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  6. #6
    Player Mageoholic's Avatar
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    Again not true, PDT and MDT at best take up 7-8 slots, Nuking gear is a full static set of 16 slots, TP is a static set of 16 slots and WS depending on your WS of choice can take up 16 slots (if you use /BLU and Sanguine Blade your WS set is the same as your nuking set for the most part).

    Where RDM sets get really in depth is group play (at least in the past) where you had enfeebling MACC, enfeebling MND potency, Enfeebling INT potency, Nuke MACC, Nuke DMG, Healing MND/Skill/Potency.

    You don't need to carry every set with you when soloing, you take the tools with you that you need. If you are /BLU you don't need a nuking set because you are more than likely never going to nuke, unless you want a head start and chainspell nuke early (which increases kill speed but also greatly increases your chance of dieing having to blow convert early in the fight while at the same time decreasing MOB HP enough that it will use TP moves more frequently.)

    Hell with most stuff a RDM can solo outside of abyssea you need at best 2-3 sets of gear, you will know before hand how you will take out a mob, so you bring the gear you need and leave the rest at home. Soloing has come a long way since Avesta. Rog for example was a solid soloer who brought /SCH into the mainstream, Xenith was very successful at soloing as /BLU. Both these choices involve different gear sets, but in a solo atmosphere you don't need those 4th 5th 6th sets of gear, especially now that we over level anything a RDM can solo outside of abyssea, in some cases by 10 or more levels.
    (0)
    There is no min only max. Or something like that.

  7. #7
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Mageoholic View Post
    Thats not really true. Considering most of what a RDM can solo now that is relevant is mostly 75 cap stuff you only really need a TP/WS set for melee, MAB for nuking, and -PDT/MDT for both. The extensive amount of gear is not needed. Especially outside of abyssea.

    The reason I made my comment is because anything a RDM can melee solo a DNC can do faster, and anything a RDM can nuke solo a BLM can do faster, the only reason to go as RDM is if you wanted to melee and nuke in the same go.
    Clearly you have no idea on how a RDM solos.
    (0)

  8. #8
    Player
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    Mar 2011
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    Just counted it now, I have 88 slots for mage based gear and 25 for strictly melee gear totaling 113 inventory slots for Rdm (this is not counting pieces that overlap). Largest set is nuking at 18 with obis (12 without) and TP set, which is 12 pieces I don't use in other sets.


    Quote Originally Posted by Daniel_Hatcher View Post
    Clearly you have no idea on how a RDM solos.
    Please elaborate on your extensive knowledge of Rdm solos that doesn't involve Pinning/(Kiting)Nuking or straight tanking.
    (0)
    Last edited by Neisan_Quetz; 01-22-2012 at 11:47 PM.

  9. #9
    Player Mageoholic's Avatar
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    Did you just count up all your gear? or did you do it with soloing in mind? Back at the 75 cap when we only had 75 inventory slots we had enough room to carry melee and caster sets with 5-6 slots left for Shadow tools/meds/drops. Now we have the mog satchel so you can stick that 25 pieces into your mog purse if you are nuke soloing.

    The overall point is just because you can wear it doesn't mean you need to have it. Example being MND rings, waste of 2 inventory slots, the % change to our enfeebles or healing from 10-14 MND is paltry at best. You don't need all 8 staves with you perhaps light(or healing), Earth, Ice, Wind, Fire, Thunder, the rest are mostly redundant and you could probably take off earth/wind/fire as well since we are talking about soloing mobs we soloed 24 levels ago.

    If you are gear bloated go through it and determine items that are actually giving you benefit to soloing. A lot of clutter can be left in the mog purse or house because it quite simply does not come into play soloing. For that matter a lot of it doesn't come into play in group play either. A lot of gear RDM's tote around with them is a statistical sidegrade from not using it at all.
    (1)
    There is no min only max. Or something like that.

  10. #10
    Player
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    Mar 2011
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    Yes, that was just counting all pieces, I don't bring all of them at one time. Mnd/dark magic pieces (3 total) typically get dropped first, then I go down the list in order of what I consider important. Some pieces are SJ dependant like Magoraga Beads, so those are also typically left Behind.

    9 Staves Total (I leave water behind because it's incomplete that's about it, the 9th staff is light for -cast);
    AF head, Relic Head/Body/Gloves, 8 Empyrean pieces (Collar typically left behind), 4 pieces of stricly MND gear, also usually left behind;
    Loq/Augur's Gaiters for Fast Cast (not including Blood Cuisses);
    Shortbow/Serpentes/Stearc Subligar for Idle;
    PDT Shamshir/Genbu's/Twilight Torque/ACP legs/Melaco Mittens/Umbra/Flume Belt/Dark Ring/Jelly ring for PDT;
    Merman's Earringsx2/Ring/Lieutenant's Sash/Hexerei Cape/Coral Cuisses+1 for MDT;
    Stone Gorget/Haven Hose/Earthcry Earring/Siegel Sash/Carapacho Cuffs for Stoneskin;
    Enfeebling Torque in the vain hope it does something (typically gets left behind except for VW);
    Fylgja/Roundel/Nefer Kalasiris/Oretania's for cures;
    Emphatikos for Aquaveil, and Zelus/goading/Brego/Goliard Saio/Eurus Ledelsens for Haste

    Actually forgot I use Sheltered Ring for the extra loldefense/MDT on Shell, although you can just side that out after casting the spell. I carry no more than 2 obis max at one time, and that's usually if I'm /Sch, otherwise I carry 1 and side out depending on Day. Darksteel pieces are only used While meleeing with PDT shamshir. WS set is 10 pieces I don't use elsewhere, missing moonshade still.
    (0)
    Last edited by Neisan_Quetz; 01-23-2012 at 12:49 AM.

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