Then argue for melee improvements, and the join the list of SAM, WAR, MNK, DRG, DRK, THF, NIN, DNC, BST, PUP, RNG fighting for a party slot as a DD. Being a support mage opens up our access to secondary skills in the past this defaulted us to backline duties only, but RDM can easily cap haste, can cap ACC, can hit ATK levels similar to other one handers, has a much smaller casting load thanks to AFv3 and higher fast cast tier.As long as this jazzed up idea of "Support Mage" involves no concept of melee integration, I will not be for it.
All of our secondary skill sets are supported by the support mage idea now, the most important aspect being, actually being invited to an event as a RDM. (and not just to proc bitch it.)
Being the best support mage id rather compete with a spot with nobody, and apply my secondary sklls (healing nuking melee) as I deem required from there.

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